Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6 /
1
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6 /
1
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6 /
1
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 /
1
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 /
1
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 /
1
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 /
1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 /
1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 /
1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 /
1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 /
1
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
1 /
1
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
1 /
1
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
1 /
1
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
1 /
1
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Mishra's Factory
Land
{T}: Add {C}.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Strip Mine
Land
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{R}
Artifact Blast
Instant
Counter target artifact spell.
{R}
Artifact Blast
Instant
Counter target artifact spell.
{R}
Artifact Blast
Instant
Counter target artifact spell.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.