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Select Main Deck Cards

{4}{U}
Aberrant Mind Sorcerer
Creature - Human Elf Shaman
Psionic Spells -- When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.

1--9 | You may put that card on top of your library.

10--20 | Return that card to your hand.
3 / 4
{2}{U}
Acquisition Octopus
Artifact Creature - Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{2}{U}
Acquisition Octopus
Artifact Creature - Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{3}{U}
Aquus Steed
Creature - Beast
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
1 / 3
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{U}
Artificer's Assistant
Creature - Bird
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
1 / 1
{U}
Artificer's Assistant
Creature - Bird
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
1 / 1
{4}{U}
Ashiok's Skulker
Creature - Nightmare
{3}{U}: Ashiok's Skulker can't be blocked this turn.
3 / 5
{3}{U}
Aspiring Aeronaut
Creature - Human Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1 / 2
{3}{U}
Aspiring Aeronaut
Creature - Human Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1 / 2
{1}{U}
Avalanche Caller
Snow Creature - Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
1 / 3
{3}{U}{U}
Aven Surveyor
Creature - Bird Scout
Flying

When Aven Surveyor enters the battlefield, choose one --

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.
2 / 2
{1}{U}
Baithook Angler
Creature - Human Peasant
Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Hook-Haunt Drifter
Creature - Spirit

Flying

If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
2 / 1
{5}{U}
Bastion Inventor
Creature - Vedalken Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4 / 4
{2}{U}
Benthic Infiltrator
Creature - Eldrazi Drone
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Benthic Infiltrator can't be blocked.
1 / 4
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 / 6
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 / 6
{1}{U}
Burrog Befuddler
Creature - Frog Wizard
Flash

When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
2 / 1
{1}{U}
Burrog Befuddler
Creature - Frog Wizard
Flash

When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
2 / 1
{2}{U}
Chrome Prowler
Artifact Creature - Phyrexian Cat
Flash

When Chrome Prowler enters the battlefield, tap target creature an opponent controls.
3 / 2
{2}{U}
Clever Conjurer
Creature - Gnome Wizard
Mage Hand -- {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
2 / 3
{3}{U}
Cloud Manta
Creature - Fish
Flying
3 / 2
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{1}{U}
Coast Watcher
Creature - Bird Soldier
Flying, protection from green
1 / 1
{U}
Cobbled Lancer
Creature - Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard.

{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
3 / 3
{U}
Cobbled Lancer
Creature - Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard.

{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
3 / 3
{5}{U}
Cold-Water Snapper
Creature - Turtle
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4 / 5
{2}{U}
Component Collector
Creature - Homunculus
If it's neither day nor night, it becomes day as Component Collector enters the battlefield.

Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
1 / 4
{2}{U}
Coral Commando
Creature - Merfolk Warrior
3 / 2
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{2}{U}{U}
Cruel Witness
Creature - Bird Horror
Flying

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
3 / 3
{2}{U}{U}
Curator of Mysteries
Creature - Sphinx
Flying

Whenever you cycle or discard another card, scry 1.

Cycling {U} ({U}, Discard this card: Draw a card.)
4 / 4
{4}{U}
Cyclone Sire
Creature - Elemental
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
3 / 4
{4}{U}{U}
Deep-Sea Terror
Creature - Serpent
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
6 / 6
{1}{U}
Deepwater Hypnotist
Creature - Merfolk Wizard
Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
2 / 1
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
{5}{U}
Dirgur Nemesis
Creature - Serpent
Defender

Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
6 / 5
{4}{U}
Dispersal Technician
Creature - Vedalken Artificer
When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.
3 / 2
{3}{U}{U}
Djinn of Wishes
Creature - Djinn
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.

{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4 / 4
{3}{U}
Djinni Windseer
Creature - Djinn
Flying

When Djinni Windseer enters the battlefield, roll a d20.

1--9 | Scry 1.

10--19 | Scry 2.

20 | Scry 3.
3 / 3
{3}{U}
Djinni Windseer
Creature - Djinn
Flying

When Djinni Windseer enters the battlefield, roll a d20.

1--9 | Scry 1.

10--19 | Scry 2.

