+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
--
Arlinn, Embraced by the Moon
Legendary Planeswalker - Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.
-1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
-6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
{G}
Ascendant Packleader
Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2 /
1
{4}{R}
Burn the Accursed
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
{2}{R}
Convicted Killer
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
2 /
2
--
Branded Howler
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
2 /
2
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
{4}{G}
Cult of the Waxing Moon
Creature - Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
5 /
4
{R}
Dual Shot
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste
{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 /
2
{4}{G}{G}
Flourishing Hunter
Creature - Wolf Spirit
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
6 /
6
{4}{G}{G}
Flourishing Hunter
Creature - Wolf Spirit
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
6 /
6
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
{4}{R}
Gatstaf Arsonists
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
5 /
4
--
Gatstaf Ravagers
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
5 /
4
{1}{G}
Gatstaf Shepherd
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
2 /
2
--
Gatstaf Howler
Creature - Werewolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
2 /
2
{3}{G}{G}
Glorious Sunrise
Enchantment
At the beginning of combat on your turn, choose one --
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{G}
Hermit of the Natterknolls
Creature - Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
2 /
3
--
Lone Wolf of the Natterknolls
Creature - Werewolf
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
2 /
3
{2}{G}
Howlpack Resurgence
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
{3}{R}
Instigator Gang
Creature - Human Werewolf
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
2 /
3
--
Wildblood Pack
Creature - Werewolf
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
2 /
3
{1}{R}
Kessig Forgemaster
Creature - Human Shaman Werewolf
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
2 /
1
--
Flameheart Werewolf
Creature - Werewolf
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
2 /
1
{1}{R}
Lambholt Harrier
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2 /
2
{1}{G}
Lambholt Pacifist
Creature - Human Shaman Werewolf
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
3 /
3
--
Lambholt Butcher
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
3 /
3
{1}{G}
Might of Murasa
Instant
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}
--
Ashmouth Blade
Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.
Equip {3}
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}
--
Ashmouth Blade
Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.
Equip {3}
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}
Pack Guardian
Creature - Wolf Spirit
Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
4 /
3
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{R}
Reckless Waif
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
1 /
1
--
Merciless Predator
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
1 /
1
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
{2}{G}
Silverfur Partisan
Creature - Wolf Warrior
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
2 /
2
{3}{G}
Solitary Hunter
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
3 /
4
--
One of the Pack
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
3 /
4
{4}{G}
Thornhide Wolves
Creature - Wolf
4 /
5
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{2}{R}
Ulrich's Kindred
Creature - Wolf
Trample
{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
3 /
2
{2}{R}
Ulrich's Kindred
Creature - Wolf
Trample
{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
3 /
2
{1}{G}
Witch's Web
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
{1}{G}
Witch's Web
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.