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The Great Aurora. This deck aims to take my favorite Origins mythic and turn it into a one sided board wipe Then drop haste fatties and hit hard. Green doesn't do haste too well, but with Reality Smasher to lend a limb, this deck turns around for 13, 18 or more damage easily after resolving the first aurora. Don't like your first pool? String into a second aurora! Your opponent may flood or get only a pair of land! Don't forget to float extra mana. Thought knot for hand removal of any instant speed shenanigans or counters to protect your hasties. As the deck ramps it thins out spells to ensure you hit more creature and land after the first TGA (The Great Aurora). Permanents like Pilgrims Eye help you to draw bigger off TGA. I do not recommend casting TGA with less than 15 cards if possible. Your opponents draw amount is usually negligible, since you come down with haste and win or come very close to win.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Blighted Woodland, Shrine of the Forsaken Gods, Spawning Bed, Wastes, Earthen Arms, Nissa's Pilgrimage, Nissa's Renewal, Sylvan Scrying, The Great Aurora, Gaea's Revenge, Pilgrim's Eye, Reality Smasher, Surrak, the Hunt Caller, Thought-Knot Seer, Ulamog, the Ceaseless Hunger, Void Winnower, Ulamog, the Ceaseless Hunger, Kozilek, the Great Distortion, Earthen Arms, From Beyond, Retreat to Kazandu, Desolation Twin.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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» Revision 3 July 6, 2016 Yisan, The Wanderer Bard
Revision 2 February 11, 2016 Yisan, The Wanderer Bard
Revision 1 February 11, 2016 Yisan, The Wanderer Bard
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