20 | Scry 3.
3 / 3
{U}
Drifter il-Dal
Creature - Human Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
2 / 1
{2}{U}
Eccentric Apprentice
Creature - Tiefling Wizard
Flying

When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2 / 2
{3}{U}
Echo Inspector
Creature - Bird Rogue
Flying

When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
2 / 3
{3}{U}
Echo Inspector
Creature - Bird Rogue
Flying

When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
2 / 3
{U}
Eidolon of Philosophy
Enchantment Creature - Spirit
{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.
1 / 2
{2}{U}
Elite Instructor
Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
2 / 2
{2}{U}
Elite Instructor
Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
2 / 2
{1}{U}
Erratic Visionary
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
1 / 3
{1}{U}
Erratic Visionary
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
1 / 3
{1}{U}
Esior, Wardwing Familiar
Legendary Creature - Bird
Flying

Spells your opponents cast that target one or more commanders you control cost {3} more to cast.

Partner (You can have two commanders if both have partner.)
1 / 3
{3}{U}
Expedition Diviner
Creature - Merfolk Wizard
Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
3 / 2
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 / 2
{2}{U}
Falcon Abomination
Creature - Zombie Bird
Flying

When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
2 / 2
{2}{U}
Feywild Trickster
Creature - Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
2 / 2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{1}{U}
Foul Watcher
Creature - Nightmare Bird
Flying

When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium -- Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
1 / 2
{1}{U}
Frilled Oculus
Creature - Homunculus
{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
1 / 3
{4}{U}{U}
Frilled Sea Serpent
Creature - Serpent
{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
4 / 6
{3}{U}
Galedrifter
Creature - Hippogriff
Flying

Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 2
--
Waildrifter
Creature - Hippogriff Spirit

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.
3 / 2
{3}{U}
Galedrifter
Creature - Hippogriff
Flying

Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 2
--
Waildrifter
Creature - Hippogriff Spirit

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.
3 / 2
{3}{U}
Galedrifter
Creature - Hippogriff
Flying

Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 2
--
Waildrifter
Creature - Hippogriff Spirit

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.
3 / 2
{2}{U}
Galvanic Alchemist
Creature - Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
1 / 4
{2}{U}
Ghost-Lit Drifter
Creature - Spirit
Flying

{2}{U}: Another target creature gains flying until end of turn.

Channel -- {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.
2 / 2
{U}
Glistener Seer
Creature - Phyrexian Advisor
Glistener Seer enters the battlefield with three oil counters on it.

{T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
0 / 3
{U}
Grixis Illusionist
Creature - Human Wizard
{T}: Target land you control becomes the basic land type of your choice until end of turn.
1 / 1
{3}{U}{U}
Guardian of Tazeem
Creature - Sphinx
Flying

Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4 / 5
{2}{U}
Guardians of Oboro
Creature - Moonfolk Samurai
Defender

Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
3 / 4
{1}{U}
Guild Thief
Creature - Orc Rogue
Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.

Cunning Action -- {3}{U}: Guild Thief can't be blocked this turn.
1 / 1
{3}{U}
Gulf Squid
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls.
2 / 2
{3}{U}
Homarid Explorer
Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
3 / 3
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{4}{U}
Humongulus
Creature - Homunculus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2 / 5
{U}
Hypnotic Grifter
Creature - Human Rogue
{3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
1 / 2
{U}{U}{ // }{2}{U}
Hypnotic Sprite // Mesmeric Glare
Creature - Faerie // Instant - Adventure
Flying



Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{2}{U}
Icewrought Sentry
Creature - Elemental Soldier
Vigilance

Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.

Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
2 / 3
{1}{U}
Ichor Synthesizer
Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.

As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
1 / 3
{1}{U}
Ichor Synthesizer
Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.

As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
1 / 3
{3}{U}
Incubator Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 3
{3}{U}
Keymaster Rogue
Creature - Human Rogue
Keymaster Rogue can't be blocked.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
3 / 2
{3}{U}{U}
Killer Whale
Creature - Whale
{U}: Killer Whale gains flying until end of turn.
3 / 5
{5}{U}
Kiora's Dambreaker
Creature - Leviathan
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
5 / 6
{U}
Lantern Bearer
Creature - Spirit
Flying

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Lanterns' Lift
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
1 / 1
{3}{U}
Living Lore
Creature - Avatar
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.

