Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
{1}{G/U}{G/U}
Cold-Eyed Selkie
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1 /
1
{1}{G/U}{G/U}
Cold-Eyed Selkie
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1 /
1
{1}{B/G}
Cram Session
Sorcery
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{R/W}{R/W}{R/W}{R/W}
Fireborn Knight
Creature - Human Knight
Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
2 /
3
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 /
1
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 /
1
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 /
1
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 /
1
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 /
4
{3}{B/G}{B/G}
Golgari Longlegs
Creature - Insect
5 /
4
{3}{B/G}{B/G}
Golgari Longlegs
Creature - Insect
5 /
4
{3}{B/G}{B/G}
Golgari Longlegs
Creature - Insect
5 /
4
{1}{U}{U/R}{R}
Maelstrom Muse
Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.