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Select Main Deck Cards

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{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{1}
Bomat Courier
Artifact Creature - Construct
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)

{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 / 1
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.



Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 / 3
{1}{W}
Cathar Commando
Creature - Human Soldier
Flash

{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
3 / 1
{1}{R}
Cathartic Pyre
Instant
Choose one --

• Cathartic Pyre deals 3 damage to target creature or planeswalker.

• Discard up to two cards, then draw that many cards.
{3}{R}
Caves of Chaos Adventurer
Creature - Human Barbarian
Trample

When Caves of Chaos Adventurer enters the battlefield, you take the initiative.

Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5 / 3
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{W}
Chained to the Rocks
Enchantment - Aura
Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{W}
Demotion
Enchantment - Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.
{1}{R}{R}
Exquisite Firecraft
Sorcery
Exquisite Firecraft deals 4 damage to any target.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}{W}{W}
Feather, Radiant Arbiter
Legendary Creature - Angel
Flying, lifelink

Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
4 / 3
{1}{R}
Feldon, Ronom Excavator
Legendary Creature - Human Artificer
Haste

Feldon, Ronom Excavator can't block.

Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
2 / 2
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.

{T}: Add {R} or {W}.
{W}
Gelid Shackles
Snow Enchantment - Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
{1}{W}{W}
Gideon Blackblade
Legendary Planeswalker - Gideon
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.

+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.

-6: Exile target nonland permanent.
L: 4
{S}
Icehide Golem
Snow Artifact Creature - Golem
({S} can be paid with one mana from a snow source.)
2 / 2
{W}
Isamaru, Hound of Konda
Legendary Creature - Dog
2 / 2
{1}{R}
Kari Zev, Skyship Raider
Legendary Creature - Human Pirate
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
1 / 3
{W}
Kytheon, Hero of Akros
Legendary Creature - Human Soldier
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

{2}{W}: Kytheon gains indestructible until end of turn.
2 / 1
--
Gideon, Battle-Forged
Legendary Planeswalker - Gideon

+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.

0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
2 / 1
{2}{R}
Laelia, the Blade Reforged
Legendary Creature - Spirit Warrior
Haste

Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.

Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
2 / 2
{2}{R}
Light Up the Stage
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{2}{R}
Magus of the Moon
Creature - Human Wizard
Nonbasic lands are Mountains.
2 / 2
{W}
Mana Tithe
Instant
Counter target spell unless its controller pays {1}.
{R}{W}
Merry, Esquire of Rohan
Legendary Creature - Halfling Knight
Haste

Merry, Esquire of Rohan has first strike as long as it's equipped.

Whenever you attack with Merry and another legendary creature, draw a card.
2 / 2
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land

{T}: Add {W}.
{W}
On Thin Ice
Snow Enchantment - Aura
Enchant snow land you control

When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
{W}
Oppressive Rays
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block unless its controller pays {3}.

Activated abilities of enchanted creature cost {3} more to activate.
{1}{W}
Ossification
Enchantment - Aura
Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{R}{R}
Pyrokinesis
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{R}
Reinforced Ronin
Artifact Creature - Human Samurai
Haste

At the beginning of your end step, return Reinforced Ronin to its owner's hand.

Channel -- {1}{R}, Discard Reinforced Ronin: Draw a card.
2 / 2
{1}{W}
Reprieve
Instant
Return target spell to its owner's hand.

Draw a card.
{1}{W}
Reprobation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
{2}{R}
Rift Bolt
Sorcery
Rift Bolt deals 3 damage to any target.

Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
--
Rugged Prairie
Land
{T}: Add {C}.

{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{W}
Samwise the Stouthearted
Legendary Creature - Halfling Peasant
Flash

When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
2 / 1
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{3}{W}
Seasoned Dungeoneer
Creature - Human Warrior
When Seasoned Dungeoneer enters the battlefield, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
3 / 4
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 / 2
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{1}{R}
Sonic Burst
Instant
As an additional cost to cast this spell, discard a card at random.

