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Select Main Deck Cards

{5}
Adarkar Sentinel
Artifact Creature - Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
3 / 3
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{2}
Amulet of Kroog
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{2}{U}
Azimaet Drake
Creature - Drake
Flying

{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
1 / 3
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{U}
Backfire
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{3}{U}
Blockade Runner
Creature - Merfolk
{U}: Blockade Runner can't be blocked this turn.
2 / 2
{3}{U}
Blockade Runner
Creature - Merfolk
{U}: Blockade Runner can't be blocked this turn.
2 / 2
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 / 2
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 / 2
{3}{U}
Breezekeeper
Creature - Djinn
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4 / 4
{3}{U}
Breezekeeper
Creature - Djinn
Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4 / 4
{4}{U}
Cerulean Wyvern
Creature - Drake
Flying, protection from green
3 / 3
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{3}
Chariot of the Sun
Artifact
{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 / 2
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 / 2
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 / 2
{4}
Clockwork Steed
Artifact Creature - Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
0 / 3
{U}
Cloud Sprite
Creature - Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.
1 / 1
{U}
Cloud Sprite
Creature - Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{5}
Coal Golem
Artifact Creature - Golem
{3}, Sacrifice Coal Golem: Add {R}{R}{R}.
3 / 3
{3}
Coiled Tinviper
Artifact Creature - Snake
First strike
2 / 1
{3}
Coiled Tinviper
Artifact Creature - Snake
First strike
2 / 1
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{2}
Copper Gnomes
Artifact Creature - Gnome
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
1 / 1
{1}{U}
Coral Fighters
Creature - Merfolk Soldier
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1 / 1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}
Creature Bond
Enchantment - Aura
Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
{4}
Crenellated Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

{T}: Target creature gets +0/+4 until end of turn.
0 / 4
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 / 1
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 / 1
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{U}
Darting Merfolk
Creature - Merfolk
{U}: Return Darting Merfolk to its owner's hand.
1 / 1
{1}{U}
Darting Merfolk
Creature - Merfolk
{U}: Return Darting Merfolk to its owner's hand.
1 / 1
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{3}{U}
Dehydration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}{U}
Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
{7}
Diabolic Machine
Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
4 / 4
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{1}{U}{U}
Dominating Licid
Creature - Licid
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.

You control enchanted creature.
1 / 1
{2}{U}
Drake Hatchling
Creature - Drake
Flying

{U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
1 / 3
{U}
Envelop
Instant
Counter target sorcery spell.
{U}
Envelop
Instant
Counter target sorcery spell.
{U}
Envelop
Instant
Counter target sorcery spell.
{1}{U}
Escape Artist
Creature - Human Wizard
Escape Artist can't be blocked.

{U}, Discard a card: Return Escape Artist to its owner's hand.
1 / 1
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{4}
Flint Golem
Artifact Creature - Golem
Whenever Flint Golem becomes blocked, defending player mills three cards.
2 / 3
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
{2}{U}{U}
Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Ghost Town
Land
{T}: Add {C}.

{0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
--
Ghost Town
Land
{T}: Add {C}.

{0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
{1}{U}
Ghostly Wings
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{2}{W}
Glittering Lion
Creature - Cat
Prevent all damage that would be dealt to Glittering Lion.

{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2 / 2
{2}{W}
Glittering Lion
Creature - Cat
Prevent all damage that would be dealt to Glittering Lion.

{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2 / 2
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.

Draw a card.
{3}{U}{U}
Heightened Awareness
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.

At the beginning of your draw step, draw an additional card.
{4}
Hollow Warrior
Artifact Creature - Golem Warrior
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
4 / 4
{U}{U}
Homarid Spawning Bed
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
--
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.

{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{3}{U}
Iridescent Drake
Creature - Drake
Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 / 2
{3}{U}
Iridescent Drake
Creature - Drake
Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 / 2
{3}{U}
Iridescent Drake
Creature - Drake
Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{U}{U}
Keeper of the Mind
Creature - Human Wizard
{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
1 / 2
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{5}
Lead Golem
Artifact Creature - Golem
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
3 / 5
{U}
Leap
Instant
Target creature gains flying until end of turn.

Draw a card.
{U}
Leap
Instant
Target creature gains flying until end of turn.

Draw a card.
{U}{U}
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{7}
Lunar Avenger
Artifact Creature - Golem
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
2 / 2
{3}{W}{W}
Mageta the Lion
Legendary Creature - Human Spellshaper
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
3 / 3
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 / 1
{2}{U}
Merfolk Seer
Creature - Merfolk Wizard
When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.
2 / 2
{1}{U}
Merfolk Traders
Creature - Merfolk
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
1 / 2
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{1}{U}{U}
Metathran Elite
Creature - Metathran Soldier
Metathran Elite can't be blocked as long as it's enchanted.
2 / 3
{1}{U}{U}
Metathran Elite
Creature - Metathran Soldier
Metathran Elite can't be blocked as long as it's enchanted.
2 / 3
{1}{U}{U}
Metathran Elite
Creature - Metathran Soldier
Metathran Elite can't be blocked as long as it's enchanted.
2 / 3
{2}{W}
Mine Bearer
Creature - Human Soldier
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
1 / 1
{3}{U}
Mirror Wall
Creature - Wall
Defender (This creature can't attack.)

{W}: Mirror Wall can attack this turn as though it didn't have defender.
3 / 4
{3}{U}
Mirror Wall
Creature - Wall
Defender (This creature can't attack.)

{W}: Mirror Wall can attack this turn as though it didn't have defender.
3 / 4
{3}{U}
Mirror Wall
Creature - Wall
Defender (This creature can't attack.)

