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{3}{B}
Agent of Erebos
Enchantment Creature - Zombie
Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
2 / 2
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{X}{B}
Black Sun's Twilight
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
{B}
Borrowed Malevolence
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Target creature gets +1/+1 until end of turn.

• Target creature gets -1/-1 until end of turn.
{3}{B}
Bushmeat Poacher
Creature - Human Soldier
{1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
2 / 4
{1}{B}{B}
Cadaver Imp
Creature - Imp
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
1 / 1
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{3}{B}
Chainer's Torment
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Chainer's Torment deals 2 damage to each opponent and you gain 2 life.

III -- Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
{3}
Chitinous Cloak
Artifact - Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip {3}
{3}{B}
Creeping Dread
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{10}
Desolation Twin
Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
10 / 10
{2}{B}{B}
Disciple of Tevesh Szat
Creature - Human Cleric
{T}: Target creature gets -1/-1 until end of turn.

{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
3 / 1
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{6}{B}
Dread Defiler
Creature - Eldrazi
Devoid (This card has no color.)

{3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.)
6 / 8
{2}{B}
Dutiful Attendant
Creature - Human Warrior
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
1 / 2
{5}
Epitaph Golem
Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
3 / 5
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{3}
Filigree Familiar
Artifact Creature - Fox
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.
2 / 2
{3}{B}{B}
Final Parting
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
{3}{B}
Foul Renewal
Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
{B}
Fungal Infection
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 / 3
{2}{B}
Gloom Pangolin
Creature - Nightmare Pangolin
1 / 5
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{3}
Heraldic Banner
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.

{T}: Add one mana of the chosen color.
{3}{B}
Hoar Shade
Creature - Shade
{B}: Hoar Shade gets +1/+1 until end of turn.
1 / 2
{2}{B}{B}
Horobi, Death's Wail
Legendary Creature - Spirit
Flying

Whenever a creature becomes the target of a spell or ability, destroy that creature.
4 / 4
{3}{B}{B}
Indulgent Tormentor
Creature - Demon
Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
5 / 3
{2}{B}{B}
Josu Vess, Lich Knight
Legendary Creature - Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4 / 5
{2}{B}{B}
Keening Banshee
Creature - Spirit
Flying

When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
2 / 2
{1}{B}
Knight of Malice
Creature - Human Knight
First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.
2 / 2
{4}{B}{B}
Kothophed, Soul Hoarder
Legendary Creature - Demon
Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
6 / 6
{5}
Kozilek's Channeler
Creature - Eldrazi
{T}: Add {C}{C}.
4 / 4
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{2}{B}
Nefarious Imp
Creature - Imp
Flying

Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 1
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{3}{B}
Oblivion Strike
Sorcery
Devoid (This card has no color.)

Exile target creature.
{5}{B}{B}{B}
Pestilence Demon
Creature - Demon
Flying

{B}: Pestilence Demon deals 1 damage to each creature and each player.
7 / 6
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{3}{B}{B}
Priest of the Blood Rite
Creature - Human Cleric
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.
2 / 2
{B}
Quest for the Gravelord
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
{1}{B}
Rabid Rats
Creature - Rat
{T}: Target blocking creature gets -1/-1 until end of turn.
1 / 1
--
Ruins of Oran-Rief
Land
Ruins of Oran-Rief enters the battlefield tapped.

{T}: Add {C}. ({C} represents colorless mana.)

{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
{2}
Sacred Armory
Artifact
{2}: Target creature gets +1/+0 until end of turn.
{7}
Scour from Existence
Instant
Exile target permanent.
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{3}{B}{B}
Sever Soul
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
{B}
Shambling Goblin
Creature - Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
1 / 1
{3}{B}
Sifter of Skulls
Creature - Eldrazi
Devoid (This card has no color.)

Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
4 / 3
{3}{B}
Silent Skimmer
Creature - Eldrazi Drone
Devoid (This card has no color.)

Flying

Whenever Silent Skimmer attacks, defending player loses 2 life.
0 / 4
{B}{B}
Smallpox
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
{2}{B}{B}
Smogsteed Rider
Creature - Human Wizard
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{2}{B}{B}
Smothering Abomination
Creature - Eldrazi
Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.
4 / 3
{4}
Snare Thopter
Artifact Creature - Thopter
Flying, haste
3 / 2
{3}{B}{B}
Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
{2}{B}{B}
Squelching Leeches
Creature - Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
* / *
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}
Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
--
Tomb of the Spirit Dragon
Land
{T}: Add {C}.

{2}, {T}: You gain 1 life for each colorless creature you control.
{4}{B}
Vat Emergence
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{6}{B}{B}
Void Beckoner
Creature - Nightmare Horror
Deathtouch

Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8 / 8
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.