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{2}{B}
Acererak the Archlich
Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
5 / 5
{2}{U}
Bar the Gate
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
{2}{W}{B}
Barrowin of Clan Undurr
Legendary Creature - Dwarf Cleric
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
3 / 3
{3}{B}
Clattering Skeletons
Creature - Skeleton
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
4 / 3
{2}{W}
Cloister Gargoyle
Artifact Creature - Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0 / 4
{1}{W}
Delver's Torch
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Displacer Beast
Creature - Cat Beast
When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacement -- {3}{U}: Return Displacer Beast to its owner's hand.
3 / 2
{1}{U}
Dungeon Delver
Legendary Enchantment - Background
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
{3}
Dungeon Map
Artifact
{T}: Add {C}.

{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
{2}{U}
Eccentric Apprentice
Creature - Tiefling Wizard
Flying

When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2 / 2
{4}{U}{U}
Eligeth, Crossroads Augur
Legendary Creature - Sphinx
Flying

If you would scry a number of cards, draw that many cards instead.

Partner (You can have two commanders if both have partner.)
5 / 6
{1}{B}
Fates' Reversal
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
{2}{U}
Feywild Visitor
Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
{1}
Fifty Feet of Rope
Artifact
Climb Over -- {T}: Target Wall can't block this turn.

Tie Up -- {3}, {T}: Target creature doesn't untap during its controller's next untap step.

Rappel Down -- {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
{U}
Fly
Enchantment - Aura
Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
{W}
Immovable Rod
Artifact
You may choose not to untap Immovable Rod during your untap step.

Whenever Immovable Rod becomes untapped, venture into the dungeon.

{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
{2}{W}{U}
Midnight Pathlighter
Creature - Human Wizard
Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 3
{2}{W}
Nadaar, Selfless Paladin
Legendary Creature - Dragon Knight
Vigilance

Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.
3 / 3
{3}{W}{W}
Planar Ally
Creature - Angel
Flying

Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 3
{2}{B}
Precipitous Drop
Enchantment - Aura
Enchant creature

When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
{5}{W}
Radiant Solar
Creature - Angel
Flying, lifelink

Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.)

{W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
3 / 6
{W}
Ranger's Hawk
Creature - Bird
Flying

{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
1 / 1
{3}{W}{B}
Ravos, Soultender
Legendary Creature - Human Cleric
Flying

Other creatures you control get +1/+1.

At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.

Partner (You can have two commanders if both have partner.)
2 / 2
{U}
Secret Door
Artifact Creature - Wall
Defender

{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
0 / 4
{W}{U}{B}
Sefris of the Hidden Ways
Legendary Creature - Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead -- Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2 / 3
{3}{U}
Shortcut Seeker
Creature - Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 5
{2}{W}
Thorough Investigation
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
{W}{B}
Triumphant Adventurer
Creature - Human Knight
Deathtouch

As long as it's your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
1 / 1
{3}{W}
Veteran Dungeoneer
Creature - Human Warrior
When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 4
{2}{B}
Yuan-Ti Fang-Blade
Creature - Snake Rogue
Deathtouch

Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 2
{1}{U}
Yuan-Ti Malison
Creature - Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 1
{3}{B}{B}
Zombie Ogre
Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 5

--
Dungeon Descent
Land
Dungeon Descent enters the battlefield tapped.

{T}: Add {C}.

{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)