Living Lore's power and toughness are each equal to the exiled card's mana value.

Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
* / *
{1}{U}
Locked in the Cemetery
Enchantment - Aura
Enchant creature

When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Lumengrid Drake
Creature - Drake
Flying

Metalcraft -- When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
2 / 2
{3}{U}
Marchesa's Emissary
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
2 / 2
{1}{U}
Maritime Guard
Creature - Merfolk Soldier
1 / 3
{4}{U}
Meldweb Strider
Artifact - Vehicle
Vigilance

Meldweb Strider enters the battlefield with an oil counter on it.

Remove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{1}{U}
Merfolk Mesmerist
Creature - Merfolk Wizard
{U}, {T}: Target player mills two cards.
1 / 2
{U}{ // }{U}
Merfolk Secretkeeper // Venture Deeper
Creature - Merfolk Wizard // Sorcery - Adventure




Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
0 / 4
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 / 1
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 / 1
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 / 1
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{3}{U}{U}
Messenger Drake
Creature - Drake
Flying

When Messenger Drake dies, draw a card.
3 / 3
{3}{U}{U}
Messenger Drake
Creature - Drake
Flying

When Messenger Drake dies, draw a card.
3 / 3
{3}{U}{U}
Messenger Drake
Creature - Drake
Flying

When Messenger Drake dies, draw a card.
3 / 3
{3}{U}{U}
Messenger Drake
Creature - Drake
Flying

When Messenger Drake dies, draw a card.
3 / 3
{1}{U}
Metropolis Sprite
Creature - Faerie Rogue
Flying

{U}: Metropolis Sprite gets +1/-1 until end of turn.
1 / 2
{4}{U}
Mindeye Drake
Creature - Drake
Flying

When Mindeye Drake dies, target player mills five cards.
2 / 5
{1}{U}
Moat Piranhas
Creature - Fish
Defender (This creature can't attack.)
3 / 3
{1}{U}
Moat Piranhas
Creature - Fish
Defender (This creature can't attack.)
3 / 3
{1}{U}
Mobilizer Mech
Artifact - Vehicle
Flying

Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{U}
Mobilizer Mech
Artifact - Vehicle
Flying

Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{U}
Moon-Circuit Hacker
Enchantment Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
2 / 1
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{3}{U}
Murk Strider
Creature - Eldrazi Processor
Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
3 / 2
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 / 3
{2}{U}
Nebelgast Intruder
Creature - Spirit
Flash

Flying

When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
2 / 1
{3}{U}
Nephalia Seakite
Creature - Bird
Flash (You may cast this spell any time you could cast an instant.)

Flying
2 / 3
{3}{U}
Nephalia Seakite
Creature - Bird
Flash (You may cast this spell any time you could cast an instant.)

Flying
2 / 3
{U}
Network Disruptor
Artifact Creature - Moonfolk Rogue
Flying

When Network Disruptor enters the battlefield, tap target permanent.
1 / 1
{3}{U}
Nivix Barrier
Creature - Illusion Wall
Flash (You may cast this spell any time you could cast an instant.)

Defender (This creature can't attack.)

When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
0 / 4
{2}{U}{U}
Nyxborn Seaguard
Enchantment Creature - Merfolk Soldier
2 / 5
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{4}{U}{ // }{1}{U}
Obyra's Attendants // Desperate Parry
Creature - Faerie Wizard // Instant - Adventure
Flying



Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 / 4
{3}{U}
Ojutai Interceptor
Creature - Bird Soldier
Flying

Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 1
{4}{U}
Oracle of Dust
Creature - Eldrazi Processor
Devoid (This card has no color.)