{W}: Mirror Wall can attack this turn as though it didn't have defender.
3 / 4
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}{U}
Mistfolk
Creature - Illusion
{U}: Counter target spell that targets Mistfolk.
1 / 2
{4}{U}{U}
Mistform Mutant
Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
3 / 4
{2}{U}
Mistform Wall
Creature - Illusion Wall
Mistform Wall has defender as long as it's a Wall.

{1}: Mistform Wall becomes the creature type of your choice until end of turn.
1 / 4
{U}
Opt
Instant
Scry 1.

Draw a card.
{4}
Patagia Golem
Artifact Creature - Golem
{3}: Patagia Golem gains flying until end of turn.
2 / 3
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{5}
Pewter Golem
Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
4 / 2
{1}{U}
Phantasmal Mount
Creature - Illusion Horse
Flying

{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1 / 1
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{1}{U}
Phantom Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{4}
Power Armor
Artifact
Domain -- {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{5}
Puffer Extract
Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
{4}
Rackling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
2 / 2
{4}
Rackling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
2 / 2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Rethink
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3
{2}{W}{W}
Rhystic Circle
Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
{2}{W}{W}
Rhystic Circle
Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Rhystic Shield
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
{1}{W}
Rhystic Shield
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
--
Rishadan Port
Land
{T}: Add {C}.

{1}, {T}: Tap target land.
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 / 5
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 / 5
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 / 5
--
Saprazzan Cove
Land
Saprazzan Cove enters the battlefield tapped.

{T}: Put a storage counter on Saprazzan Cove.

{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
{2}{U}
Saprazzan Raider
Creature - Merfolk
When Saprazzan Raider becomes blocked, return it to its owner's hand.
1 / 2
{3}
Scrapheap
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
{3}
Scrapheap
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
{3}{U}
Screeching Drake
Creature - Drake
Flying

When Screeching Drake enters the battlefield, draw a card, then discard a card.
2 / 2
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 / 3
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 / 3
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 / 3
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

{U}: Return Shimmering Wings to its owner's hand.
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

{U}: Return Shimmering Wings to its owner's hand.
{U}
Shrieking Drake
Creature - Drake
Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
1 / 1
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 / 3
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 / 3
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 / 3
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 / 3
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 / 5
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 / 5
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 / 5
{3}{U}{U}
Silver Wyvern
Creature - Drake
Flying

{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
4 / 3
{3}{U}{U}
Silver Wyvern
Creature - Drake
Flying

{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
4 / 3
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{3}{U}{U}
Spiketail Drake
Creature - Drake
Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
3 / 3
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{U}
Spindrift Drake
Creature - Drake
Flying

At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
2 / 1
{W}{ // }{2}{U}
Stand // Deliver
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.



Return target permanent to its owner's hand.
{W}{ // }{2}{U}
Stand // Deliver
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.



Return target permanent to its owner's hand.
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}
Straw Golem
Artifact Creature - Golem
When an opponent casts a creature spell, sacrifice Straw Golem.
2 / 3
{2}{U}
Stronghold Machinist
Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
1 / 1
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{1}{U}
Svyelunite Priest
Creature - Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
1 / 1
{1}{U}
Sway of Illusion
Instant
Any number of target creatures become the color of your choice until end of turn.

Draw a card.
{1}{W}
Sword Dancer
Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1 / 2
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{5}
Thran Golem
Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
3 / 3
{3}
Ticking Gnomes
Artifact Creature - Gnome
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice Ticking Gnomes: It deals 1 damage to any target.
3 / 3
{3}
Ticking Gnomes
Artifact Creature - Gnome
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice Ticking Gnomes: It deals 1 damage to any target.
3 / 3
{U}
Tidal Warrior
Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
1 / 1
{3}
Tigereye Cameo
Artifact
{T}: Add {G} or {W}.
--
Timberline Ridge
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.

{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
{2}{U}
Timid Drake
Creature - Drake
Flying

When another creature enters the battlefield, return Timid Drake to its owner's hand.
3 / 3
{2}{U}
Timid Drake
Creature - Drake
Flying

When another creature enters the battlefield, return Timid Drake to its owner's hand.
3 / 3
{2}{U}
Timid Drake
Creature - Drake
Flying

When another creature enters the battlefield, return Timid Drake to its owner's hand.
3 / 3
{2}{U}
Timid Drake
Creature - Drake
Flying

When another creature enters the battlefield, return Timid Drake to its owner's hand.
3 / 3
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}
Touchstone
Artifact
{T}: Tap target artifact you don't control.
{3}
Transmogrifying Licid
Artifact Creature - Licid
{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.

Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
2 / 2
{2}{W}{W}
Trap Runner
Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
2 / 3
{2}{W}{W}
Trap Runner
Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
2 / 3
{5}
Treva's Attendant
Artifact Creature - Golem
{1}, Sacrifice Treva's Attendant: Add {G}{W}{U}.
3 / 3
{4}
Triassic Egg
Artifact
{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
--
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.

{T}: Add {B} or {R}.
{2}{U}
Veiled Serpent
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{4}
Viseling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
2 / 2
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 / 1
{1}{U}
Vodalian Soldiers
Creature - Merfolk Soldier
1 / 2
{1}{U}
Vodalian Soldiers
Creature - Merfolk Soldier
1 / 2
{4}
Walking Wall
Artifact Creature - Wall
Defender

{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 / 6
{4}
Walking Wall
Artifact Creature - Wall
Defender

{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 / 6
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 / 5
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{2}{U}
Weatherseed Faeries
Creature - Faerie
Flying, protection from red
2 / 1
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{1}
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
{2}{U}
Wormfang Drake
Creature - Nightmare Drake
Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
{1}{U}
Zephyr Falcon
Creature - Bird
Flying, vigilance
1 / 1
{3}{B}
Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.