If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 /
8
{6}{G}{G}
Avatar of Might
Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 /
8
{6}{G}{G}
Avatar of Might
Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 /
8
{6}{G}{G}
Avatar of Might
Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 /
8
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.
Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.
Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.
Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.
Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{6}
Conduit of Ruin
Creature - Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs {2} less to cast.
5 /
5
{6}
Conduit of Ruin
Creature - Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs {2} less to cast.
5 /
5
{6}
Conduit of Ruin
Creature - Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs {2} less to cast.
5 /
5
{6}
Conduit of Ruin
Creature - Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs {2} less to cast.
5 /
5
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B}{G}
Golgari Charm
Instant
Choose one --
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
{B}{G}
Golgari Charm
Instant
Choose one --
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
{B}{G}
Golgari Charm
Instant
Choose one --
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
{B}{G}
Golgari Charm
Instant
Choose one --
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
{1}{B}
Heartless Summoning
Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
{1}{B}
Heartless Summoning
Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
{B}{B}
Hunted Horror
Creature - Horror
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
7 /
7
{B}{B}
Hunted Horror
Creature - Horror
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
7 /
7
{B}{B}
Hunted Horror
Creature - Horror
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
7 /
7
{B}{B}
Hunted Horror
Creature - Horror
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
7 /
7
{1}{U}{U}
Hunted Phantasm
Creature - Spirit
Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
4 /
6
{1}{U}{U}
Hunted Phantasm
Creature - Spirit
Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
4 /
6
{1}{U}{U}
Hunted Phantasm
Creature - Spirit
Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
4 /
6
{1}{U}{U}
Hunted Phantasm
Creature - Spirit
Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
4 /
6
{2}{G}{G}
Hunted Troll
Creature - Troll Warrior
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
{G}: Regenerate Hunted Troll.
8 /
4
{2}{G}{G}
Hunted Troll
Creature - Troll Warrior
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
{G}: Regenerate Hunted Troll.
8 /
4
{2}{G}{G}
Hunted Troll
Creature - Troll Warrior
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
{G}: Regenerate Hunted Troll.
8 /
4
{2}{G}{G}
Hunted Troll
Creature - Troll Warrior
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
{G}: Regenerate Hunted Troll.
8 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{1}{B}
Shrivel
Sorcery
All creatures get -1/-1 until end of turn.
{1}{B}
Shrivel
Sorcery
All creatures get -1/-1 until end of turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
{1}{B}
Heartless Summoning
Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
{1}{B}
Heartless Summoning
Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
{B}
Illness in the Ranks
Enchantment
Creature tokens get -1/-1.
{B}
Illness in the Ranks
Enchantment
Creature tokens get -1/-1.
{B}
Illness in the Ranks
Enchantment
Creature tokens get -1/-1.
{B}
Illness in the Ranks
Enchantment
Creature tokens get -1/-1.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.