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Select Main Deck Cards

{W}
Acrobatic Leap
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{U}
Arcane Melee
Enchantment
Instant and sorcery spells cost {2} less to cast.
{2}{U}{U}
Archmage Emeritus
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, draw a card.
2 / 2
{2}{W}
Astral Steel
Instant
Target creature gets +1/+2 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{1}{U}
Baral, Chief of Compliance
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
1 / 3
{W}
Boon of Safety
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Scry 1.
{W}
Clever Lumimancer
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
0 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}
Curious Homunculus
Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
1 / 1
--
Voracious Reader
Creature - Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.
1 / 1
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{W}{U}
Dramatic Rescue
Instant
Return target creature to its owner's hand. You gain 2 life.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{2}{U}
Ephara's Dispersal
Instant
This spell costs {2} less to cast if it targets an attacking creature.

Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{1}{W}
Get Lost
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{2}
Glamdring
Legendary Artifact - Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip {3}
{2}{U}{U}
God-Eternal Kefnet
Legendary Creature - Zombie God
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast.

When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
4 / 5
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
{1}{U}{U}
Haughty Djinn
Creature - Djinn
Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost {1} less to cast.
* / 4
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Jace's Sanctum
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{U}
Laboratory Brute
Creature - Zombie Horror
When Laboratory Brute enters the battlefield, mill four cards.
3 / 3
{U}
Leap
Instant
Target creature gains flying until end of turn.

Draw a card.
{1}{W}
Leonin Lightscribe
Creature - Cat Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
2 / 2
{W}
Loran's Escape
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Mercurial Spelldancer
Creature - Phyrexian Rogue
Mercurial Spelldancer can't be blocked.

Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.

Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
2 / 1
{3}{U}
Micromancer
Creature - Human Wizard
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
3 / 3
{3}{U}
Mindsplice Apparatus
Artifact
Flash

At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.

Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus.
{2}{U}
Mocking Sprite
Creature - Faerie Rogue
Flying

Instant and sorcery spells you cast cost {1} less to cast.
2 / 1
{1}{U}
Moment of Truth
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 / 2
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{2}{U}{U}
Niblis of Frost
Creature - Spirit
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
3 / 3
{U}
Opt
Instant
Scry 1.

Draw a card.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}{U}
Pippin, Guard of the Citadel
Legendary Creature - Halfling Soldier
Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{U}
Prologue to Phyresis
Instant
Each opponent gets a poison counter.

Draw a card.
{2}{U}
Quick Study
Instant
Draw two cards.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{5}{U}{U}
Sage of the Beyond
Creature - Spirit Giant
Flying

Spells you cast from anywhere other than your hand cost {2} less to cast.

Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
5 / 5
{4}
Sentinel Tower
Artifact
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{W}
Sheltering Light
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
{1}{W}
Show of Confidence
Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.

Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
{3}{W}{W}
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
{3}{W}{W}
Slash the Ranks
Sorcery
Destroy all creatures and planeswalkers except for commanders.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{W}{U}
Stenn, Paranoid Partisan
Legendary Creature - Human Wizard
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.

Spells you cast of the chosen type cost {1} less to cast.

{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2 / 2
{1}{U}
Surge of Brilliance
Instant
Paradox -- Draw a card for each spell you've cast this turn from anywhere other than your hand.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{6}{U}
Swarm Intelligence
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{W}
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
{1}{W}{U}
Teferi, Time Raveler
Legendary Planeswalker - Teferi
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
L: 4
{2}{U}
Thirst for Discovery
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{2}{W}{U}{U}
Tura Kennerüd, Skyknight
Legendary Creature - Human Knight
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
3 / 3
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{1}{W}{U}
Vega, the Watcher
Legendary Creature - Bird Spirit
Flying

Whenever you cast a spell from anywhere other than your hand, draw a card.
2 / 2
{3}{U}
Wizards of Thay
Creature - Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost {1} less to cast.

You may cast sorcery spells as though they had flash.
3 / 3
{1}{U}
You Come to a River
Instant
Choose one --

• Fight the Current -- Return target nonland permanent to its owner's hand.

• Find a Crossing -- Target creature gets +1/+0 until end of turn and can't be blocked this turn.
{1}{W}{U}
Zethi, Arcane Blademaster
Legendary Creature - Human Soldier
Multikicker {W/U}

When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.

Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
3 / 3