Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

Select Tokens

{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 / 5
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{6}{G}{G}
Avatar of Might
Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 / 8
{3}{G}{G}
Awakening of Vitu-Ghazi
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
{1}{G}
Bite Down
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
{1}{G}
Cankerbloom
Creature - Phyrexian Fungus
{1}, Sacrifice Cankerbloom: Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
{2}{G}
Case of the Trampled Garden
Enchantment - Case
When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

To solve -- Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)

Solved -- Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
{4}{G}
Challenger Troll
Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
6 / 5
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{1}{G}
Dance of the Tumbleweeds
Sorcery
Spree (Choose one or more additional costs.)

+ {1} -- Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.

+ {3} -- Create an X/X green Elemental creature token, where X is the number of lands you control.
{2}{G}{G}
Deadbridge Goliath
Creature - Insect
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
5 / 5
{5}{G}
Death's Presence
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
{10}
Decimator of the Provinces
Creature - Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste
7 / 7
{2}{G}{G}
Elemental Resonance
Enchantment - Aura
Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Create a 6/6 green Wurm creature token for each land you control.
L: 3
{10}{G}{G}
Ghalta, Primal Hunger
Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample
12 / 12
{2}{G}
Gift of the Gargantuan
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{3}{G}{G}{G}
Kogla, the Titan Ape
Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
{1}{G}
Life's Legacy
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}{G}{G}
Llanowar Tribe
Creature - Elf Druid
{T}: Add {G}{G}{G}.
3 / 3
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}{G}{G}
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{G}{G}{G}
Predator Ooze
Creature - Ooze
Indestructible

Whenever Predator Ooze attacks, put a +1/+1 counter on it.

Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
1 / 1
{3}{G}
Primeval Herald
Creature - Elf Scout
Trample

Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 1
{10}{G}
Primeval Protector
Creature - Avatar
This spell costs {1} less to cast for each creature your opponents control.

When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
10 / 10
{1}{G}{G}
Prowling Serpopard
Creature - Cat Snake
This spell can't be countered.

Creature spells you control can't be countered.
4 / 3
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{5}
Redemptor Dreadnought
Artifact Creature - Astartes Dreadnought
Fallen Warrior -- As an additional cost to cast this spell, you may exile a creature card from your graveyard.

Trample

Plasma Incinerator -- Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
4 / 4
{3}
Relic Golem
Artifact Creature - Golem
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.

{2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
6 / 6
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Revive the Shire
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{G}{G}
Road of Return
Sorcery
Choose one --

• Return target permanent card from your graveyard to your hand.

• Put your commander into your hand from the command zone.

Entwine {2} (Choose both if you pay the entwine cost.)
{2}{G}
Roar of Challenge
Sorcery
All creatures able to block target creature this turn do so.

Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{G}
Runadi, Behemoth Caller
Legendary Creature - Cat Shaman
Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4.

Creatures you control with three or more +1/+1 counters on them have haste.

{T}: Add {G}.
1 / 3
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}{G}
Selvala, Heart of the Wilds
Legendary Creature - Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2 / 3
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}{G}{G}
Tangleweave Armor
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.

Equip {4}
{1}{G}{G}
Thrashing Brontodon
Creature - Dinosaur
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
3 / 4
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
{4}{G}{G}
Titania's Command
Sorcery
Choose two --

• Exile target player's graveyard. You gain 1 life for each card exiled this way.

• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

• Create two 2/2 green Bear creature tokens.

• Put two +1/+1 counters on each creature you control.
{1}{G}
Titanic Brawl
Instant
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{7}{G}{G}
Titanoth Rex
Creature - Dinosaur Beast
Trample

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

When you cycle Titanoth Rex, put a trample counter on target creature you control.
11 / 11
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.
4 / 4
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{G}
Triumph of Ferocity
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
{1}{G}{G}{G}{G}
Unnatural Growth
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{1}{G}
Up the Beanstalk
Enchantment
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
{2}{G}
Wayward Swordtooth
Creature - Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.
5 / 5
{2}{G}{G}
Wolfbriar Elemental
Creature - Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
4 / 4
{3}{G}{G}
Wolfir Silverheart
Creature - Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4 / 4

{3}{G}{G}
Arashi, the Sky Asunder
Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5 / 5
{9}
Artisan of Kozilek
Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10 / 9
{4}{G}{ // }{1}{G}
Beanstalk Wurm // Plant Beans
Creature - Plant Wurm // Sorcery - Adventure
Reach



You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
5 / 4
{1}{G}
Bristlepack Sentry
Creature - Plant Wolf
Defender

As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
3 / 3
{1}{G}
Cosmic Hunger
Instant
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender

{T}: Creatures you control gain haste until end of turn.
0 / 4
{2}{G}
Curse of the Werefox
Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
{1}{G}
Devouring Tendrils
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
{2}{G}
Dodgy Jalopy
Artifact - Vehicle
Trample

Dodgy Jalopy's power is equal to the highest mana value among creatures you control.

Crew 3

Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
* / 5
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}{G}
Feral Encounter
Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
{5}{G}
Generous Ent
Creature - Treefolk
Reach

When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
5 / 7
{4}{G}{G}
Gnarlroot Pallbearer
Creature - Treefolk Druid
Trample

When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
5 / 5
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.
5 / 3
{5}{G}{G}
Kalonian Behemoth
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)
9 / 9
{G}{G}{G}
Leatherback Baloth
Creature - Beast
4 / 5
{4}{G}
Malamet Veteran
Creature - Cat Warrior
Trample

Descend 4 -- Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
5 / 4
{2}
Myr Superion
Artifact Creature - Myr
Spend only mana produced by creatures to cast this spell.
5 / 6
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Over the Edge
Sorcery
Choose one --

• Destroy target artifact or enchantment.

• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{2}{G}
Return from the Wilds
Sorcery
Choose two --

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

• Create a 1/1 white Human creature token.

• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{5}
Rootwire Amalgam
Artifact Creature - Golem
Prototype {1}{G} -- 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

{3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.
5 / 5
{2}{G}
Stew the Coneys
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{3}{G}
Tanuki Transplanter
Artifact Creature - Equipment Dog
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.

Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 4
{2}{G}{G}
Ulvenwald Oddity
Creature - Beast
Trample, haste

{5}{G}{G}: Transform Ulvenwald Oddity.
4 / 4
--
Ulvenwald Behemoth
Creature - Beast Horror

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.
4 / 4
{8}{G}{G}{G}
Worldspine Wurm
Creature - Wurm
Trample

When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15 / 15

--
Bear
Token Creature - Bear
Green
2 / 2
--
Beast
Token Creature - Beast
Green
3 / 3
--
Clue
Token Artifact - Clue
Colorless

{2}, Sacrifice this artifact: Draw a card.
--
Elemental
Token Creature - Elemental
Green
* / *
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Golem
Token Artifact Creature - Golem
Colorless
* / *
--
Human
Token Creature - Human
White
1 / 1
--
Monster
Token Enchantment - Aura Role
Colorless

Enchant creature

Enchanted creature gets +1/+1 and has trample.
--
Sorcerer
Token Enchantment - Aura Role
Colorless


Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1."
--
Phyrexian Germ
Token Creature - Phyrexian Germ
Black
0 / 0
--
Wolf
Token Creature - Wolf
Green
2 / 2
--
Wurm
Token Creature - Wurm
Green

Trample
5 / 5
--
Wurm
Token Creature - Wurm
Green
6 / 6