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Select Main Deck Cards

{3}{G}{G}
Argothian Treefolk
Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
3 / 5
{3}{G}{G}
Argothian Treefolk
Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
3 / 5
{3}{G}{G}
Argothian Treefolk
Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
3 / 5
{1}{G}
Aspect of Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
{1}{G}
Aspect of Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
{1}{G}
Aspect of Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
{4}{G}{G}
Autumn Willow
Legendary Creature - Avatar
Shroud (This creature can't be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4 / 4
{4}{G}{G}
Autumn Willow
Legendary Creature - Avatar
Shroud (This creature can't be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4 / 4
{4}{G}{G}
Autumn Willow
Legendary Creature - Avatar
Shroud (This creature can't be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4 / 4
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{1}{G}
Citanul Druid
Creature - Human Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
1 / 1
{1}{G}
Citanul Druid
Creature - Human Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
1 / 1
{5}
Clockwork Avian
Artifact Creature - Bird
Flying

Clockwork Avian enters the battlefield with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
0 / 4
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{3}{G}{G}{G}{G}
Craw Giant
Creature - Giant
Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
6 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{1}{G}
Elvish Hunter
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1 / 1
{3}{G}
Erhnam Djinn
Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4 / 5
{1}{G}
Fire Sprites
Creature - Faerie
Flying

{G}, {T}: Add {R}.
1 / 1
{1}{G}
Fire Sprites
Creature - Faerie
Flying

{G}, {T}: Add {R}.
1 / 1
{1}{G}
Fire Sprites
Creature - Faerie
Flying

{G}, {T}: Add {R}.
1 / 1
{4}
Flying Carpet
Artifact
{2}, {T}: Target creature gains flying until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}{G}
Gaea's Liege
Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
* / *
{3}{G}{G}{G}
Gaea's Liege
Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
* / *
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
--
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{2}{G}
Ice Storm
Sorcery
Destroy target land.
{2}{G}
Ice Storm
Sorcery
Destroy target land.
{1}{G}{G}
Ichneumon Druid
Creature - Human Druid
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
1 / 1
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
{4}
Jade Statue
Artifact
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{G}{G}
Leaping Lizard
Creature - Lizard
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
2 / 3
{1}{G}{G}
Leaping Lizard
Creature - Lizard
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
2 / 3
{1}{G}{G}
Leaping Lizard
Creature - Lizard
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
2 / 3
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{G}
Living Artifact
Enchantment - Aura
Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}{G}
Master of the Hunt
Creature - Human
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{2}{G}{G}
Master of the Hunt
Creature - Human
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{G}{G}
Moss Monster
Creature - Elemental
3 / 6
{3}{G}{G}
Moss Monster
Creature - Elemental
3 / 6
{3}{G}{G}
Moss Monster
Creature - Elemental
3 / 6
{0}
Mox Emerald
Artifact
{T}: Add {G}.
{G}
Natural Selection
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
{2}{G}{G}
Pixie Queen
Creature - Faerie
Flying

{G}{G}{G}, {T}: Target creature gains flying until end of turn.
1 / 1
{6}
Planar Gate
Artifact
Creature spells you cast cost up to {2} less to cast.
{3}{G}
Radjan Spirit
Creature - Spirit
{T}: Target creature loses flying until end of turn.
3 / 2
--
Rainbow Vale
Land
{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{3}{G}
Singing Tree
Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0 / 3
{G}{G}
Spore Flower
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
0 / 1
{G}{G}
Spore Flower
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
0 / 1
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{1}{G}{G}
Thallid Devourer
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
2 / 2
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{2}{G}
Tracker
Creature - Human
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
2 / 2
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{2}{G}
Wall of Brambles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.
2 / 3
{2}{G}
Wall of Brambles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.
2 / 3
{2}{G}
Wall of Brambles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.
2 / 3
{2}{G}
Wall of Ice
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{2}{G}
Wall of Ice
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{2}{G}
Wall of Ice
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{2}{G}
Wall of Ice
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{2}{G}
Wanderlust
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{G}{G}
Wolverine Pack
Creature - Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2 / 4
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1