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Select Main Deck Cards

{1}{W}
+2 Mace
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}{G}{G}
Aggressive Mammoth
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.
8 / 8
{R}{ // }{3}{G}
Assault // Battery
Sorcery // Sorcery
Assault deals 2 damage to any target.



Create a 3/3 green Elephant creature token.
{2}{G}{U}{R}
Avalanche Tusker
Creature - Elephant Warrior
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
6 / 4
{5}
Bastion Mastodon
Artifact Creature - Elephant
{W}: Bastion Mastodon gains vigilance until end of turn.
4 / 5
{3}{G}{G}
Battle Mammoth
Creature - Elephant
Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
6 / 5
{3}{G}{G}
Bestial Menace
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
{3}{G}
Bull Elephant
Creature - Elephant
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
4 / 4
{2}{G}
Call of the Herd
Sorcery
Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Civic Stalwart
Creature - Elephant Soldier
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{5}{G}
Conclave Sledge-Captain
Creature - Elephant Soldier
Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4 / 4
{2}{G}{G}
Crazed Armodon
Creature - Elephant
{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
3 / 3
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Elephant Grass
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
--
Elephant Graveyard
Land
{T}: Add {C}.

{T}: Regenerate target Elephant.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{1}{G}
Elephant Resurgence
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{4}{W}
Excavation Elephant
Creature - Elephant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
3 / 5
{2}{G}
Fairgrounds Trumpeter
Creature - Elephant
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
2 / 2
{2}{W}{W}
Frankie Peanuts
Legendary Creature - Elephant Rogue
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
2 / 3
{2}{G}
Frontier Mastodon
Creature - Elephant
Ferocious -- Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
3 / 2
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{1}{W}{W}
Ghalma the Shaper
Legendary Creature - Elephant Artificer
Vigilance

Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.
3 / 3
{3}{W}
Ghalma's Warden
Creature - Elephant Soldier
Metalcraft -- Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
2 / 4
{U}
Gift of Tusks
Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
{G}
Greenbelt Rampager
Creature - Elephant
When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
3 / 4
{4}{G}{W}
Hamza, Guardian of Arashin
Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.

Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
5 / 5
{4}{G}{G}
Honey Mammoth
Creature - Elephant
When Honey Mammoth enters the battlefield, you gain 4 life.
6 / 6
{4}{W}
Iron Tusk Elephant
Creature - Elephant
Trample
3 / 3
{2}{W}{B}{G}
Ivorytusk Fortress
Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
5 / 7
{1}{G}{G}
Kazandu Mammoth
Creature - Elephant
Landfall -- Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.
3 / 3
--
Kazandu Valley
Land

Kazandu Valley enters the battlefield tapped.

{T}: Add {G}.
3 / 3
{1}{G}
Kazandu Tuskcaller
Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

{T}: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

{T}: Create two 3/3 green Elephant creature tokens.
1 / 1
{2}{W}
Losheel, Clockwork Scholar
Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 4
{2}{W}{W}
Loxodon Anchorite
Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 3
{3}{W}
Loxodon Convert
Creature - Phyrexian Elephant Soldier
4 / 2
{2}{W}{W}
Loxodon Gatekeeper
Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
2 / 3
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.

{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 / 4
{5}{W}
Loxodon Lifechanter
Creature - Elephant Cleric
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.

{5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
4 / 6
{2}{W}
Loxodon Line Breaker
Creature - Elephant Soldier
3 / 2
{5}{W}
Loxodon Mender
Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
3 / 3
{3}{W}{W}
Loxodon Mystic
Creature - Elephant Cleric
{W}, {T}: Tap target creature.
3 / 3
{4}{W}
Loxodon Partisan
Creature - Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 4
{1}{W}
Loxodon Peacekeeper
Creature - Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4 / 4
{3}{W}
Loxodon Punisher
Creature - Elephant Soldier
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
2 / 2
{4}{W}{W}
Loxodon Restorer
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.
3 / 4
{3}{W}
Loxodon Sergeant
Creature - Elephant Soldier
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.
3 / 3
{1}{G}{W}
Loxodon Smiter
Creature - Elephant Soldier
This spell can't be countered.