{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
3 / 5
{3}{U}
Organ Hoarder
Creature - Zombie
When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
3 / 2
{1}{U}
Parcel Myr
Artifact Creature - Clue Myr
{2}, Sacrifice Parcel Myr: Draw a card.
2 / 1
{2}{U}{U}
Phantasmal Dreadmaw
Creature - Dinosaur Illusion
Trample

When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
6 / 6
{2}{U}{U}
Phantasmal Dreadmaw
Creature - Dinosaur Illusion
Trample

When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
6 / 6
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 / 2
{1}{U}
Pixie Guide
Creature - Faerie
Flying

Grant an Advantage -- If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
1 / 3
{3}{U}{U}
Prognostic Sphinx
Creature - Sphinx
Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3.
3 / 5
{U}
Prophet of Distortion
Creature - Eldrazi Drone
Devoid (This card has no color.)

{3}{C}: Draw a card. ({C} represents colorless mana.)
1 / 2
{2}{U}
Psionic Snoop
Creature - Human Rogue
Flash

When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
0 / 3
{2}{U}
Psionic Snoop
Creature - Human Rogue
Flash

When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
0 / 3
{2}{U}{ // }{1}{U}
Queen of Ice // Rage of Winter
Creature - Human Noble Wizard // Sorcery - Adventure
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.



Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{2}{U}{ // }{1}{U}
Queen of Ice // Rage of Winter
Creature - Human Noble Wizard // Sorcery - Adventure
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.



Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{4}{U}
Replication Specialist
Creature - Moonfolk Artificer
Flying

Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
3 / 4
{1}{U}
Riddlesmith
Creature - Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
2 / 1
{3}{U}{U}
Rimeshield Frost Giant
Creature - Giant Warrior
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
4 / 5
{3}{U}{U}
Rimeshield Frost Giant
Creature - Giant Warrior
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
4 / 5
{1}{U}
Riptide Turtle
Creature - Turtle
Flash

Defender
0 / 5
{1}{U}
Riptide Turtle
Creature - Turtle
Flash

Defender
0 / 5
{1}{U}
Riptide Turtle
Creature - Turtle
Flash

Defender
0 / 5
{1}{U}
Riptide Turtle
Creature - Turtle
Flash

Defender
0 / 5
{1}{U}
Riptide Turtle
Creature - Turtle
Flash

Defender
0 / 5
{1}{U}
Riptide Turtle
Creature - Turtle
Flash

Defender
0 / 5
{5}{U}
River Serpent
Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
{3}{U}
Runewing
Creature - Bird
Flying

When Runewing dies, draw a card.
2 / 2
{3}{U}
Runewing
Creature - Bird
Flying

When Runewing dies, draw a card.
2 / 2
{U}
Rush of Ice
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 / 3
{4}{U}
Saiba Trespassers
Artifact Creature - Moonfolk Rogue
Channel -- {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
3 / 5
{2}{U}
Sarcomite Myr
Artifact Creature - Phyrexian Myr
{2}: Sarcomite Myr gains flying until end of turn.

{2}, Sacrifice Sarcomite Myr: Draw a card.
2 / 1
{3}{U}
Scaldkin
Creature - Elemental
Flying

{2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target.
2 / 2
{3}{U}
Scholar of Stars
Creature - Human Artificer
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
3 / 2
{2}{U}
Scrapskin Drake
Creature - Zombie Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.
2 / 3
{2}{U}
Scroll Thief
Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
1 / 3
{2}{U}
Sea Drake
Creature - Drake
Flying

When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
4 / 3
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}

When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 / 1
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 / 3
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 / 3
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 / 3
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 / 3
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 / 3
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 / 3
{2}{U}
Seafloor Stalker
Creature - Merfolk Rogue
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 3
{U}
Secret Door
Artifact Creature - Wall
Defender

{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
0 / 4
{1}{U}
Seeker of Insight
Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
1 / 3
{5}{U}
Sewer Crocodile
Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
4 / 6
{2}{U}
Shoreline Raider
Creature - Merfolk
Protection from Kavu
2 / 2
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 3
{U}
Silver Raven
Artifact Creature - Bird
Flying

When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{3}{U}
Skitter Eel
Creature - Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
3 / 3
{4}{U}
Specimen Collector
Creature - Vedalken Wizard
When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.

