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Select Main Deck Cards

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{6}{U}{U}
Ancient Silver Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8 / 8
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{U}
Archmage of Echoes
Creature - Faerie Wizard
Flying, ward {2}

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
4 / 4
{6}{U}{U}
Astral Dragon
Creature - Dragon
Flying

Project Image -- When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4 / 4
{3}{U}
Aura Thief
Creature - Illusion
Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
2 / 2
{4}{U}
Battleground Geist
Creature - Spirit
Flying

Other Spirit creatures you control get +1/+0.
3 / 3
{5}
Bladegriff Prototype
Artifact Creature - Griffin
Flying

Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
3 / 2
{1}{U}{U}
Cemetery Illuminator
Creature - Spirit
Flying

Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
2 / 3
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{3}{U}
Curiosity Crafter
Creature - Bird Wizard
Flying

You have no maximum hand size.

Whenever a creature token you control deals combat damage to a player, draw a card.
3 / 3
{3}{U}{U}
Dazzling Sphinx
Creature - Sphinx
Flying

Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
4 / 5
{3}{U}{U}
Defiler of Dreams
Creature - Phyrexian Sphinx
Flying

As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.

Whenever you cast a blue permanent spell, draw a card.
4 / 3
--
Demolition Field
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
{4}{U}{U}
Djinn of Infinite Deceits
Creature - Djinn
Flying

{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
2 / 7
{2}{U}{U}
Donal, Herald of Wings
Legendary Creature - Human Wizard
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
3 / 3
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying

At the beginning of combat on your turn, choose up to one --

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.
3 / 1
{2}{U}{U}
Dungeon Geists
Creature - Spirit
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3 / 3
{3}{U}
Ethereal Investigator
Creature - Spirit
Flying

When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
2 / 3
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
{3}{U}{U}
Experimental Aviator
Creature - Human Artificer
Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
0 / 3
{3}{U}
Faerie Artisans
Creature - Faerie Artificer
Flying

Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
2 / 2
{3}{U}
Faerie Harbinger
Creature - Faerie Wizard
Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2 / 2
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{3}{U}
Faerie Swarm
Creature - Faerie
Flying

Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
* / *
{2}{U}
Final-Word Phantom
Creature - Spirit Detective
Flash

Flying

During each opponent's end step, you may cast spells as though they had flash.
1 / 4
{3}{U}{U}
Gravitational Shift
Enchantment
Creatures with flying get +2/+0.

Creatures without flying get -2/-0.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{2}{U}{U}
Impaler Shrike
Creature - Phyrexian Bird
Flying

Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
3 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Kitesail Larcenist
Creature - Human Pirate
Flying, ward {1}

When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
2 / 3
{2}{U}{U}
Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.
{6}{U}
Lord of Change
Creature - Demon
Flying, ward {3}

Architect of Deception -- When Lord of Change enters the battlefield, draw three cards.
6 / 6
{2}{U}
Loyal Drake
Creature - Drake
Flying

Lieutenant -- At the beginning of combat on your turn, if you control your commander, draw a card.
2 / 2
{1}{U}
Malcator's Watcher
Artifact Creature - Phyrexian Drone
Flying, vigilance

When Malcator's Watcher dies, draw a card.
1 / 1
{3}{U}
Malleable Impostor
Creature - Faerie Shapeshifter
Flash

Flying

You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
0 / 0
{U}
Mausoleum Wanderer
Creature - Spirit
Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
1 / 1
{2}{U}
Merfolk Wayfinder
Creature - Merfolk Scout
Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1 / 2
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{2}{U}
Nebelgast Herald
Creature - Spirit
Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
2 / 1
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{2}
Ornithopter of Paradise
Artifact Creature - Thopter
Flying

{T}: Add one mana of any color.
0 / 2
{1}{U}
Palace Familiar
Creature - Bird
Flying

When Palace Familiar dies, draw a card.
1 / 1
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{U}
Raven Familiar
Creature - Bird
Flying

Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1 / 2
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{6}{U}
Shadow Puppeteers
Creature - Faerie Wizard
Flying, ward {2}

When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.

Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
4 / 4
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)

Flying

{3}{U}: Draw a card.
1 / 1
{5}{U}{U}
Sphinx Ambassador
Creature - Sphinx
Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5 / 5
{1}{U}{U}
Spiketail Drakeling
Creature - Drake
Flying

Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
2 / 2
{2}{U}{U}
Subtlety
Creature - Elemental Incarnation
Flash

Flying

When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.

Evoke--Exile a blue card from your hand.
3 / 3
{1}{U}
Supreme Phantom
Creature - Spirit
Flying

Other Spirits you control get +1/+1.
1 / 3
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.
0 / 4
{1}{U}
Thieving Skydiver
Creature - Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2 / 1
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{3}
Twinning Staff
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{3}{U}
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{5}{U}{U}
Windreader Sphinx
Creature - Sphinx
Flying

Whenever a creature with flying attacks, you may draw a card.
3 / 7
{4}{U}
Windstorm Drake
Creature - Drake
Flying

Other creatures you control with flying get +1/+0.
3 / 3

{4}{U}{U}
Arbiter of the Ideal
Creature - Sphinx
Flying

Inspired -- Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4 / 5
{3}{U}
Aspiring Aeronaut
Creature - Human Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1 / 2
{1}{U}
Augury Owl
Creature - Bird
Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 1
{2}{U}
Eldrazi Skyspawner
Creature - Eldrazi Drone
Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 1
{1}{U}
Faerie Duelist
Creature - Faerie Rogue
Flash

Flying

When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 / 2
{U}
Faerie Seer
Creature - Faerie Wizard
Flying

When Faerie Seer enters the battlefield, scry 2.
1 / 1
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 / 2
{2}{U}
Falcon Abomination
Creature - Zombie Bird
Flying

When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
2 / 2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{2}{U}
Gomazoa
Creature - Jellyfish
Defender, flying

{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
0 / 3
{2}{U}
Guard Gomazoa
Creature - Jellyfish
Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.
1 / 3
{1}{U}
Ingenious Thief
Creature - Human Rogue
Flying

When Ingenious Thief enters the battlefield, look at target player's hand.
1 / 1
{1}{U}
Ledger Shredder
Creature - Bird Advisor
Flying

Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
1 / 3
{2}{U}
Nebelgast Intruder
Creature - Spirit
Flash

Flying

When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
2 / 1
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 / 2
{1}{U}
Owl Familiar
Creature - Bird
Flying

When Owl Familiar enters the battlefield, draw a card, then discard a card.
1 / 1
{2}{U}
Preening Champion
Creature - Bird Knight
Flying

When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token.
2 / 2
{1}{U}
Quickling
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2 / 2
{1}{U}
Rattlechains
Creature - Spirit
Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.
2 / 1
{3}
Rug of Smothering
Artifact Creature - Construct
Flying

Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
1 / 3
{3}
Sanctuary Raptor
Artifact Creature - Bird
Flying

Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.
2 / 1
{3}{U}
Saprazzan Legate
Creature - Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.

Flying
1 / 3
{2}{U}
Scion of Oona
Creature - Faerie Soldier
Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
1 / 1
{3}
Searchlight Companion
Artifact Creature - Drone
Flying

When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
1 / 1
{U}
Silver Raven
Artifact Creature - Bird
Flying

When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{1}{U}
Spectral Adversary
Creature - Spirit
Flash

Flying

When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2 / 1
{1}{U}{U}
Sprite Noble
Creature - Faerie Noble
Flying

Other creatures you control with flying get +0/+1.

{T}: Other creatures you control with flying get +1/+0 until end of turn.
2 / 2
{U}
Spyglass Siren
Creature - Siren Pirate
Flying

When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
1 / 1
{1}{U}
Threnody Singer
Creature - Siren
Flash

Flying

When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{2}{U}
Waterwind Scout
Creature - Merfolk Scout
Flying

When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 2
{1}{U}
Zephyr Sentinel
Creature - Human Soldier
Flash

Flying

When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
2 / 1
{1}{U}
Zephyr Winder
Creature - Elemental
Flying

Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
2 / 1