If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
{3}{W}{W}
Loxodon Stalwart
Creature - Elephant Soldier
Vigilance

{W}: Loxodon Stalwart gets +0/+1 until end of turn.
3 / 3
{2}{W}
Loxodon Wayfarer
Creature - Elephant Monk
1 / 5
{2}{W}{U}
Lulu, Curious Hollyphant
Legendary Creature - Elephant Angel
Flying

Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card.
2 / 4
{2}{W}
Lulu, Forgetful Hollyphant
Legendary Creature - Elephant Angel
Flying

Specialize {2}

When Lulu, Forgetful Hollyphant enters the battlefield, you get a boon with "When you cast your next creature spell without flying, it perpetually gains flying."
1 / 3
{2}{W}{W}
Lulu, Helpful Hollyphant
Legendary Creature - Elephant Angel
Flying

Whenever you attack with one or more other creatures with flying, you gain twice that much life.
2 / 4
{2}{R}{W}
Lulu, Inspiring Hollyphant
Legendary Creature - Elephant Angel
Flying

Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
2 / 4
{3}{W}
Lulu, Loyal Hollyphant
Legendary Creature - Elephant Angel
Flying

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.

Choose a Background (You can have a Background as a second commander.)
3 / 2
{2}{W}{B}
Lulu, Vengeful Hollyphant
Legendary Creature - Elephant Angel
Flying

Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life.
2 / 4
{2}{G}{W}
Lulu, Wild Hollyphant
Legendary Creature - Elephant Angel
Flying

Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn.
2 / 4
{1}{W}{U}
Malcator, Purity Overseer
Legendary Creature - Phyrexian Elephant Wizard
When Malcator, Purity Overseer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
1 / 1
{3}{G}{G}
Metamorphic Wurm
Creature - Elephant Wurm
Threshold -- Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
3 / 3
{4}{G}
Mosstodon
Creature - Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn.
5 / 3
{3}{W}
Noble Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{W}
Prized Elephant
Creature - Elephant
Prized Elephant gets +1/+1 as long as you control a Forest.

{G}: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 3
{3}{R}{W}
Quintorius, Field Historian
Legendary Creature - Elephant Cleric
Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
2 / 4
{3}{R}{W}
Quintorius, Loremaster
Legendary Creature - Elephant Cleric
Vigilance

At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.

{1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
3 / 5
{4}{G}
Rabid Elephant
Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3 / 4
{3}{W}
Rampant Elephant
Creature - Elephant
{G}: Target creature blocks Rampant Elephant this turn if able.
2 / 2
{G}
Rogue Elephant
Creature - Elephant
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
3 / 3
{4}{B}
Rotting Mastodon
Creature - Zombie Elephant
2 / 8
{5}{G}{G}
Sandsteppe Mastodon
Creature - Elephant
Reach

When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
5 / 5
{2}{W}
Selesnya Sentry
Creature - Elephant Soldier
{5}{G}: Regenerate Selesnya Sentry.
3 / 2
{4}{G}
Selvala's Charge
Sorcery
Parley -- Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
{4}{W}
Siege Mastodon
Creature - Elephant
3 / 5
{3}{G}
Southern Elephant
Creature - Elephant
3 / 4
{3}{W}{W}
Spelltithe Enforcer
Creature - Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.
3 / 3
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
{5}{G}{G}
Thorn Mammoth
Creature - Elephant
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
6 / 6
{1}{G}{G}
Trained Armodon
Creature - Elephant
3 / 3
{3}{G}
Trumpeting Armodon
Creature - Elephant
{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
3 / 3
{2}{G}{G}
Trumpeting Herd
Sorcery
Create a 3/3 green Elephant creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{4}{W}
Venerated Loxodon
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
4 / 4
{4}{G}
Vintara Elephant
Creature - Elephant
Trample

{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
4 / 3
{3}{W}
War Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{3}{G}
Wild Elephant
Creature - Elephant
Trample
3 / 3
{2}{G}
Wild Mammoth
Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
3 / 4
{G}
Wild Shape
Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.
{5}{G}{G}
Woolly Loxodon
Creature - Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 7
{1}{G}{G}
Woolly Mammoths
Creature - Elephant
Woolly Mammoths has trample as long as you control a snow land.
3 / 2