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{3}{W}
Academy Rector
Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1 / 2
{2}{R}
Act on Impulse
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
{X}{B}{B}{B}
Agadeem's Awakening
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
--
Agadeem, the Undercrypt
Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {B}.
{1}{G}{G/W/P}{W}
Ajani, Sleeper Agent
Legendary Planeswalker - Ajani
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.

-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.

-6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
L: 4
{5}{G}{G}
Ancient Imperiosaur
Creature - Dinosaur
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample, ward {2}

Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.
6 / 6
{3}
Andúril, Flame of the West
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}
{1}{W}{W}{W}
Angel of Jubilation
Creature - Angel
Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 / 3
{G}{U}{R}
Animar, Soul of Elements
Legendary Creature - Elemental
Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
1 / 1
{4}{U}{U}
Animate Library
Enchantment - Aura
Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.
{1}{U}{R}{W}
Aragorn, King of Gondor
Legendary Creature - Human Noble
Vigilance, lifelink

When Aragorn, King of Gondor enters the battlefield, you become the monarch.

Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
4 / 4
{R}{G}{W}{U}
Aragorn, the Uniter
Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5 / 5
{1}{W}{W}{W}
Archangel of Tithes
Creature - Angel
Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3 / 5
{3}{W}
Arena Rector
Creature - Human Cleric
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
1 / 2
{X}{W}{W}{W}
Ascend from Avernus
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
{G}
Ascendant Packleader
Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.

Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2 / 1
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{1}{R}{G}{W}
Atla Palani, Nest Tender
Legendary Creature - Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 3
{3}{G}{W}{U}{B}
Atraxa, Grand Unifier
Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink

When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7 / 7
{1}{W}{W}
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{X}{G}{G}
Awaken the Woods
Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
{2}{R/W}{R/W}{R/W}
Balefire Liege
Creature - Spirit Horror
Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.
2 / 4
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 / 4
{3}{W}
Beregond of the Guard
Legendary Creature - Human Soldier
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{7}{R}{R}
Blast-Furnace Hellkite
Creature - Dragon
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)

Flying, double strike

Creatures attacking your opponents have double strike.
5 / 5
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
{1}{B}
Call of the Ring
Enchantment
At the beginning of your upkeep, the Ring tempts you.

Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
{5}{B}{R}
Captive Audience
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen --

• Your life total becomes 4.

• Discard your hand.

• Each opponent creates five 2/2 black Zombie creature tokens.
{1}{R}
Cemetery Gatekeeper
Creature - Vampire
First strike

When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
2 / 1
{U}
Censorship
Enchantment
As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.
{W}
Chained to the Rocks
Enchantment - Aura
Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
{1}{R}{R}
Chandra, Dressed to Kill
Legendary Planeswalker - Chandra
+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.

+1: Exile the top card of your library. If it's red, you may cast it this turn.

-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
L: 3
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{2}{W}
Charm School
Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.
{4}{B}
Chimney Goyf
Creature - Lhurgoyf Imp
Flying

Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.
* / *+1
{2}{U}
Chrome Host Seedshark
Creature - Phyrexian Shark
Flying

Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
2 / 4
{2}
Chronobot
Artifact Creature - Construct
When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
2 / 2
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost {1} less to cast.
{4}
Cogwork Librarian
Artifact Creature - Construct
Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
3 / 3
{2}{R}
Combat Celebrant
Creature - Human Warrior
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
4 / 1
{3}{U}{ // }{4}{U}{U}
Commit // Memory
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.
{2}{U}{U}
Common Courtesy
Enchantment
Whenever a player casts a spell without asking your permission while casting it, counter that spell.

When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{3}{R}{R}
Court of Ire
Enchantment
When Court of Ire enters the battlefield, you become the monarch.

At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
{1}{B/G}{B/G}{B/G}
Creakwood Liege
Creature - Horror
Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2 / 2
{3}{B}
Crypt Ghast
Creature - Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional {B}.
2 / 2
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{W}
Dawn of a New Age
Enchantment
Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.

