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Select Main Deck Cards

{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{3}{W}{W}
Blessed Sanctuary
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{3}{W}{W}
Endure
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
{2}{W}{W}
Gideon's Intervention
Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
{2}{R}{R}
Goblin Wizard
Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.

{R}: Target Goblin gains protection from white until end of turn.
1 / 1
{1}{W}{W}
Inner Sanctum
Enchantment
Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.
{R}
Keeper of Kookus
Creature - Goblin
{R}: Keeper of Kookus gains protection from red until end of turn.
1 / 1
{1}{W}{W}
Light of Sanction
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
{1}{W}
Mark of Asylum
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
{2}{W}
Personal Sanctuary
Enchantment
During your turn, prevent all damage that would be dealt to you.
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{1}{W}
Samite Ministration
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
{3}{R}{R}
Skirk Fire Marshal
Creature - Goblin
Protection from red

Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
2 / 2
{W}
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
{1}{R}
Thick-Skinned Goblin
Creature - Goblin Shaman
You may pay {0} rather than pay the echo cost for permanents you control.

{R}: Thick-Skinned Goblin gains protection from red until end of turn.
2 / 1