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{1}{W}{W}{ // }{1}{W}
Ardenvale Tactician // Dizzying Swoop
Creature - Human Knight // Instant - Adventure
Flying



Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{W}{W}{ // }{1}{W}
Ardenvale Tactician // Dizzying Swoop
Creature - Human Knight // Instant - Adventure
Flying



Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 1
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 1
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 1
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 1
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Echoing Decay
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
{1}{W}{W}
Guardians' Pledge
Instant
White creatures you control get +2/+2 until end of turn.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{3}{W}{W}
Knight of Old Benalia
Creature - Human Knight
Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}{W}
Knight of Old Benalia
Creature - Human Knight
Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}{W}
Knight of Old Benalia
Creature - Human Knight
Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}{W}
Knight of Old Benalia
Creature - Human Knight
Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}
Knight of Sursi
Creature - Human Knight
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
{3}{W}
Knight of Sursi
Creature - Human Knight
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
{3}{W}
Knight of Sursi
Creature - Human Knight
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
{3}{W}
Knight of Sursi
Creature - Human Knight
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
{2}{W}
Knight of the Pilgrim's Road
Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3 / 2
{1}{B}
Moment of Craving
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
{1}{B}
Moment of Craving
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{B}
Paralyze
Enchantment - Aura
Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
{B}
Paralyze
Enchantment - Aura
Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink



You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 / 1
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink



You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 / 1
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink



You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 / 1
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink



You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 / 1
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{2}{B}
Wander in Death
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1

{3}{W}
Ardenvale Paladin
Creature - Human Knight
Adamant -- If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
2 / 5
{1}{W}
Benalish Cavalry
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{W}
Charge
Instant
Creatures you control get +1/+1 until end of turn.
{1}{W}
Daring Skyjek
Creature - Human Knight
Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
3 / 1
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{3}{W}
Ledev Guardian
Creature - Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
2 / 4
{W}
Lionheart Maverick
Creature - Human Knight
Vigilance

{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
1 / 1
{1}{B}
Moment of Craving
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{B/R}
Riot Spikes
Enchantment - Aura
({B/R} can be paid with either {B} or {R}.)

Enchant creature

Enchanted creature gets +2/-1.
{1}{W}
Spare from Evil
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)