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Select Main Deck Cards

{1}{G}
Ainok Survivalist
Creature - Dog Shaman
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
2 / 1
{5}{R}{R}{R}
Akroma, Angel of Fury
Legendary Creature - Angel
This spell can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{2}{R}{R}
Ashcloud Phoenix
Creature - Phoenix
Flying

When Ashcloud Phoenix dies, return it to the battlefield face down under your control.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
4 / 1
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{1}{W}
Aven Farseer
Creature - Bird Soldier
Flying

Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
1 / 1
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{3}{R}
Boltbender
Creature - Goblin Wizard
Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.
4 / 2
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{G}{G}
Deathmist Raptor
Creature - Dinosaur Beast
Deathtouch

Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.

Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{1}{G}
Den Protector
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.
2 / 1
{2}
Dream Chisel
Artifact
Face-down creature spells you cast cost {1} less to cast.
{2}{W}{W}{ // }{3}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.
{2}{R}{G}{W}
Duskana, the Rage Mother
Legendary Creature - Bear
When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2.

Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
5 / 5
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{G}
Experiment Twelve
Creature - Elf Lizard Warrior
Trample

Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.

Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
4 / 4
{1}{G}
Flourishing Bloom-Kin
Creature - Plant Elemental
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.

Disguise {4}{G}

When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
0 / 0
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{3}{G}
Greenbelt Radical
Creature - Centaur Citizen
Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
4 / 4
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{1}{W}
Hidden Dragonslayer
Creature - Human Warrior
Lifelink

Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
2 / 1
{3}{G}
Hide in Plain Sight
Sorcery
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
{X}{G}{G}
Hooded Hydra
Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0 / 0
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{R/W}{G}
Kaust, Eyes of the Glade
Legendary Creature - Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.

{T}: Turn target face-down attacking creature you control face up.
2 / 2
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{7}{G}{G}{G}
Krosan Cloudscraper
Creature - Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.

Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13 / 13
{6}{G}{G}{G}
Krosan Colossus
Creature - Beast
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
9 / 9
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{1}{W}
Master of Pearls
Creature - Human Monk
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
2 / 2
{1}{W}
Mastery of the Unseen
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{1}{G}
Nervous Gardener
Creature - Dryad
Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
2 / 2
{G}
Obscuring Aether
Enchantment
Face-down creature spells you cast cost {1} less to cast.

{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
{X}{X}
Omarthis, Ghostfire Initiate
Legendary Creature - Spirit Naga
Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it.

Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.

When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
0 / 0
{4}
Panoptic Projektor
Artifact
{T}: The next face-down creature spell you cast this turn costs {3} less to cast.

If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Printlifter Ooze
Creature - Ooze
Deathtouch

Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise {3}{G}
2 / 2
{1}{R}
Pyrotechnic Performer
Creature - Viashino Assassin
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
3 / 2
{4}{G}{G}
Root Elemental
Creature - Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6 / 5
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{3}{G}
Salt Road Ambushers
Creature - Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.

Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{3}
Scroll of Fate
Artifact
{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{3}{R}{R}
Showstopping Surprise
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{G}{W}
Sumala Sentry
Creature - Elf Archer
Reach

Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
1 / 3
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{4}{G}{G}
Temur War Shaman
Creature - Human Shaman
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4 / 5
{2}{W}
Tocasia's Welcome
Enchantment
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
{1}{G}
Trail of Mystery
Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
{1}{W}
True Identity
Enchantment
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.

Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
{1}{G}
Tunnel Tipster
Creature - Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.

{T}: Add {G}.
1 / 1
{4}
Ugin's Mastery
Enchantment
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
{6}
Ugin, the Ineffable
Legendary Planeswalker - Ugin
Colorless spells you cast cost {2} less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

-3: Destroy target permanent that's one or more colors.
L: 4
{3}{W}
Unexplained Absence
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
{1}{W}
Unyielding Gatekeeper
Creature - Elephant Cleric
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
3 / 2
{3}{W}
Veiled Ascension
Enchantment
When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.

Face-down creatures you control enter the battlefield with a flying counter on them.

At the beginning of your upkeep, you may cloak the top card of your library.
{2}{W}
Welcoming Vampire
Creature - Vampire
Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 3
{3}{G}{G}
Whisperwood Elemental
Creature - Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4 / 4
{3}{G}
Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
{2}{R}{G}
Yarus, Roar of the Old Gods
Legendary Creature - Centaur Druid
Other creatures you control have haste.

Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.

Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
4 / 4
{4}{G}
Yedora, Grave Gardener
Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
5 / 5