Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6 /
1
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6 /
1
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6 /
1
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 /
1
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 /
1
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 /
1
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 /
1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 /
1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 /
1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 /
1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.