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Select Main Deck Cards

{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{3}{G}
Algae Gharial
Creature - Crocodile
Shroud (This creature can't be the target of spells or abilities.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
1 / 1
{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{2}{B}
Ammit Eternal
Creature - Zombie Crocodile Demon
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.

Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5 / 5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{B}
Baleful Ammit
Creature - Crocodile Demon
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
4 / 3
{1}{B}{B}
Bontu's Last Reckoning
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
{3}
Bontu's Monument
Legendary Artifact
Black creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
{4}{U}{U}
Calamitous Tide
Sorcery
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
{4}{B}
Catacomb Crocodile
Creature - Crocodile
3 / 7
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{B}{B}
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{3}{G}
Crocodile of the Crossing
Creature - Crocodile
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
5 / 4
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{3}{B}
Dross Crocodile
Creature - Zombie Crocodile
5 / 1
{5}{B}
Dukhara Scavenger
Creature - Crocodile
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.
4 / 6
{3}{G}
Emperor Crocodile
Creature - Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
5 / 5
--
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Golgari Rot Farm
Land
Golgari Rot Farm enters tapped.

When Golgari Rot Farm enters, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{U}
Grayscaled Gharial
Creature - Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 1
{1}{B}{G}
Grim Contest
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{2}{B}
Guul Draz Mucklord
Creature - Crocodile
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
2 / 3
{3}{B}
Hagra Crocodile
Creature - Crocodile
Hagra Crocodile can't block.

Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
3 / 1
{1}{B}
Heartless Act
Instant
Choose one --

• Destroy target creature with no counters on it.

• Remove up to three counters from target creature.
{3}
Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{B}{B}
Injector Crocodile
Creature - Phyrexian Crocodile
When Injector Crocodile dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Hollow
Land
Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

{T}: Add {B} or {G}.
{4}{B}
Kheru Dreadmaw
Creature - Zombie Crocodile
Defender

{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4 / 4
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{2}{U}{U}
Levitation
Enchantment
Creatures you control have flying.
{2}{G}{G}
Leyline of Vitality
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{2}{G}
Lurking Crocodile
Creature - Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}{B}
Marsh Crocodile
Creature - Crocodile
When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.

When Marsh Crocodile enters the battlefield, each player discards a card.
4 / 4
{2}
Metallic Mimic
Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2 / 1
{2}{B}{G}
Moldering Karok
Creature - Zombie Crocodile
Trample, lifelink
3 / 3
{2}{G/U}{G/U}{G/U}
Murkfiend Liege
Creature - Horror
Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{G}{G}
Mythos of Brokkos
Sorcery
If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.

Return up to two permanent cards from your graveyard to your hand.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.

{T}: Add {B} or {G}.
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
--
Path of Ancestry
Land
Path of Ancestry enters tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{3}{G}
Rootwater Alligator
Creature - Crocodile
Sacrifice a Forest: Regenerate Rootwater Alligator.
3 / 2
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 / 5
{4}{G}{G}
Scaled Behemoth
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
6 / 7
{4}{G/U}{G/U}
Scuttlegator
Creature - Crab Turtle Crocodile
Defender

{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6 / 6
{5}{U}
Sewer Crocodile
Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
4 / 6
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{3}{B}
Skeletal Crocodile
Creature - Crocodile Skeleton
5 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{G}
Spined Karok
Creature - Crocodile
2 / 4
{2}{G}
Stonefare Crocodile
Creature - Crocodile
{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
3 / 2
{B}{G}{U}
Sultai Charm
Instant
Choose one --

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Mystery
Land
Temple of Mystery enters tapped.

When Temple of Mystery enters, scry 1.

{T}: Add {G} or {U}.
{2}{G}{G}
Tenacious Hunter
Creature - Crocodile
As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.
4 / 4
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{10}{G}
The Pride of Hull Clade
Legendary Creature - Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control.

Defender

{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
2 / 15
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thriving Grove
Land
Thriving Grove enters tapped. As it enters, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Thriving Isle
Land
Thriving Isle enters tapped. As it enters, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{2}{B}{G}
Undercity Uprising
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{G}{U}
Undercover Crocodelf
Creature - Elf Crocodile Detective
Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
5 / 5
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.
{2}{U}
Veiled Crocodile
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
{X}{B}{G}{U}
Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
{3}{G}{G}
Vivien Reid
Legendary Planeswalker - Vivien
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

-3: Destroy target artifact, enchantment, or creature with flying.

-8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
L: 5
{2}{G}
Vivien's Crocodile
Creature - Crocodile Spirit
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
3 / 3
{1}{G}{G}{G}
Vivien, Arkbow Ranger
Legendary Planeswalker - Vivien
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

-3: Target creature you control deals damage equal to its power to target creature or planeswalker.

-5: You may reveal a creature card you own from outside the game and put it into your hand.
L: 4
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 / 3
{1}{G}
Wild Crocodile
Host Creature - Crocodile
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1