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Select Main Deck Cards

{1}{W}
Aegis of the Gods
Enchantment Creature - Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
2 / 1
{W}{W}
Alaborn Grenadier
Creature - Human Soldier
Vigilance
2 / 2
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 / 3
{1}{W}
Armored Pegasus
Creature - Pegasus
Flying
1 / 2
{1}{W}
Augur il-Vec
Creature - Human Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.
1 / 3
{W}
Auriok Transfixer
Creature - Human Scout
{W}, {T}: Tap target artifact.
1 / 1
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{2}{W}{W}
Baird, Steward of Argive
Legendary Creature - Human Soldier
Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
2 / 4
{1}{W}
Basri's Solidarity
Sorcery
Put a +1/+1 counter on each creature you control.
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 / 1
{W}
Beloved Princess
Creature - Human Noble
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.
1 / 1
{1}{W}
Benalish Trapper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{2}{W}
Blinding Light
Sorcery
Tap all nonwhite creatures.
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 / 2
{5}{W}
Bulwark Giant
Creature - Giant Soldier
When Bulwark Giant enters the battlefield, you gain 5 life.
3 / 6
--
Castle Ardenvale
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
{W}
Cathedral Sanctifier
Creature - Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
1 / 1
{4}{W}
Celestine, the Living Saint
Legendary Creature - Human Warrior
Flying, lifelink

Healing Tears -- At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3 / 4
{W}
Champion of the Parish
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1 / 1
{1}{W}
Checkpoint Officer
Creature - Human Soldier
{1}{W}, {T}: Tap target creature.
1 / 2
{2}{W}{W}
Cho-Manno, Revolutionary
Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
2 / 2
{W}
Codespell Cleric
Creature - Human Cleric
Vigilance

When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
1 / 1
{W}
Coordinated Barrage
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
{1}{W}
Coppercoat Vanguard
Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
2 / 2
{4}{W}{W}
Crovax, Ascendant Hero
Legendary Creature - Human Noble
Other white creatures get +1/+1.

Nonwhite creatures get -1/-1.

Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
4 / 4
{W}
Dauntless Bodyguard
Creature - Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
2 / 1
{1}{W}
Dawnbringer Cleric
Creature - Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one --

• Cure Wounds -- You gain 2 life.

• Dispel Magic -- Destroy target enchantment.

• Gentle Repose -- Exile target card from a graveyard.
1 / 3
{W}
Devout Harpist
Creature - Human
{T}: Destroy target Aura attached to a creature.
1 / 1
{W}
Devout Monk
Creature - Human Monk Cleric
When Devout Monk enters the battlefield, you gain 1 life.
1 / 1
{3}{W}{W}
Djeru, With Eyes Open
Legendary Creature - Human Warrior
Vigilance

When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
4 / 3
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{W}
Dromoka Dunecaster
Creature - Human Wizard
{1}{W}, {T}: Tap target creature without flying.
0 / 2
{W}
False Peace
Sorcery
Target player skips all combat phases of their next turn.
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 / 1
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
--
Fountain of Cho
Land
Fountain of Cho enters the battlefield tapped.

{T}: Put a storage counter on Fountain of Cho.

{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{3}{W}{W}
Gerrard Capashen
Legendary Creature - Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.

{3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3 / 4
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
{2}{W}
Gilraen, Dúnedain Protector
Legendary Creature - Human Noble
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
2 / 3
{2}{W}{W}
Greymond, Avacyn's Stalwart
Legendary Creature - Human Soldier
As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.

Humans you control have each of the chosen abilities.

As long as you control four or more Humans, Humans you control get +2/+2.
3 / 4
{1}{W}
Guardian of New Benalia
Creature - Human Soldier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever Guardian of New Benalia enlists a creature, scry 2.

Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
2 / 2
{2}{W}{W}
Gustcloak Sentinel
Creature - Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
3 / 3
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{W}
Herald of Anafenza
Creature - Human Soldier
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1 / 2
{1}{W}
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
--
Icatian Store
Land
Icatian Store enters the battlefield tapped.

You may choose not to untap Icatian Store during your untap step.

At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 / 2
{1}{W}
Imposing Sovereign
Creature - Human Noble
Creatures your opponents control enter the battlefield tapped.
2 / 1
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

{T}: Add {W}.
--
Karoo
Land
Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.
{3}{W}
Keeper of the Accord
Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3 / 4
{W}
Law-Rune Enforcer
Creature - Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
1 / 2
{W}{W}{W}
Linden, the Steadfast Queen
Legendary Creature - Human Noble
Vigilance

Whenever a white creature you control attacks, you gain 1 life.
3 / 3
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{W}
Loyal Sentry
Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
1 / 1
{W}
Mana Tithe
Instant
Counter target spell unless its controller pays {1}.
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
--
New Benalia
Land
New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {W}.
{2}{W}{W}
Odric, Master Tactician
Legendary Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
3 / 4
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Repel the Abominable
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
{5}{W}
Resupply
Instant
You gain 6 life.

Draw a card.
{1}{W}
Samite Herbalist
Creature - Human Cleric
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 1
--
Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

{T}: Add {W}.
{1}{W}
Shu Farmer
Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
1 / 1
{2}{W}
Silent Attendant
Creature - Human Cleric
{T}: You gain 1 life.
0 / 2
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{W}
Star Pupil
Creature - Human Wizard
Star Pupil enters the battlefield with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.
0 / 0
{1}{W}
Sunset Revelry
Sorcery
If an opponent has more life than you, you gain 4 life.

If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.

If an opponent has more cards in hand than you, draw a card.
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 / 1
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.