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Select Main Deck Cards

Select Sideboard Cards

{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
{2}{W}
Defender of Law
Creature - Human Knight
Flash

Protection from red
2 / 1
{2}{W}
Defender of Law
Creature - Human Knight
Flash

Protection from red
2 / 1
{2}{W}
Defender of Law
Creature - Human Knight
Flash

Protection from red
2 / 1
{2}{W}
Defender of Law
Creature - Human Knight
Flash

Protection from red
2 / 1
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{W}{U}
Galina's Knight
Creature - Merfolk Knight
Protection from red
2 / 2
{W}{U}
Galina's Knight
Creature - Merfolk Knight
Protection from red
2 / 2
{W}{U}
Galina's Knight
Creature - Merfolk Knight
Protection from red
2 / 2
{W}{U}
Galina's Knight
Creature - Merfolk Knight
Protection from red
2 / 2
{R}
Incite
Instant
Target creature becomes red until end of turn and attacks this turn if able.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Prismwake Merrow
Creature - Merfolk Wizard
Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
2 / 1
{2}{U}
Prismwake Merrow
Creature - Merfolk Wizard
Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
2 / 1
{2}{U}
Prismwake Merrow
Creature - Merfolk Wizard
Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
2 / 1
{2}{U}
Prismwake Merrow
Creature - Merfolk Wizard
Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
2 / 1
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 / 1
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 / 1
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 / 1
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 / 1
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.

{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{3}{R}
Ember Gale
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
{3}{R}
Ember Gale
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
{3}{W}
Patrician's Scorn
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.

Destroy all enchantments.
{3}{W}
Patrician's Scorn
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.

Destroy all enchantments.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.