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Select Main Deck Cards

--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{1}{R}
Aether Chaser
Creature - Human Artificer
First strike

When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2 / 1
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
{1}{U}
Aether Meltdown
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).

Enchanted creature gets -4/-0.
{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).

{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 3
{3}
Aethersphere Harvester
Artifact - Vehicle
Flying

When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).

Pay {E}: Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 5
{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying

At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).

Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 / 6
{2}{W}{W}
Aetherstorm Roc
Creature - Bird
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).

Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
3 / 3
{4}{U}{U}
Aethertide Whale
Creature - Whale
Flying

When Aethertide Whale enters the battlefield, you get six {E} (energy counters).

Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
6 / 4
{2}{R}
Aethertorch Renegade
Creature - Human Rogue
When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

{T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature.

{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player or planeswalker.
1 / 2
{4}
Aetherworks Marvel
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
--
Ancient Den
Artifact Land
{T}: Add {W}.
{2}{W}{U}
Arcade Gannon
Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.

For Auld Lang Syne -- Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2 / 3
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{R}
Assaultron Dominator
Artifact Creature - Robot
When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters).

Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
2 / 2
{1}{W}
Automated Assembly Line
Artifact
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter).

Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.
{6}
Behemoth of Vault 0
Artifact Creature - Robot
Trample

When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
6 / 6
{1}{W}
Brotherhood Scribe
Creature - Human Artificer
Metalcraft -- {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.

Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
1 / 3
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{U}
Confiscation Coup
Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
{3}{W}
Consul's Shieldguard
Creature - Dwarf Soldier
When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.
3 / 4
{3}{W}
Consulate Surveillance
Enchantment
When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
{3}
Consulate Turret
Artifact
{T}: You get {E} (an energy counter).

{T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player or planeswalker.
{2}
Decoction Module
Artifact
Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).

{4}, {T}: Return target creature you control to its owner's hand.
{W}
Dispatch
Instant
Tap target creature.

Metalcraft -- If you control three or more artifacts, exile that creature.
{U}{R}{W}
Dr. Madison Li
Legendary Creature - Human Scientist
Whenever you cast an artifact spell, you get {E} (an energy counter).

{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.

{T}, Pay {E}{E}{E}: Draw a card.

{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
2 / 3
{3}
Dynavolt Tower
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
{1}{W}
Eddytrail Hawk
Creature - Bird
Flying

When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).

Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
1 / 2
{2}{W}{U}
Elder Owyn Lyons
Legendary Creature - Human Knight
Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.
3 / 3
{U}{U}{R}
Electrosiphon
Instant
Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.
{3}
Electrostatic Pummeler
Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1 / 1
{2}{U}
Emry, Lurker of the Loch
Legendary Creature - Merfolk Wizard
This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1 / 2
{U}{R}
Enthusiastic Mechanaut
Artifact Creature - Goblin Artificer
Flying

Artifact spells you cast cost {1} less to cast.
2 / 2
{1}{U}
Era of Innovation
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).

Pay six {E}, Sacrifice Era of Innovation: Draw three cards.
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}
Fabrication Module
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.

{4}, {T}: You get {E}.
{3}{W}
Filigree Vector
Artifact Creature - Phyrexian Construct
When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.

{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}
Glassblower's Puzzleknot
Artifact
When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
--
Glimmervoid
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.

{T}: Add one mana of any color.
{6}
Gonti's Aether Heart
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).

Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
{1}{W}
Grateful Apparition
Creature - Spirit
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
--
Great Furnace
Artifact Land
{T}: Add {R}.
--
HELIOS One
Land
{T}: Add {C}.

{1}, {T}: You get {E} (an energy counter).

{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
{1}{R}
Harnessed Lightning
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{R}
Jhoira, Ageless Innovator
Legendary Creature - Human Artificer
{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
2 / 3
{2}{U}{R}
Jhoira, Weatherlight Captain
Legendary Creature - Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{W}
Lae'zel, Vlaakith's Champion
Legendary Creature - Gith Warrior
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.

Choose a Background (You can have a Background as a second commander.)
3 / 3
{2}{U}{R}{W}
Liberty Prime, Recharged
Legendary Artifact Creature - Robot
Vigilance, trample, haste

Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).