Sonic Burst deals 4 damage to any target.
{R}
Sonic Seizure
Instant
As an additional cost to cast this spell, discard a card at random.

Sonic Seizure deals 3 damage to any target.
{1}{W}
Soul Partition
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
{1}{W}
Spectral Grasp
Enchantment - Aura
Enchant creature

Enchanted creature can't attack you or planeswalkers you control.

Enchanted creature can't block creatures you control.
{1}{R}{R}
Sulfuric Vortex
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.
--
Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.

{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
{W}
Swift Reconfiguration
Enchantment - Aura
Flash

Enchant creature or Vehicle

Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 / 2
{2}{R}{R}
Territorial Hellkite
Creature - Dragon
Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
6 / 5
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 / 3
{2}{W}
White Plume Adventurer
Creature - Orc Cleric
When White Plume Adventurer enters the battlefield, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3 / 3
{R}
Zurgo Bellstriker
Legendary Creature - Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 2

{1}{R}{W}
Anim Pakal, Thousandth Moon
Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
1 / 2
{R}{W}
Ash, Party Crasher
Legendary Creature - Human Peasant
Haste

Celebration -- Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
2 / 2
{2}{W}
Boromir, Warden of the Tower
Legendary Creature - Human Soldier
Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
3 / 3
{2}{R}{W}
Bruse Tarl, Boorish Herder
Legendary Creature - Human Ally
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.

Partner (You can have two commanders if both have partner.)
3 / 3
{1}{R}{W}
Craig Boone, Novac Guard
Legendary Creature - Human Soldier
Reach, lifelink

One for My Baby -- Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
3 / 3
{W}
Dauntless Bodyguard
Creature - Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
2 / 1
{2}{W}
Delney, Streetwise Lookout
Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.

If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
2 / 2
{W}
Dragon Hunter
Creature - Human Warrior
Protection from Dragons

Dragon Hunter can block Dragons as though it had reach.
2 / 1
{W}
Esper Sentinel
Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
1 / 1
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{W}{W}
Flowering of the White Tree
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.

Nonlegendary creatures you control get +1/+1.
{3}{R}{R}
Fury
Creature - Elemental Incarnation
Double strike

When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke--Exile a red card from your hand.
3 / 3
{R}
Genju of the Spires
Enchantment - Aura
Enchant Mountain

{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
{R}
Grim Lavamancer
Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
1 / 1
{3}{R}
Headliner Scarlett
Legendary Creature - Human Warlock
Haste

When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn.

At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
3 / 3
{R}
Lithomantic Barrage
Sorcery
This spell can't be countered.

Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
{1}{R}
Loyal Apprentice
Creature - Human Artificer
Haste

Lieutenant -- At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
2 / 1
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{2}{W}
Peacekeeper
Creature - Human
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.

Creatures can't attack.
1 / 1
{2}{W}
Pre-War Formalwear
Artifact - Equipment
When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.

Equipped creature gets +2/+2 and has vigilance.

Equip {3}
{1}{R}{W}
Rem Karolus, Stalwart Slayer
Legendary Creature - Human Knight
Flying, haste

If a spell would deal damage to you or another permanent you control, prevent that damage.

If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
2 / 3
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{W}
Seasoned Dungeoneer
Creature - Human Warrior
When Seasoned Dungeoneer enters the battlefield, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
3 / 4
{1}{W}{W}
Skyclave Apparition
Creature - Kor Spirit
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2 / 2
{3}{W}{W}
Solitude
Creature - Elemental Incarnation
Flash

Lifelink

When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke--Exile a white card from your hand.
3 / 2
{2}{R}
Squee, Dubious Monarch
Legendary Creature - Goblin Noble
Haste

Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
2 / 2
{R}
Strafe
Sorcery
Strafe deals 3 damage to target nonred creature.
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 / 1
{R}
Wild Slash
Instant
Ferocious -- If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to any target.
{2}{R}{W}
Winota, Joiner of Forces
Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4 / 4
{W}
Yoshimaru, Ever Faithful
Legendary Creature - Dog
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.

Partner (You can have two commanders if both have partner.)
1 / 1