At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
{2}{R}
Death-Greeter's Champion
Creature - Human Warrior
Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike
2 / 1
{2}{W/B}{W/B}{W/B}
Deathbringer Liege
Creature - Horror
Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.
3 / 4
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{3}{G}{G}
Deep Forest Hermit
Creature - Elf Druid
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.
1 / 1
{G}
Delighted Halfling
Creature - Halfling Citizen
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
1 / 2
{4}{W}{W}
Deploy the Gatewatch
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
{2}{R}{R}{R}{R}
Diabolical Salvation
Instant
Split second

Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '{T}, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.
{2}{R}{R}{W}
Djeru and Hazoret
Legendary Creature - Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.

Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
5 / 4
{4}{W}{W}
Do-It-Yourself Seraph
Artifact Creature - Cyborg Angel
Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
4 / 4
{3}{G}
Doric, Nature's Warden
Legendary Creature - Tiefling Druid
Vigilance

When Doric, Nature's Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

Whenever Doric attacks, you may pay {1}{G}. If you do, transform her.
3 / 3
--
Doric, Owlbear Avenger
Legendary Creature - Bird Bear

Vigilance, trample

When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn.

At the beginning of your upkeep, transform Doric.
3 / 3
{W}{U}
Dorothea, Vengeful Victim
Legendary Creature - Spirit
Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
4 / 4
--
Dorothea's Retribution
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
4 / 4
{5}{R}{G}
Dragonlord Atarka
Legendary Creature - Elder Dragon
Flying, trample

When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
8 / 8
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{3}{B}
Dread Presence
Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one --

• You draw a card and you lose 1 life.

• Dread Presence deals 2 damage to any target and you gain 2 life.
3 / 3
{3}{U}{U}
Dream Halls
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
--
Dungeon of the Mad Mage
Dungeon
Colorless

Yawning Portal -- You gain 1 life. (Leads to: Dungeon Level)

Dungeon Level -- Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)

Goblin Bazaar -- Create a Treasure token. (Leads to: Lost Level)

Twisted Caverns -- Target creature can't attack until your next turn. (Leads to: Lost Level)

Lost Level -- Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)

Runestone Caverns -- Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)

Muiral's Graveyard -- Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)

Deep Mines -- Scry 3. (Leads to: Mad Wizard's Lair)

Mad Wizard's Lair -- Draw three cards and reveal them. You may cast one of them without paying its mana cost.
{4}{W}
Elesh Norn, Mother of Machines
Legendary Creature - Phyrexian Praetor
Vigilance

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
4 / 7
{3}{W}{W}
Elspeth Conquers Death
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile target permanent an opponent controls with mana value 3 or greater.

II -- Noncreature spells your opponents cast cost {2} more to cast until your next turn.

III -- Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
{3}{G}
Elven Chorus
Enchantment
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "{T}: Add one mana of any color."
{B}{B}{G}{G}{G}{U}{U}
Emergent Ultimatum
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
{4}{W}{W}{W}
Emeria's Call
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
--
Emeria, Shattered Skyclave
Land

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {W}.
{2}
Endless Atlas
Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
{8}{U}{U}{U}{U}
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
{X}{U}{R}
Epic Experiment
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
{1}{U}
Erayo, Soratami Ascendant
Legendary Creature - Moonfolk Monk
Flying

Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
1 / 1
--
Erayo's Essence
Legendary Enchantment

Whenever an opponent casts their first spell each turn, counter that spell.
1 / 1
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
{2}{B}{B}{B}
Everlasting Lich
Creature - Zombie
Everlasting Lich can't block.

Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
4 / 0
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Fairgrounds Warden
Creature - Dwarf Soldier
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
1 / 3
{2}{W}{U}
Faramir, Prince of Ithilien
Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3 / 3
{1}{W}{U}
Faramir, Steward of Gondor
Legendary Creature - Human Noble
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2 / 2
{4}{U}
Fealty to the Realm
Enchantment - Aura
Enchant creature

When Fealty to the Realm enters the battlefield, you become the monarch.

The monarch controls enchanted creature.

Enchanted creature attacks each combat if able and can't attack you.
{3}{R}{R}{R}
Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{U}{R}
Flame of Anor
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.
{1}{U}
Flash
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{W}{W}
Flowering of the White Tree
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.

Nonlegendary creatures you control get +1/+1.
{2}{W}{W}
Force of Virtue
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.

Flash

Creatures you control get +1/+1.
{X}{R}{W}
Forth Eorlingas!
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste.

Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
{1}{B}
Frogkin Kidnapper
Creature - Frog Rogue
When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)
2 / 1
{1}{R}{R}{R}
Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{2}{U}{U}{U}
Future Sight
Enchantment
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
{3}{U}{R}
Gandalf the Grey
Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen --

• You may tap or untap target permanent.

