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{1}{W}
Accorder Paladin
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 1
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{1}{W}
Bladed Ambassador
Creature - Phyrexian Soldier
Bladed Ambassador enters the battlefield with an oil counter on it.

{1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.
3 / 1
{R}
Blazing Salvo
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
{R}
Burst Lightning
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{R}
Dangerous Wager
Instant
Discard your hand, then draw two cards.
{1}{W}
Daring Skyjek
Creature - Human Knight
Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
3 / 1
{W}
Dauntless Bodyguard
Creature - Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
2 / 1
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{W}
Dragon Hunter
Creature - Human Warrior
Protection from Dragons

Dragon Hunter can block Dragons as though it had reach.
2 / 1
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
{W}
Expedition Envoy
Creature - Human Scout Ally
2 / 1
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Fiery Impulse
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Flame-Blessed Bolt
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{R}
Frost Bite
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.

Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 / 2
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
{R}
Goblin Javelineer
Creature - Goblin Warrior
Haste

Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
1 / 1
{1}{R}
Goblin Lore
Sorcery
Draw four cards, then discard three cards at random.
{1}{R}
Gorilla War Cry
Instant
Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.
{R}
Harried Spearguard
Creature - Human Soldier
Haste

When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
1 / 1
{1}{W}{ // }{2}{R}
Heartflame Duelist // Heartflame Slash
Creature - Human Knight // Instant - Adventure
Instant and sorcery spells you control have lifelink.



Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
3 / 1
{R}
Hexgold Slash
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
{W}
Isamaru, Hound of Konda
Legendary Creature - Dog
2 / 2
{R}
Jackal Familiar
Creature - Jackal
Jackal Familiar can't attack or block alone.
2 / 2
{R}
Jackal Pup
Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
2 / 1
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
{W}{W}
Leonin Skyhunter
Creature - Cat Knight
Flying
2 / 2
{2}{R}
Light Up the Stage
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{R}
Magma Spray
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
{R}
Magmatic Insight
Sorcery
As an additional cost to cast this spell, discard a land card.

Draw two cards.
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{R}{W}
Merry, Esquire of Rohan
Legendary Creature - Halfling Knight
Haste

Merry, Esquire of Rohan has first strike as long as it's equipped.

Whenever you attack with Merry and another legendary creature, draw a card.
2 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Mugging
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land

{T}: Add {W}.
{R}
Orcish Conscripts
Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.
2 / 2
{R}
Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
{R}
Phoenix Chick
Creature - Phoenix
Flying, haste

Phoenix Chick can't block.

Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Rabbit Battery
Artifact Creature - Equipment Rabbit
Haste

Equipped creature gets +1/+1 and has haste.

Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{W}
Recruitment Officer
Creature - Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 1
{R}
Reinforced Ronin
Artifact Creature - Human Samurai
Haste

At the beginning of your end step, return Reinforced Ronin to its owner's hand.

Channel -- {1}{R}, Discard Reinforced Ronin: Draw a card.
2 / 2
--
Rugged Prairie
Land
{T}: Add {C}.

{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
{W}
Savannah Lions
Creature - Cat
2 / 1
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.

Flying, vigilance
3 / 3
{X}{R}
Shivan Devastator
Creature - Dragon Hydra
Flying, haste

Shivan Devastator enters the battlefield with X +1/+1 counters on it.
0 / 0
{R}
Shock
Instant
Shock deals 2 damage to any target.
{W}
Skymarcher Aspirant
Creature - Vampire Soldier
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.
2 / 1
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.
2 / 1
{R}
Strafe
Sorcery
Strafe deals 3 damage to target nonred creature.
{R}
Strangle
Sorcery
Strangle deals 3 damage to target creature or planeswalker.
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{W}
Trusty Companion
Creature - Hyena
Vigilance

Trusty Companion can't attack alone.
3 / 2
{R}
Unholy Heat
Instant
Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium -- Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
{W}
Usher of the Fallen
Creature - Spirit Warrior
Boast -- {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
2 / 1
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Wrenn's Resolve
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{R}
Zurgo Bellstriker
Legendary Creature - Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 2

{1}{W}
Abeyance
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{R}{R}
Blood Knight
Creature - Human Knight
First strike, protection from white
2 / 2
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
{R}
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
{B}
Carnophage
Creature - Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
2 / 2
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{B}
Circling Vultures
Creature - Bird
Flying

You may discard Circling Vultures any time you could cast an instant.

At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
3 / 2
{U}
Cobbled Lancer
Creature - Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard.

{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
3 / 3
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
{B}
Dread Wanderer
Creature - Zombie Jackal
Dread Wanderer enters the battlefield tapped.

{2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
2 / 1
{1}{W}
Due Respect
Instant
Permanents enter the battlefield tapped this turn.

Draw a card.
{W}{W}
Elite Inquisitor
Creature - Human Soldier
First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies
2 / 2
{1}{W}
Expose Evil
Instant
Tap up to two target creatures.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{U}
Faerie Impostor
Creature - Faerie Rogue
Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{W}
Glint Hawk
Creature - Bird
Flying

When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
2 / 2
{W}
Goldmeadow Stalwart
Creature - Kithkin Soldier
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}.
2 / 2
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}
Jungle Lion
Creature - Cat
Jungle Lion can't block.
2 / 1
{1}{W}
Jötun Grunt
Creature - Giant Soldier
Cumulative upkeep--Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
4 / 4
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 / 2
{1}{W}
Keening Apparition
Creature - Spirit
Sacrifice Keening Apparition: Destroy target enchantment.
2 / 2
{W}{W}
Knight of Meadowgrain
Creature - Kithkin Knight
First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{W}{W}
Knight of the Holy Nimbus
Creature - Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2 / 2
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 / 2
{W}{W}
Loyal Cathar
Creature - Human Soldier
Vigilance

When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
2 / 2
--
Unhallowed Cathar
Creature - Zombie Soldier

Unhallowed Cathar can't block.
2 / 2
{G}
Mtenda Lion
Creature - Cat
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
2 / 1
{G}
Nettle Sentinel
Creature - Elf Warrior
Nettle Sentinel doesn't untap during your untap step.

Whenever you cast a green spell, you may untap Nettle Sentinel.
2 / 2
{1}{W}
Order of the Golden Cricket
Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2 / 2
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 / 2
{1}{W}
Plunge into Winter
Instant
Tap up to one target creature. Scry 1, then draw a card.
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{1}{W}
Pressure Point
Instant
Tap target creature.

Draw a card.
{4}{R}{R}
Pyrokinesis
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
{R}
Ragavan, Nimble Pilferer
Legendary Creature - Monkey Pirate
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 1
{1}{R}
Rob the Archives
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Exile the top two cards of your library. You may play those cards this turn.
{G}
Rogue Elephant
Creature - Elephant
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
3 / 3
{1}{W}
Ronom Unicorn
Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
2 / 2
{G}
Scythe Tiger
Creature - Cat
Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
3 / 2
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{W}{W}
Sigiled Paladin
Creature - Human Knight
First strike

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 2
{W}{W}
Silver Knight
Creature - Human Knight
First strike, protection from red
2 / 2
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{R}
Tarfire
Tribal Instant - Goblin
Tarfire deals 2 damage to any target.
{R}{W}
Thrilling Discovery
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{W}
War Falcon
Creature - Bird
Flying

War Falcon can't attack unless you control a Knight or a Soldier.
2 / 1
{1}{W}
War Priest of Thune
Creature - Human Cleric
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
2 / 2
{R}
Wayward Guide-Beast
Creature - Beast
Trample, haste

Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
2 / 2
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2