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Select Main Deck Cards

{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{B}
Ashcoat of the Shadow Swarm
Legendary Creature - Rat Warlock
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.

At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3 / 4
{2}{B}{G}
Bloodbond March
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land

{T}: Add {B}.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Darkbore Pathway
Land
{T}: Add {B}.
--
Slitherbore Pathway
Land

{T}: Add {G}.
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{B}
Echoing Return
Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{4}{G}{G}
Kodama of the East Tree
Legendary Creature - Spirit
Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)
6 / 6
{3}{B}{B}
Marrow-Gnawer
Legendary Creature - Rat Rogue
All Rats have fear.

{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
2 / 3
{2}{B}{G}
Meren of Clan Nel Toth
Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3 / 4
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{W}{B}{G}
Nethroi, Apex of Death
Legendary Creature - Cat Nightmare Beast
Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink

Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5 / 5
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}{B}{B}
Ogre Slumlord
Creature - Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.
3 / 3
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{1}{B}
Piper of the Swarm
Creature - Human Warlock
Rats you control have menace.

{1}{B}, {T}: Create a 1/1 black Rat creature token.

{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
1 / 3
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{1}{B}
Rat Colony
Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.
2 / 1
{3}{W}{B}
Ravos, Soultender
Legendary Creature - Human Cleric
Flying

Other creatures you control get +1/+1.

At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.

Partner (You can have two commanders if both have partner.)
2 / 2
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Swarmyard
Land
{T}: Add {C}.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
--
Takenuma, Abandoned Mire
Legendary Land
{T}: Add {B}.

Channel -- {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {B}.
--
Vault of the Archangel
Land
{T}: Add {C}.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.