"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
2 /
1
{3}
Academy Manufactor
Artifact Creature - Assembly-Worker
If you would create a Clue, Food, or Treasure token, instead create one of each.
1 /
3
{4}
Arcbound Crusher
Artifact Creature - Juggernaut
Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 /
0
{X}{B}{B}
Attempted Murder
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
{R}
Barbarian Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
{6}{R}
Brass's Bounty
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}
Bucknard's Everfull Purse
Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
{1}{R}{W}
Captain Rex Nebula
Legendary Creature - Human Pilot Employee
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land -- Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
2 /
2
{5}
Celebr-8000
Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 -- menace
• 3 -- vigilance
• 4 -- lifelink
• 5 -- flying
• 6 -- indestructible
3 /
3
{1}{R}
Charming Scoundrel
Creature - Human Rogue
Haste
When Charming Scoundrel enters the battlefield, choose one --
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
1 /
1
{2}{R}
Circuits Act
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
{X}
Clown Car
Artifact - Vehicle
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.
Crew 2
1 /
1
{1}{W}
Clowning Around
Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
{2}{R}{W}
Comet, Stellar Pup
Legendary Planeswalker - Comet
0: Roll a six-sided die.
1 or 2 -- [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 -- [-1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 -- Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].
6 -- [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
L:
5
{3}
Component Pouch
Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.
{T}: Roll a d20.
1--9 | Put a component counter on Component Pouch.
10--20 | Put two component counters on Component Pouch.
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{R}
Dragonspark Reactor
Artifact
Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.
{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
{3}
Dungeoneer's Pack
Artifact
Dungeoneer's Pack enters the battlefield tapped.
{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{4}{R}{R}
Earth-Cult Elemental
Creature - Elemental
Siege Monster -- When Earth-Cult Elemental enters the battlefield, roll a d20.
1--9 | Each player sacrifices a permanent.
10--19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
6 /
6
{2}{R}
Glóin, Dwarf Emissary
Legendary Creature - Dwarf Advisor
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3 /
3
{2}
Goldvein Pick
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{6}
Gonti's Aether Heart
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).
Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
{2}{B}
Heartless Pillage
Sorcery
Target opponent discards two cards.
Raid -- If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{R}
Hedron Detonator
Creature - Goblin Artificer
Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent.
{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
2 /
3
{4}{B}
Herald of Hadar
Creature - Human Warlock
Circle of Death -- {5}{B}: Roll a d20.
1--9 | Each opponent loses 2 life.
10--19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
4 /
4
{3}{R}
Hoard Hauler
Artifact - Vehicle
Trample
Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
5 /
5
{3}{R}
Hoarding Ogre
Creature - Ogre
Whenever Hoarding Ogre attacks, roll a d20.
1--9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
10--19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
3 /
3
{R}
Impulsive Pilferer
Creature - Goblin Pirate
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 /
1
{4}{R}
Inspired Tinkering
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{4}
Iron Mastiff
Artifact Creature - Dog
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1--9 | Iron Mastiff deals damage equal to its power to you.
10--19 | Iron Mastiff deals damage equal to its power to defending player.
20 | Iron Mastiff deals damage equal to its power to each opponent.
4 /
4
{R}{W}{B}
Jan Jansen, Chaos Crafter
Legendary Creature - Gnome Artificer
Haste
{T}, Sacrifice an artifact creature: Create two Treasure tokens.
{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
3 /
3
{B}{R}
Kalain, Reclusive Painter
Legendary Creature - Human Elf Bard
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
1 /
2
{W}
Leonin Elder
Creature - Cat Cleric
Whenever an artifact enters the battlefield, you may gain 1 life.
1 /
1
{1}{B}
Lightfoot Rogue
Creature - Halfling Rogue
Sneak Attack -- Whenever Lightfoot Rogue attacks, roll a d20.
1--9 | Lightfoot Rogue gains deathtouch until end of turn.
10--19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
2 /
1
{2}{B}
Lobelia Sackville-Baggins
Legendary Creature - Halfling Citizen
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
2 /
3
{1}{B}{R}
Mahadi, Emporium Master
Legendary Creature - Cat Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 /
3
{2}
Marching Duodrone
Artifact Creature - Construct
Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 /
2
{8}
Marut
Artifact Creature - Construct
Trample
When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
7 /
7
{2}{B}{R}
Monoxa, Midway Manager
Legendary Creature - Vampire Employee
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
{6}: Roll a six-sided die.
3 /
3
{R}{W}{B}
Mr. House, President and CEO
Legendary Artifact Creature - Human
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
0 /
4
{1}{B}
Myrkul's Edict
Sorcery
Roll a d20.
1--9 | Choose an opponent. That player sacrifices a creature.
10--19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
{2}
Noble's Purse
Artifact
Noble's Purse enters the battlefield tapped and with three coin counters on it.
{T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{B}
Ovalchase Daredevil
Creature - Human Pilot
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
4 /
2
--
Pick-a-Beeble
Artifact - Attraction
Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
{2}
Prized Statue
Artifact
When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{4}{B}
Revel in Riches
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
{2}{R}
Seize the Spoils
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}
Serum Tank
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
{2}{B}
Six-Sided Die
Instant
Choose target creature. Roll a six-sided die.
1 -- It has base toughness 1 until end of turn.
2 -- Put two -1/-1 counters on it.
3 -- Six-Sided Die deals 3 damage to it and you gain 3 life.
4 -- It gets -4/-4 until end of turn.
5 -- Destroy it.
6 -- Exile it.
{2}{B}
Skullport Merchant
Creature - Dwarf Citizen
When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.
1 /
4
{1}{R}
Slight Malfunction
Sorcery
Choose one --
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
{1}
Spiked Pit Trap
Artifact
Flash
{5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
1--9 | Spiked Pit Trap deals 5 damage to that creature.
10--20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
{1}
Strength-Testing Hammer
Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip {3}
{5}
The Deck of Many Things
Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1--9 | Return a card at random from your graveyard to your hand.
10--19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
{3}{W}
Thopter Architect
Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.
2 /
3
{2}{W}
Thopter Arrest
Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
{2}{R}
Thopter Engineer
Creature - Human Artificer
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
1 /
3
{3}
Thopter Shop
Artifact
Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
{3}
Treasure Chest
Artifact
{4}, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! -- You lose 3 life.
2--9 | Create five Treasure tokens.
10--19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
{2}{W}
Treasure Hunter
Creature - Human
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
2 /
2
{2}
Treasure Map
Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Treasure Cove
Land
(Transforms from Treasure Map.)
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
--
Treasure Vault
Artifact Land
{T}: Add {C}.
{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
{3}
Vexing Puzzlebox
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.
{T}: Add one mana of any color. Roll a d20.
{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{3}{R}
Wand of Wonder
Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1--9 | X is one.
10--19 | X is two.
20 | X is three.
{2}{R}
Wyll's Reversal
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1--14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
{1}{R}
Wyll, Blade of Frontiers
Legendary Creature - Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
Choose a Background (You can have a Background as a second commander.)