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Select Main Deck Cards

{1}{U}
Aether Figment
Creature - Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1 / 1
{2}{U}{U}
Aetherplasm
Creature - Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1 / 1
{3}{U}
Aura Thief
Creature - Illusion
Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
2 / 2
{3}{U}
Chameleon Spirit
Creature - Illusion Spirit
As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
* / *
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{4}{U}{U}
Draining Whelk
Creature - Illusion
Flash

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
1 / 1
{2}{U}
Dream Strix
Creature - Bird Illusion
Flying

When Dream Strix becomes the target of a spell, sacrifice it.

When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
3 / 2
{1}{U}
Gossamer Phantasm
Creature - Illusion
Flying

When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
2 / 1
{1}{U}
Haunting Figment
Creature - Illusion
Vigilance

Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
2 / 1
{1}{U}{U}
Illusionary Servant
Creature - Illusion
Flying

When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
3 / 4
{4}{U}
Illusionary Wall
Creature - Illusion Wall
Defender, flying, first strike

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7 / 4
{2}{U}
Illusory Angel
Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn.

Flying
4 / 4
{1}{U}
Imaginary Pet
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
4 / 4
{4}{U}{U}
Jace's Mindseeker
Creature - Fish Illusion
Flying

When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
4 / 4
{U}
Jace's Phantasm
Creature - Illusion
Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 / 1
{2}{U}{U}
Jace's Projection
Creature - Wizard Illusion
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

{3}{U}: Put a loyalty counter on target Jace planeswalker.
2 / 2
{1}{U}
Krovikan Mist
Creature - Illusion
Flying

Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
* / *
{1}{U}
Labyrinth Guardian
Creature - Illusion Warrior
When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
2 / 3
{1}{U}{U}
Minn, Wily Illusionist
Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1 / 3
{2}{U}
Mistform Warchief
Creature - Illusion
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.

{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
1 / 3
{5}{U}{U}
Palinchron
Creature - Illusion
Flying

When Palinchron enters the battlefield, untap up to seven lands.

{2}{U}{U}: Return Palinchron to its owner's hand.
4 / 5
{1}{U}{U}
Phantasmal Abomination
Creature - Illusion
Defender

When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
5 / 5
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 / 2
{2}{U}{U}
Phantasmal Dragon
Creature - Dragon Illusion
Flying

When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
5 / 5
{2}{U}{U}
Phantasmal Dreadmaw
Creature - Dinosaur Illusion
Trample

When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
6 / 6
{3}{U}
Phantasmal Forces
Creature - Illusion
Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
4 / 1
{1}{U}
Phantasmal Image
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0 / 0
{3}{U}
Phantom Beast
Creature - Illusion Beast
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
4 / 5
{3}{U}
Phantom Steed
Creature - Horse Illusion
Flash

When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4 / 3
{3}{U}{U}
Riftwing Cloudskate
Creature - Illusion
Flying

When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.

Suspend 3--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
{3}{U}
Spark Double
Creature - Illusion
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 / 0
{4}{U}{U}
Titan of Littjara
Creature - Illusion
As Titan of Littjara enters the battlefield, choose a creature type.

Titan of Littjara is the chosen type in addition to its other types.

Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6 / 6