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Select Main Deck Cards

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{B}
Aphotic Wisps
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.
{B}
Aphotic Wisps
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.
{B}
Aphotic Wisps
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.
{B}
Aphotic Wisps
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{B}
Crippling Blight
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and can't block.
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{2}{B}
Mogis's Marauder
Creature - Human Berserker
When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 2
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)

Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)

Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)

Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)

Target creature gets +2/+2 until end of turn.
{1}{B}
Oona's Prowler
Creature - Faerie Rogue
Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
3 / 1
{1}{B}
Oona's Prowler
Creature - Faerie Rogue
Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
3 / 1
{1}{B}
Oona's Prowler
Creature - Faerie Rogue
Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
3 / 1
{1}{B}
Oona's Prowler
Creature - Faerie Rogue
Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
3 / 1
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 1
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 1
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 1
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{B}
Vampire's Bite
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{B}
Vampire's Bite
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{B}
Deathmark
Sorcery
Destroy target green or white creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.