When Specimen Collector dies, create a token that's a copy of target token you control.
2 / 1
{2}{U}
Spellkeeper Weird
Creature - Weird
{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
1 / 4
{3}{U}{U}
Sphinx's Disciple
Creature - Human Wizard
Flying

Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card.
2 / 2
{2}{U}
Stealer of Secrets
Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
2 / 2
{1}{U}
Steelclad Spirit
Creature - Spirit
Defender

Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
3 / 3
{5}{U}
Steelfin Whale
Creature - Whale
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.
3 / 4
{1}{U}{U}
Stitched Drake
Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying
3 / 4
{1}{U}
Stormkeld Prowler
Creature - Human Rogue
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
2 / 1
{1}{U}
Stormkeld Prowler
Creature - Human Rogue
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
2 / 1
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
8 / 8
{3}{U}
Stormwatch Eagle
Creature - Bird
Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
2 / 1
{1}{U}
Tah-Crop Skirmisher
Creature - Naga Warrior
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
2 / 1
{2}{U}
Tenacious Tomeseeker
Creature - Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
3 / 2
{2}{U}
Tenacious Tomeseeker
Creature - Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
3 / 2
{2}{U}
Tenacious Tomeseeker
Creature - Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
3 / 2
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 / 3
{U}
Tide Shaper
Creature - Merfolk Wizard
Kicker {1} (You may pay an additional {1} as you cast this spell.)

When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.

Tide Shaper gets +1/+1 as long as an opponent controls an Island.
1 / 1
{2}{U}
Tolarian Scholar
Creature - Human Wizard
2 / 3
{2}{U}
Tolarian Scholar
Creature - Human Wizard
2 / 3
{3}{U}
Tome Anima
Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
3 / 3
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{2}{U}
Tower Drake
Creature - Drake
Flying

{W}: Tower Drake gets +0/+1 until end of turn.
2 / 1
{1}{U}
Towering-Wave Mystic
Creature - Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
2 / 1
{1}{U}
Towering-Wave Mystic
Creature - Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
2 / 1
{1}{U}
Towering-Wave Mystic
Creature - Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
2 / 1
{2}{U}
Trained Condor
Creature - Bird
Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 / 1
{2}{U}
Trained Condor
Creature - Bird
Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 / 1
{3}{U}
Triton Waverider
Creature - Merfolk Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
3 / 3
{3}{U}
Triton Waverider
Creature - Merfolk Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
3 / 3
{3}{U}
Triton Waverider
Creature - Merfolk Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
3 / 3
{3}{U}
Triton Waverider
Creature - Merfolk Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
3 / 3
{5}{U}{U}
Tromokratis
Legendary Creature - Kraken
Tromokratis has hexproof unless it's attacking or blocking.

Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
8 / 8
{3}{U}
Vantress Paladin
Creature - Human Knight
Flying

Adamant -- If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.
2 / 2
{1}{U}
Vaporkin
Creature - Elemental
Flying

Vaporkin can block only creatures with flying.
2 / 1
{U}
Vedalken Certarch
Creature - Vedalken Wizard
Metalcraft -- {T}: Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
1 / 1
{3}{U}
Vedalken Infuser
Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
1 / 4
{2}{U}
Vexing Gull
Creature - Bird
Flash

Flying
2 / 2
{2}{U}
Vigean Graftmage
Creature - Vedalken Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}{U}: Untap target creature with a +1/+1 counter on it.
0 / 0
{4}{U}
Voidwielder
Creature - Human Wizard
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
1 / 4
{U}
Wall of Runes
Creature - Wall
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 4
{2}{U}
Wanderlight Spirit
Creature - Spirit
Flying

Wanderlight Spirit can block only creatures with flying.
2 / 3
{2}{U}
Watercourser
Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
2 / 3
{3}{U}
Whispering Wizard
Creature - Human Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
3 / 2
{3}{U}
Whispering Wizard
Creature - Human Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
3 / 2
{2}{U}{U}
Wilderness Hypnotist
Creature - Merfolk Wizard
{T}: Target red or green creature gets -2/-0 until end of turn.
1 / 3
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{1}{U}
Wishful Merfolk
Creature - Merfolk
Defender

{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
3 / 2
{4}{U}
Witness of Tomorrows
Enchantment Creature - Sphinx
Flying

{3}{U}: Scry 1.
3 / 4
{U}
Zulaport Duelist
Creature - Human Rogue
Flash

When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
1 / 1