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--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{3}{B}
Infernal Caretaker
Creature - Human Cleric
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
2 / 2
{3}{B}
Infernal Caretaker
Creature - Human Cleric
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
2 / 2
{3}{B}
Infernal Caretaker
Creature - Human Cleric
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
2 / 2
{3}{B}
Infernal Caretaker
Creature - Human Cleric
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
2 / 2
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{B}
Shambling Goblin
Creature - Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
1 / 1
{B}
Shambling Goblin
Creature - Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
1 / 1
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 / 1
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 / 1
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 / 1
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 / 1
{1}{B}
Soul Reap
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
{1}{B}
Soul Reap
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)

{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{B}
Shrivel
Sorcery
All creatures get -1/-1 until end of turn.
{1}{B}
Shrivel
Sorcery
All creatures get -1/-1 until end of turn.
{1}{B}
Shrivel
Sorcery
All creatures get -1/-1 until end of turn.