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{2}{R}{R}
Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
{7}{G}{G}
Apex Altisaur
Creature - Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.

Enrage -- Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
10 / 10
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{G}{W}
Atzocan Seer
Creature - Human Druid
{T}: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
2 / 3
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{5}{W}
Bellowing Aegisaur
Creature - Dinosaur
Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
3 / 5
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{1}{R}
Blazing Sunsteel
Artifact - Equipment
Equipped creature gets +1/+0 for each opponent you have.

Whenever equipped creature is dealt damage, it deals that much damage to any target.

Equip {4}
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

{2}{R}, {T}: Brash Taunter fights another target creature.
1 / 1
--
Bretagard Stronghold
Land
Bretagard Stronghold enters the battlefield tapped.

{T}: Add {G}.

{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
{3}{G}
Cacophodon
Creature - Dinosaur
Enrage -- Whenever Cacophodon is dealt damage, untap target permanent.
2 / 5
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{1}{R}{G}
Domri, Anarch of Bolas
Legendary Planeswalker - Domri
Creatures you control get +1/+0.

+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.

-2: Target creature you control fights target creature you don't control.
L: 3
{3}{R}
Donna Noble
Legendary Creature - Human
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.

Doctor's companion (You can have two commanders if the other is the Doctor.)
2 / 4
{G}{W}
Dromoka's Command
Instant
Choose two --

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.
{4}{R}{R}
Etali, Primal Storm
Legendary Creature - Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
6 / 6
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{R}
Fiendlash
Artifact - Equipment
Equipped creature gets +2/+0 and has reach.

Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.

Equip {2}{R}
{2}{R}
Fire Ants
Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
2 / 1
{1}{W}
Flumph
Creature - Jellyfish
Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.
0 / 4
{3}{R}
Forerunner of the Empire
Creature - Human Soldier
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
1 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{W}
Guilty Conscience
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
{2}{G}
Hornet Nest
Creature - Insect
Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
0 / 2
{4}{W}
Imperial Ceratops
Creature - Dinosaur
Enrage -- Whenever Imperial Ceratops is dealt damage, you gain 2 life.
3 / 5
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}{R}{G}{G}
Kogla and Yidaro
Legendary Creature - Ape Dinosaur Turtle
When Kogla and Yidaro enters the battlefield, choose one --

• It gains trample and haste until end of turn.

• It fights target creature you don't control.

{2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.
7 / 7
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
--
Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.

{T}: Add {G}.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
{1}{R}
Marauding Raptor
Creature - Dinosaur
Creature spells you cast cost {1} less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
2 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Nahiri's Machinations
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
{3}{R}
Needletooth Raptor
Creature - Dinosaur
Enrage -- Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
2 / 2
{2}{G}{G}
Neyith of the Dire Hunt
Legendary Creature - Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
3 / 3
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{2}{R}{G}{W}
Pantlaza, Sun-Favored
Legendary Creature - Dinosaur
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
4 / 4
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}
Power of Fire
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{2}{G}
Ranging Raptors
Creature - Dinosaur
Enrage -- Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 3
{1}{R}
Raptor Hatchling
Creature - Dinosaur
Enrage -- Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
1 / 1
{R}
Reckless Rage
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{2}{G}{G}
Ripjaw Raptor
Creature - Dinosaur
Enrage -- Whenever Ripjaw Raptor is dealt damage, draw a card.
4 / 5
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
{2}{G}
Rite of Passage
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{R}{G}
Ruby, Daring Tracker
Legendary Creature - Human Scout
Haste

Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.

{T}: Add {R} or {G}.
1 / 2
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
{3}{G}
Saber Ants
Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
2 / 3
{2}{G}
Savage Stomp
Sorcery
This spell costs {2} less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
{1}{W}
Sejiri Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
--
Sejiri Glacier
Land

Sejiri Glacier enters the battlefield tapped.

{T}: Add {W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{1}{G}
Setessan Tactics
Instant
Strive -- This spell costs {G} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
{1}{W}
Shaman en-Kor
Creature - Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
1 / 2
{5}{R}{R}
Silverclad Ferocidons
Creature - Dinosaur
Enrage -- Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
8 / 5
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{R}
Spikefield Hazard
Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
--
Spikefield Cave
Land

Spikefield Cave enters the battlefield tapped.

{T}: Add {R}.
{6}
Staff of Nin
Artifact
At the beginning of your upkeep, draw a card.

{T}: Staff of Nin deals 1 damage to any target.
{5}{R}{R}
Star of Extinction
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
{3}{R}{R}
Structural Assault
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
{5}
Stuffy Doll
Artifact Creature - Construct
Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.
0 / 1
{4}{R}{R}
Sun-Crowned Hunters
Creature - Dinosaur
Enrage -- Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
5 / 4
{4}{W}
Temple Altisaur
Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
3 / 4
{2}{G}
Tranquil Frillback
Creature - Dinosaur
When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many --

• Destroy target artifact or enchantment.

• Exile target player's graveyard.

• You gain 4 life.
3 / 3
{3}{W}{W}
Trapjaw Tyrant
Creature - Dinosaur
Enrage -- Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
5 / 5
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{1}{R}
Volcanic Spray
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.

Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}{G}
Vrondiss, Rage of Ancients
Legendary Creature - Dragon Barbarian
Enrage -- Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5 / 4
{5}{W}{W}{W}
Wakening Sun's Avatar
Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
7 / 7
{R}{G}{W}
Wayta, Trainer Prodigy
Legendary Creature - Human Warrior
Haste

{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1 / 5
{4}{R}
Wrathful Raptors
Creature - Dinosaur
Trample

Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
5 / 5

{2}{R}
Hunting Velociraptor
Creature - Dinosaur
First strike

Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
3 / 2
{6}{G}{G}
Polyraptor
Creature - Dinosaur
Enrage -- Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
5 / 5
{1}{G}{G}
Welcome to . . .
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II -- Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III -- Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
--
Jurassic Park
Legendary Land

(Transforms from Welcome to ....)

Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

{T}: Add {G} for each Dinosaur you control.