{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
--
An-Havva Township
Land
{T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}.
--
Arcane Lighthouse
Land
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
--
Archaeological Dig
Land
{T}: Add {C}.
{T}, Sacrifice Archaeological Dig: Add one mana of any color.
--
Aysen Abbey
Land
{T}: Add {C}.
{1}, {T}: Add {W}.
{2}, {T}: Add {G} or {U}.
--
Base Camp
Land
Base Camp enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
--
Blasted Landscape
Land
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blighted Cataract
Land
{T}: Add {C}.
{5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
--
Blighted Fen
Land
{T}: Add {C}.
{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
--
Blighted Gorge
Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target.
--
Blighted Steppe
Land
{T}: Add {C}.
{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
--
Blighted Woodland
Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
--
Blinkmoth Well
Land
{T}: Add {C}.
{2}, {T}: Tap target noncreature artifact.
--
Buried Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Calciform Pools
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
--
Castle Sengir
Land
{T}: Add {C}.
{1}, {T}: Add {B}.
{2}, {T}: Add {U} or {R}.
--
Cavernous Maw
Land - Cave
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
--
Cinder Marsh
Land
{T}: Add {C}.
{T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.
--
Cloudcrest Lake
Land
{T}: Add {C}.
{T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.
--
Crypt of the Eternals
Land
When Crypt of the Eternals enters the battlefield, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add {U}, {B}, or {R}.
--
Cryptic Caves
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
--
Crystal Vein
Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
--
Daru Encampment
Land
{T}: Add {C}.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
--
Demolition Field
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
--
Dread Statuary
Land
{T}: Add {C}.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
--
Dreadship Reef
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
--
Dunes of the Dead
Land - Desert
{T}: Add {C}.
When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
--
Duskmantle, House of Shadow
Land
{T}: Add {C}.
{U}{B}, {T}: Target player mills a card.
--
Emergence Zone
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
--
Forgotten Monument
Land - Cave
{T}: Add {C}.
Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
--
Foundry of the Consuls
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
--
Frostwalk Bastion
Snow Land
{T}: Add {C}.
{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)
Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
--
Fungal Reaches
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Ghost Town
Land
{T}: Add {C}.
{0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
--
Goblin Burrows
Land
{T}: Add {C}.
{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
--
Gods' Eye, Gate to the Reikai
Legendary Land
{T}: Add {C}.
When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
--
Grasping Dunes
Land - Desert
{T}: Add {C}.
{1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.
--
Guildless Commons
Land
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
{T}: Add {C}{C}.
--
Hashep Oasis
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
--
Henge of Ramos
Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
--
Ifnir Deadlands
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
--
Interplanar Beacon
Land
Whenever you cast a planeswalker spell, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
--
Ipnu Rivulet
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
--
Koskun Keep
Land
{T}: Add {C}.
{1}, {T}: Add {R}.
{2}, {T}: Add {B} or {G}.
--
Lantern-Lit Graveyard
Land
{T}: Add {C}.
{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.
--
Mage-Ring Network
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Mage-Ring Network.
{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
--
Maze of Shadows
Land
{T}: Add {C}.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Mech Hangar
Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
--
Mirrodin's Core
Land
{T}: Add {C}.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
--
Mogg Hollows
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.
--
Molten Slagheap
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
--
Mouth of Ronom
Snow Land
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
--
Nantuko Monastery
Land
{T}: Add {C}.
Threshold -- {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
--
Nephalia Academy
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C}.
--
Nivix, Aerie of the Firemind
Land
{T}: Add {C}.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
--
Novijen, Heart of Progress
Land
{T}: Add {C}.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
--
Ominous Cemetery
Land
{T}: Add {C}.
{5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library.
--
Orzhova, the Church of Deals
Land
{T}: Add {C}.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
--
Phyrexia's Core
Land
{T}: Add {C}.
{1}, {T}, Sacrifice an artifact: You gain 1 life.
--
Pinecrest Ridge
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.
--
Pit of Offerings
Land - Cave
Pit of Offerings enters the battlefield tapped.
When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.
{T}: Add {C}.
{T}: Add one mana of any of the exiled cards' colors.
--
Power Depot
Artifact Land
Power Depot enters the battlefield tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
--
Prahv, Spires of Order
Land
{T}: Add {C}.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Riftstone Portal
Land
{T}: Add {C}.
As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}."
--
Rix Maadi, Dungeon Palace
Land
{T}: Add {C}.
{1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.
--
Roadside Reliquary
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
--
Rogue's Passage
Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
--
Rootwater Depths
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
--
Saltcrusted Steppe
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
--
School of the Unseen
Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
--
Seaside Haven
Land
{T}: Add {C}.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
--
Sequestered Stash
Land
{T}: Add {C}.
{4}, {T}, Sacrifice Sequestered Stash: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.
--
Shefet Dunes
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
--
Skarrg, the Rage Pits
Land
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
--
Spawning Bed
Land
{T}: Add {C}.
{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
--
Stalking Stones
Land
{T}: Add {C}.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
--
Starlit Sanctum
Land
{T}: Add {C}.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
--
Sunhome, Fortress of the Legion
Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
--
Svogthos, the Restless Tomb
Land
{T}: Add {C}.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
--
Tectonic Edge
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
Terrain Generator
Land
{T}: Add {C}.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
--
Thalakos Lowlands
Land
{T}: Add {C}.
{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.
--
The Grey Havens
Legendary Land
When The Grey Havens enters the battlefield, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
--
Tomb of the Spirit Dragon
Land
{T}: Add {C}.
{2}, {T}: You gain 1 life for each colorless creature you control.
--
Tournament Grounds
Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
--
Tranquil Garden
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Underdark Rift
Land
{T}: Add {C}.
{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
--
Unstable Frontier
Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
--
Urza's Factory
Land - Urza's
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
--
Vec Townships
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Wastes
Basic Land
{T}: Add {C}.
--
Waterveil Cavern
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.
--
Wirewood Lodge
Land
{T}: Add {C}.
{G}, {T}: Untap target Elf.
--
Wizards' School
Land
{T}: Add {C}.
{1}, {T}: Add {U}.
{2}, {T}: Add {W} or {B}.
--
Zhalfirin Void
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {C}.
--
Zoetic Cavern
Land
{T}: Add {C}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)