• Gandalf the Grey deals 3 damage to each opponent.

• Copy target instant or sorcery spell you control. You may choose new targets for the copy.

• Put Gandalf on top of its owner's library.
3 / 4
{3}{W}{W}
Gandalf the White
Legendary Creature - Avatar Wizard
Flash

You may cast legendary spells and artifact spells as though they had flash.

If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4 / 5
{4}{B}{G}
Garruk, Cursed Huntsman
Legendary Planeswalker - Garruk
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

-3: Destroy target creature. Draw a card.

-6: You get an emblem with "Creatures you control get +3/+3 and have trample."
L: 5
{2}{G}{G}
Generated Horizons
Enchantment
At the beginning of your upkeep, create a Forest land token.
{2}{W}
Gilraen, Dúnedain Protector
Legendary Creature - Human Noble
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
2 / 3
{1}{B}{G}
Glissa Sunslayer
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one --

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.
3 / 3
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.

When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 / 6
{W}
Goldmeadow Harrier
Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
1 / 1
{1}{G}{G}
Growth Charm
Instant
Choose one --

• Rampant Growth

• Giant Growth

• Regrowth
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{4}{U/B}{U/B}
Gyruda, Doom of Depths
Legendary Creature - Demon Kraken
Companion -- Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6 / 6
--
Hanweir Battlements
Land
{T}: Add {C}.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
{2}{R}
Hanweir Garrison
Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)
2 / 3
--
Hanweir, the Writhing Township
Legendary Creature - Eldrazi Ooze
Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7 / 4
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
{1}{W}
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
{2}
Horn of the Mark
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{2}{U}{B}
Hostage Taker
Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 / 3
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{2}{U}{B}{R}
In the Darkness Bind Them
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III -- Create a 3/3 black Wraith creature token with menace. The Ring tempts you.

IV -- For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
{4}{G}{G}{G}{G}
Incoming!
Sorcery
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
{2}{G}{U}
Inga and Esika
Legendary Creature - Human God
Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell."

Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
4 / 4
{1}{U}{U}
Innocuous Insect
Creature - Eldrazi Insect
Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.
2 / 1
{1}{W}{U}{B}
Inquisitor Greyfax
Legendary Creature - Human Inquisitor
Vigilance

Unquestionable Wisdom -- Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
3 / 3
{2}
Inquisitorial Rosette
Artifact - Equipment
Inquisition Agents -- Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}{B}
Invasion of Tolvada
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.
--
The Broken Sky
Enchantment

Creature tokens you control get +1/+0 and have lifelink.

At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.
{1}{B}{B}{B}{B}
Invoke Despair
Sorcery
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
{1}{R}{R}{R}
Irencrag Feat
Sorcery
Add seven {R}. You can cast only one more spell this turn.
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 / 4
{2}{R}{W}
Iroas, God of Victory
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.
7 / 4
{W}
Isamaru, Hound of Konda
Legendary Creature - Dog
2 / 2
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
--
Jasconian Isle
Land Creature - Island Fish
(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.")

Jasconian Isle enters the battlefield tapped.

Jasconian Isle doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.
3 / 4
{5}{U}{U}
Jin-Gitaxias, Progress Tyrant
Legendary Creature - Phyrexian Praetor
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)

Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
5 / 5
{W}{U}{B}{R}{G}
Jodah, the Unifier
Legendary Creature - Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.

Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5 / 5
{5}{B}{R}
Kaervek the Merciless
Legendary Creature - Human Shaman
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
5 / 4
{2}{U}{B}
Kaito, Dancing Shadow
Legendary Planeswalker - Kaito
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.

+1: Up to one target creature can't attack or block until your next turn.

0: Draw a card.

-2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life."
L: 3
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{5}
Karn, Legacy Reforged
Legendary Artifact Creature - Golem
Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.

At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
* / *
{1}{U}{B}{R}
Kess, Dissident Mage
Legendary Creature - Human Wizard
Flying

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
3 / 4
{5}{U}{U}
Kiora Bests the Sea God
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create an 8/8 blue Kraken creature token with hexproof.

II -- Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.