{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
8 / 8
{3}{R}{R}
Lightning Runner
Creature - Human Warrior
Double strike, haste

Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
2 / 2
{2}{W}
Losheel, Clockwork Scholar
Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 4
{2}{R}
Mishra, Excavation Prodigy
Legendary Creature - Human Artificer
Haste

{1}, {T}, Discard a card: Draw a card.

Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn.
2 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}
One with the Machine
Sorcery
Draw cards equal to the highest mana value among artifacts you control.
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
{3}{U}{R}{W}
Optimus Prime, Hero
Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)

At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

When Optimus Prime dies, return it to the battlefield converted under its owner's control.
4 / 8
--
Optimus Prime, Autobot Leader
Legendary Artifact - Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Trample

Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
4 / 8
{8}{W}{W}
Organic Extinction
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Destroy all nonartifact creatures.
{2}
Ornithopter of Paradise
Artifact Creature - Thopter
Flying

{T}: Add one mana of any color.
0 / 2
{1}{W}
Oswald Fiddlebender
Legendary Creature - Gnome Artificer
Magical Tinkering -- {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
2 / 2
{2}{W}
Overseer of Vault 76
Legendary Creature - Human Advisor
First Contact -- Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.

At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
3 / 3
{3}{U}
Padeem, Consul of Innovation
Legendary Creature - Vedalken Artificer
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
1 / 4
{2}{W}
Paladin Danse, Steel Maverick
Legendary Artifact Creature - Synth Knight
Vigilance, lifelink

Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
3 / 3
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}
Plasma Caster
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.

Equip {2}
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
{U}{R}
Red Death, Shipwrecker
Legendary Creature - Crab Mutant
Alluring Eyes -- {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1 / 3
{1}{W}{U}
Rex, Cyber-Hound
Legendary Artifact Creature - Robot Dog
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.

Rex has all activated abilities of all cards in exile with brain counters on them.
2 / 2
{3}{U}
Robobrain War Mind
Artifact Creature - Robot
Robobrain War Mind's power is equal to the number of cards in your hand.

When Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.

Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.
* / 5
--
Rustvale Bridge
Artifact Land
Rustvale Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {W}.
{3}{R}
Scrapper Champion
Creature - Human Artificer
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).

Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 / 2
{2}{R}{W}
Scurry of Gremlins
Enchantment
When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.

Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{1}{W}
Securitron Squadron
Artifact Creature - Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
2 / 2
{3}{R}{W}
Sentinel Sarah Lyons
Legendary Creature - Human Knight
Haste

As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.

Battalion -- Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
4 / 4
{4}{W}
Sentry Bot
Artifact Creature - Robot
Flash

This spell costs {1} less to cast for each creature attacking you.

When Sentry Bot enters the battlefield, you get {E} for each creature attacking you.

At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
2 / 5
{1}{U}
Shielded Aether Thief
Creature - Vedalken Rogue
Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get {E} (an energy counter).

{T}, Pay {E}{E}{E}: Draw a card.
0 / 4
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{2}
Steel Overseer
Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
1 / 1
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{R}
Synth Eradicator
Artifact Creature - Synth Soldier
Haste

Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn.

{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.
3 / 3
{2}
T-45 Power Armor
Artifact - Equipment
When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip {3}
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{3}{R}{R}
The Motherlode, Excavator
Legendary Artifact Creature - Robot
When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5 / 5
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{6}{U}
Thought Monitor
Artifact Creature - Construct
Affinity for artifacts

Flying

When Thought Monitor enters the battlefield, draw two cards.
2 / 2
{1}{U}
Thrummingbird
Creature - Phyrexian Bird Horror
Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{2}{U}
Urza, Powerstone Prodigy
Legendary Creature - Human Artificer
Vigilance

{1}, {T}: Draw a card, then discard a card.

Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
1 / 3
{2}{U}{R}
Vault 112: Sadistic Simulation
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters).

III -- Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
{2}{U}{U}
Vedalken Archmage
Creature - Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
0 / 2
{5}{R}{W}
Wake the Past
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 / 0
{1}{U}{R}
Whirler Virtuoso
Creature - Vedalken Artificer
When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
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