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Select Main Deck Cards

{2}{G}
Advocate of the Beast
Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
2 / 3
{5}{G}
Affectionate Indrik
Creature - Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4 / 4
{3}{G}{G}
Arborback Stomper
Creature - Beast
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.
5 / 4
{G}
Arboreal Grazer
Creature - Beast
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 / 3
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{3}{G}
Axebane Beast
Creature - Beast
3 / 4
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{4}{G}{G}
Carnivorous Moss-Beast
Creature - Plant Elemental Beast
{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.
4 / 5
{2}{G}
Colossodon Yearling
Creature - Beast
2 / 4
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{3}{G}{G}
Enlarge
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{6}{G}
Enormous Baloth
Creature - Beast
7 / 7
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Excoriate
Sorcery
Exile target tapped creature.
{2}{G}
Fade into Antiquity
Sorcery
Exile target artifact or enchantment.
{3}{G}{G}
Fangren Hunter
Creature - Beast
Trample
4 / 4
{5}{G}
Fangren Marauder
Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
5 / 5
{1}{W}
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
{4}{G}
Garruk's Gorehorn
Creature - Beast
7 / 3
{1}{G}
Gnarlid Pack
Creature - Beast
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2 / 2
{5}{W}{W}
Goring Ceratops
Creature - Dinosaur
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
3 / 3
{3}{G}
Hunt the Weak
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
{3}{G}
Hunter's Edge
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
{1}
Implement of Ferocity
Artifact
{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
{1}
Implement of Improvement
Artifact
{W}, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
{4}{W}
Intrusive Packbeast
Creature - Beast
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
3 / 3
{3}{G}{W}
Juniper Order Ranger
Creature - Human Knight Ranger
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
2 / 4
{1}{G/W}{G/W}
Kaheera, the Orphanguard
Legendary Creature - Cat Beast
Companion -- Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Vigilance

Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
3 / 2
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature

When Karametra's Favor enters the battlefield, draw a card.

Enchanted creature has "{T}: Add one mana of any color."
{3}{G}{G}
Keeper of Fables
Creature - Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
4 / 5
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.

{1}{G}: Regenerate target Beast.
2 / 2
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{3}{W}
Late to Dinner
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{G}
Lifespring Druid
Creature - Elf Druid
{T}: Add one mana of any color.
2 / 1
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{G}{W}
Murasa Rootgrazer
Creature - Beast
Vigilance

{T}: You may put a basic land card from your hand onto the battlefield.

{T}: Return target basic land you control to its owner's hand.
2 / 3
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}
Pridemalkin
Creature - Cat
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
2 / 1
{1}{G}{G}
Pulse of the Tangle
Sorcery
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
{3}{G}
Ravenous Leucrocota
Creature - Beast
Vigilance

{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
2 / 4
{2}{G}{G}
Rumbling Baloth
Creature - Beast
4 / 4
{4}{W}
Secure the Scene
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
{3}
Seer's Lantern
Artifact
{T}: Add {C}.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}
Selesnya Locket
Artifact
{T}: Add {G} or {W}.

{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.
{2}{G}
Spirespine
Enchantment Creature - Beast
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Spirespine blocks each combat if able.

Enchanted creature gets +4/+1 and blocks each combat if able.
4 / 1
{3}
Staff of the Wild Magus
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
{2}{W}
Survive the Night
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{G}
Swell of Growth
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{2}{G}
Sylvan Brushstrider
Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
3 / 2
{4}{G}
Territorial Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4 / 4
{2}{G}
Time to Feed
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Track Down
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{W}
Trusty Packbeast
Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
2 / 3
{4}{G}{G}
Tusked Colossodon
Creature - Beast
6 / 5
{3}{G}{G}
Vigilant Baloth
Creature - Beast
Vigilance (Attacking doesn't cause this creature to tap.)
5 / 5
{2}{G}{G}
Voracious Typhon
Creature - Snake Beast
Escape--{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Voracious Typhon escapes with three +1/+1 counters on it.
4 / 4
{2}{W}
Warded Battlements
Creature - Wall
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.
0 / 3