III -- Gain control of target permanent an opponent controls. Untap it.
{1}{U}{U}
Kira, Great Glass-Spinner
Legendary Creature - Spirit
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
2 / 2
--
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {W}.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{G}
Krosan Adaptation
Enchantment - Aura
Enchant creature

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.)

Enchanted creature gets +1/+0 and has vigilance.
{1}{U}{R}{W}
Kykar, Wind's Fury
Legendary Creature - Bird Wizard
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Add {R}.
3 / 3
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{6}{G}{G}
Last March of the Ents
Sorcery
This spell can't be countered.

Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
{6}
Letter Bomb
Artifact
When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
{1}{G}
Life's Legacy
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{2}{U}
Loopy Lobster
Creature - Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)

Stage 1 -- (1/4)

Stage 2 -- (4/1) Evolve

Stage 3 -- (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn.

Stage 4 -- (4/4) Vigilance. {T}: Draw 2 cards.
? / ?
{2}{B}{R}{G}
Lord Windgrace
Legendary Planeswalker - Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

-3: Return up to two target land cards from your graveyard to the battlefield.

-11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.
L: 5
{3}{W}
Lossarnach Captain
Creature - Human Soldier
First strike

Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.

At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
3 / 1
--
Lost Mine of Phandelver
Dungeon
Colorless

Cave Entrance -- Scry 1. (Leads to: Goblin Lair, Mine Tunnels)

Goblin Lair -- Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)

Mine Tunnels -- Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)

Storeroom -- Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)

Dark Pool -- Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)

Fungi Cavern -- Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)

Temple of Dumathoin -- Draw a card.
{W}{W}
Lost to Legend
Instant
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
{2}{W}
Loyal Retainers
Creature - Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
1 / 1
{1}{W}
Loyal Warhound
Creature - Dog
Vigilance

When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 1
{1}
Luxior, Giada's Gift
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker {1}

Equip {3}
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{4}{G}{G}
Mine, Mine, Mine!
Enchantment
When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand.

Players have no maximum hand size and don't lose the game for drawing from an empty library.

Each player can't cast more than one spell each turn.

When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
--
Mines of Moria
Legendary Land
Mines of Moria enters the battlefield tapped unless you control a legendary creature.

{T}: Add {R}.

{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
{3}{B}
Mirkwood Bats
Creature - Bat
Flying

Whenever you create or sacrifice a token, each opponent loses 1 life.
2 / 3
{G}
Mirri's Guile
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
{1}{G}{W}
Mirri, Weatherlight Duelist
Legendary Creature - Cat Warrior
First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
3 / 2
{0}
Mirrored Lotus
Artifact
Reflect {0} (As this enters the battlefield, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.)

{T}, Exile Mirrored Lotus: Add three mana of any one color.
{2}{B}{R}
Mishra, Claimed by Gix
Legendary Creature - Phyrexian Human Artificer
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.
3 / 5
--
Mishra, Lost to Phyrexia
Legendary Artifact Creature - Phyrexian Artificer
Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three --

• Target opponent discards two cards.

• Mishra deals 3 damage to any target.

• Destroy target artifact or planeswalker.

• Creatures you control gain menace and trample until end of turn.

• Creatures you don't control get -1/-1 until end of turn.

• Create two tapped Powerstone tokens.
9 / 9
{2}{W}{W}
Moat
Enchantment
Creatures without flying can't attack.
{1}{U}
Moment of Truth
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
{4}{R}{R}
Moraug, Fury of Akoum
Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall -- Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6 / 6
{R}{R}
Moria Marauder
Creature - Goblin Warrior
Double strike

Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
1 / 1
--
Mount Doom
Legendary Land
{T}, Pay 1 life: Add {B} or {R}.

{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.

{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
{15}
Mox Lotus
Artifact
{T}: Add {∞}.

{100}: Add one mana of any color.
{X}{U}{U}
Muse Vortex
Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
{3}{R}{W}
Nahiri's Resolve
Enchantment
Creatures you control get +1/+0 and have haste.

At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
{3}{B}
Nether Void
World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{W}{U}{B}{R}{G}
Niv-Mizzet, Supreme
Legendary Creature - Dragon Avatar
Flying, hexproof from monocolored

Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
5 / 5
{2}{B}{B}
No Mercy
Enchantment
Whenever a creature deals damage to you, destroy it.
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{G}
Oath of Nissa
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.
{2}{R}{R}
Ogre Battledriver
Creature - Ogre Warrior
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
3 / 3
{2}{B}{R}
Olivia Voldaren
Legendary Creature - Vampire
Flying

{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3 / 3
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{1}{B}
Orcish Bowmasters
Creature - Orc Archer
Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1 / 1
{2}{R}
Orcish Siegemaster
Creature - Orc Soldier
Trample

Other Orcs and Goblins you control have trample.

Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0 / 5
{W}
Orim's Chant
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)

Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
{4}{B}{B}
Over My Dead Bodies
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)

Creature cards in your graveyard have haste.
{3}{R}{R}
Ox of Agonas
Creature - Ox
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape--{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Ox of Agonas escapes with a +1/+1 counter on it.
4 / 2
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{3}
Palantír of Orthanc
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
{5}
Panoptic Mirror
Artifact
Imprint -- {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.

At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 / 1
{3}
Phyrexian Dragon Engine
Artifact Creature - Phyrexian Dragon
Double strike

When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.

Unearth {3}{R}{R}

(Melds with Mishra, Claimed by Gix.)
2 / 2
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
{W}{U}
Pippin, Guard of the Citadel
Legendary Creature - Halfling Soldier
Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
{7}
Platinum Angel
Artifact Creature - Angel
Flying

You can't lose the game and your opponents can't win the game.
4 / 4
--
Plaza of Heroes
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
{1}{B}{B}
Praetor's Grasp
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
{2}{U}{U}
Press the Enemy
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
{3}{G}{G}
Primal Command
Sorcery
Choose two --

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{8}{G}{G}
Primal Surge
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
{2}{B}{R}
Prosper, Tome-Bound
Legendary Creature - Tiefling Warlock
Deathtouch

Mystic Arcanum -- At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon -- Whenever you play a card from exile, create a Treasure token.
1 / 4
{5}{G}{G}
Protean Hulk
Creature - Beast
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
6 / 6
{1}{G}
Quirion Beastcaller
Creature - Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.

When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
2 / 2
{4}{U}
Raise the Palisade
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
{1}{B}{B}{R}{R}
Rankle and Torbran
Legendary Creature - Faerie Dwarf
Flying, first strike, haste

Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number --

• Each player creates a Treasure token.

• Each player sacrifices a creature.

• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
3 / 4
{1}{U}{B}
Recoil
Instant
Return target permanent to its owner's hand. Then that player discards a card.
{4}
Relic of Sauron
Artifact
{T}: Add two mana in any combination of {U}, {B}, and/or {R}.

{3}, {T}: Draw two cards, then discard a card.
{3}{W}
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
{4}{W}
Reveillark
Creature - Elemental
Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 3
{R}{R}
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{3}{U}{U}
Richard Garfield, Ph.D.
Legendary Creature - Human Designer
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
2 / 2
{3}{R}{W}
Riders of Rohan
Creature - Human Knight
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.

Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
4 / 4
{U}{B}{ // }{B}{R}
Rise // Fall
Sorcery // Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.



Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
{4}{U}{U}
River's Rebuke
Sorcery
Return all nonland permanents target player controls to their owner's hand.
{1}{U}
Rona, Herald of Invasion
Legendary Creature - Human Wizard
Whenever you cast a legendary spell, untap Rona, Herald of Invasion.

{T}: Draw a card, then discard a card.

{5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
1 / 3
--
Rona, Tolarian Obliterator
Legendary Creature - Phyrexian Wizard

Trample

Whenever a source deals damage to Rona, Tolarian Obliterator, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
1 / 3
{3}{W}{W}
Rules Lawyer
Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1 / 1
{3}{W}{U}{B}
Saruman of Many Colors
Legendary Creature - Avatar Wizard
Ward--Discard an enchantment, instant, or sorcery card.

Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5 / 4
{1}{U}{B}{R}
Saruman, the White Hand
Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Goblins and Orcs you control have ward {2}.
2 / 5
{B}{R}{G}{W}
Saskia the Unyielding
Legendary Creature - Human Soldier
Vigilance, haste

As Saskia the Unyielding enters the battlefield, choose a player.

Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3 / 4
{3}{U}{B}{R}
Sauron, the Dark Lord
Legendary Creature - Avatar Horror
Ward--Sacrifice a legendary artifact or legendary creature.

Whenever an opponent casts a spell, amass Orcs 1.

Whenever an Army you control deals combat damage to a player, the Ring tempts you.

Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7 / 6
{3}{B}{R}
Sauron, the Lidless Eye
Legendary Creature - Avatar Horror
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.

{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
4 / 4
{2}{G}
Scute Swarm
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
1 / 1
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}

When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 / 1
{2}{B}
Sedgemoor Witch
Creature - Human Warlock
Menace

Ward--Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
3 / 2
{4}{W}{W}{W}
Serra's Emissary
Creature - Angel
Flying

As Serra's Emissary enters the battlefield, choose a card type.

You and creatures you control have protection from the chosen card type.
7 / 7
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B}.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{1}{R}{W}{B}
Shanid, Sleepers' Scourge
Legendary Creature - Human Knight
Menace

Other legendary creatures you control have menace.

Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
2 / 4
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{U}{B}
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback {1}{U}{B}
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{1}{B}
Skeletal Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{1}{B}: Regenerate Skeletal Changeling.
1 / 1
{1}{G}
Skinshifter
Creature - Human Shaman
{G}: Choose one. Activate only once each turn.

• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1 / 1
{1}{B}{G}
Sméagol, Helpful Guide
Legendary Creature - Halfling Horror
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.

Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
4 / 2
--
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
{2}{W}{B}
Sorin, Solemn Visitor
Legendary Planeswalker - Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

-2: Create a 2/2 black Vampire creature token with flying.

-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
L: 4
{1}{B}{R}{G}
Soul of Windgrace
Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.

{G}, Discard a land card: You gain 3 life.

{1}{R}, Discard a land card: Draw a card.

{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5 / 4
{1}{W}{U}
Soulherder
Creature - Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.

At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1 / 1
{2}{B}{B}
Spawn of Mayhem
Creature - Demon
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample

At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
4 / 4
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{1}{U}
Split Decision
Instant
Will of the council -- Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
{2}{W}{ // }{2}{B}
Start // Finish
Instant // Sorcery
Create two 1/1 white Warrior creature tokens with vigilance.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.
{2}{W}{ // }{1}{R}
Start // Fire
Instant // Instant
Create two 1/1 white Warrior creature tokens with vigilance.



Fire deals 2 damage divided as you choose among one or two targets.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{U}
Stern Scolding
Instant
Counter target creature spell with power or toughness 2 or less.
--
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{4}{U}{U}
Storm of Saruman
Enchantment
Ward {3}

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
{1}{R}
Strategy, Schmategy
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 -- Do nothing.

2 -- Destroy all artifacts.

3 -- Destroy all lands.

4 -- Strategy, Schmategy deals 3 damage to each creature and each player.

5 -- Each player discards their hand and draws seven cards.

6 -- Repeat this process two more times.
{5}{R}
Sunbird's Invocation
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
{1}{W}
Sunset Revelry
Sorcery
If an opponent has more life than you, you gain 4 life.

If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.

If an opponent has more cards in hand than you, draw a card.
{2}{R}
Super-Duper Death Ray
Instant
Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{1}{U}
Tale's End
Instant
Counter target activated ability, triggered ability, or legendary spell.
{1}{G}{W}{U}
Tamiyo, Field Researcher
Legendary Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
L: 4
{3}{U}{U}
Tamiyo, the Moon Sage
Legendary Planeswalker - Tamiyo
+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
L: 4
{1}{G}
Tangle
Instant
Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.
{1}{G}
Tarmogoyf
Creature - Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
* / 1+*
{B}{G}
Tend the Pests
Instant
As an additional cost to cast this spell, sacrifice a creature.

Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
{4}{B}{B}{R}
The Balrog of Moria
Legendary Creature - Avatar Demon
Trample, haste

When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.

Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)

When you cycle The Balrog of Moria, create two Treasure tokens.
8 / 8
{3}{B}{G}
The Gitrog Monster
Legendary Creature - Frog Horror
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6 / 6
{6}
The Immortal Sun
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost {1} less to cast.

Creatures you control get +1/+1.
{4}{U}{R}
The Locust God
Legendary Creature - God
Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

{2}{U}{R}: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4 / 4
{5}
The Mightstone and Weakstone
Legendary Artifact - Powerstone
When The Mightstone and Weakstone enters the battlefield, choose one --

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)
{3}
The Peregrine Dynamo
Legendary Artifact Creature - Construct
Haste

{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
1 / 5
{1}{R}{W}
Théoden, King of Rohan
Legendary Creature - Human Noble
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
2 / 3
{1}{R}
Tilonalli's Summoner
Creature - Human Shaman
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
1 / 1
{4}{G}{G}
Titania's Command
Sorcery
Choose two --

• Exile target player's graveyard. You gain 1 life for each card exiled this way.

• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

• Create two 2/2 green Bear creature tokens.

• Put two +1/+1 counters on each creature you control.
--
Tomb of Annihilation
Dungeon
Colorless

Trapped Entry -- Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)

Veils of Fear -- Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)

Sandfall Cell -- Each player loses 2 life unless they sacrifice a creature, artifact, or land. (Leads to: Cradle of the Death God)

Oubliette -- Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)

Cradle of the Death God -- Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
{1}{R}{R}{W}
Tori D'Avenant, Fury Rider
Legendary Creature - Human Knight
Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
3 / 3
{4}{G}{G}{G}
Turntimber Symbiosis
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
--
Turntimber, Serpentine Wood
Land

As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {G}.
{6}
Ugin, the Ineffable
Legendary Planeswalker - Ugin
Colorless spells you cast cost {2} less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colors.
L: 4
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{1}{W}{U}
Urza, Lord Protector
Legendary Creature - Human Artificer
Artifact, instant, and sorcery spells you cast cost {1} less to cast.

{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
2 / 4
--
Urza, Planeswalker
Legendary Planeswalker - Urza
You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once.

+2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.

+1: Draw two cards, then discard a card.

0: Create two 1/1 colorless Soldier artifact creature tokens.

-3: Exile target nonland permanent.

-10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
L: 7
{1}{B}
Valki, God of Lies
Legendary Creature - God
When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.

{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2 / 1
--
Tibalt, Cosmic Impostor
Legendary Planeswalker - Tibalt

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

-3: Exile target artifact or creature.

-8: Exile all graveyards. Add {R}{R}{R}.
2 / 1
{3}{G}{G}{G}
Vazal, the Compleat
Legendary Artifact Creature - Phyrexian
Megalegendary (Your deck can have only one copy of this card.)

Vigilance, trample

Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
7 / 7
{3}
Vedalken Shackles
Artifact
You may choose not to untap Vedalken Shackles during your untap step.

{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
{4}{W}
Venerated Loxodon
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
4 / 4
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 / 3
{3}{G}
Vizier of the Menagerie
Creature - Naga Cleric
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

You may spend mana as though it were mana of any type to cast creature spells.
3 / 4
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{2}{W}
Welcoming Vampire
Creature - Vampire
Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 3
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.
1 / 1
{3}{B}{B}
Witch of the Moors
Creature - Human Warlock
Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
4 / 4
{3}{B}{B}
Witch-king of Angmar
Legendary Creature - Wraith Noble
Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5 / 3
{3}{B}{B}
Wretched Confluence
Instant
Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.
{2}{G}
Yasova Dragonclaw
Legendary Creature - Human Warrior
Trample

At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
4 / 2
{4}{B}{B}
Yawgmoth's Bargain
Enchantment
Skip your draw step.

Pay 1 life: Draw a card.
{2}{W}{U}{B}
Yennett, Cryptic Sovereign
Legendary Creature - Sphinx
Flying, vigilance, menace

Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
3 / 5
{5}{C}
Zhulodok, Void Gorger
Legendary Creature - Eldrazi
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
7 / 4
{1}{R}{R}
Zo-Zu the Punisher
Legendary Creature - Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
2 / 2
{3}{R}{W}
Éomer, King of Rohan
Legendary Creature - Human Noble
Double strike

Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.

When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
2 / 2
{2}{R}{W}
Éowyn, Fearless Knight
Legendary Creature - Human Knight
Haste

When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
3 / 4
{2}{U}{R}{W}
Éowyn, Shieldmaiden
Legendary Creature - Human Knight
First strike

At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5 / 4

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The Ring
Card
Colorless

Your Ring-bearer is legendary and can't be blocked by creatures with greater power.

Whenever your Ring-bearer attacks, draw a card, then discard a card.

Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.

Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
--
The Ring Tempts You
Colorless


The Ring Tempts You

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.

• The Ring can tempt you even if you don't control a creature.

• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

• Each time the Ring tempts you, you must choose a creature if you control one.

• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.