{1}: Adarkar Sentinel gets +0/+1 until end of turn.
3 /
3
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{2}
Amulet of Kroog
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 /
4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 /
4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 /
4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 /
4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 /
4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 /
4
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 /
4
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 /
1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 /
1
{U}
Backfire
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
{3}{U}
Blockade Runner
Creature - Merfolk
{U}: Blockade Runner can't be blocked this turn.
2 /
2
{3}{U}
Blockade Runner
Creature - Merfolk
{U}: Blockade Runner can't be blocked this turn.
2 /
2
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 /
2
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 /
2
{3}{U}
Breezekeeper
Creature - Djinn
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4 /
4
{3}{U}
Breezekeeper
Creature - Djinn
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4 /
4
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
1 /
1
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 /
2
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 /
2
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 /
2
{4}
Clockwork Steed
Artifact Creature - Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
0 /
3
{5}
Coal Golem
Artifact Creature - Golem
{3}, Sacrifice Coal Golem: Add {R}{R}{R}.
3 /
3
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature
You control enchanted creature.
{2}
Copper Gnomes
Artifact Creature - Gnome
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
1 /
1
{1}{U}
Coral Fighters
Creature - Merfolk Soldier
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1 /
1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 /
1
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 /
1
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 /
1
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{U}
Darting Merfolk
Creature - Merfolk
{U}: Return Darting Merfolk to its owner's hand.
1 /
1
{1}{U}
Darting Merfolk
Creature - Merfolk
{U}: Return Darting Merfolk to its owner's hand.
1 /
1
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 /
2
{3}{U}
Dehydration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}{U}
Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
{7}
Diabolic Machine
Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
4 /
4
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 /
2
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 /
2
{1}{U}{U}
Dominating Licid
Creature - Licid
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
1 /
1
{U}
Envelop
Instant
Counter target sorcery spell.
{U}
Envelop
Instant
Counter target sorcery spell.
{U}
Envelop
Instant
Counter target sorcery spell.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.
{T}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{U}
Flight
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{4}
Flint Golem
Artifact Creature - Golem
Whenever Flint Golem becomes blocked, defending player mills three cards.
2 /
3
{2}{U}{U}
Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
--
Ghost Town
Land
{T}: Add {C}.
{0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
--
Ghost Town
Land
{T}: Add {C}.
{0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
{2}{W}
Glittering Lion
Creature - Cat
Prevent all damage that would be dealt to Glittering Lion.
{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2 /
2
{2}{W}
Glittering Lion
Creature - Cat
Prevent all damage that would be dealt to Glittering Lion.
{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2 /
2
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
{3}{U}{U}
Heightened Awareness
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
--
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
{U}
Intervene
Instant
Counter target spell that targets a creature.
{U}
Intervene
Instant
Counter target spell that targets a creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{U}{U}
Keeper of the Mind
Creature - Human Wizard
{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
1 /
2
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 /
2
{U}{U}
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 /
2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 /
2
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 /
2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 /
2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 /
2
{3}{W}{W}
Mageta the Lion
Legendary Creature - Human Spellshaper
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
3 /
3
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 /
1
{2}{U}
Merfolk Seer
Creature - Merfolk Wizard
When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.
2 /
2
{1}{U}
Merfolk Traders
Creature - Merfolk
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
1 /
2
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 /
1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 /
1
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 /
1
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{1}{U}{U}
Metathran Elite
Creature - Metathran Soldier
Metathran Elite can't be blocked as long as it's enchanted.
2 /
3
{1}{U}{U}
Metathran Elite
Creature - Metathran Soldier
Metathran Elite can't be blocked as long as it's enchanted.
2 /
3
{1}{U}{U}
Metathran Elite
Creature - Metathran Soldier
Metathran Elite can't be blocked as long as it's enchanted.
{W}: Mirror Wall can attack this turn as though it didn't have defender.
3 /
4
{3}{U}
Mirror Wall
Creature - Wall
Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
3 /
4
{3}{U}
Mirror Wall
Creature - Wall
Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
3 /
4
{U}{U}
Mistfolk
Creature - Illusion
{U}: Counter target spell that targets Mistfolk.
1 /
2
{4}{U}{U}
Mistform Mutant
Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
3 /
4
{2}{U}
Mistform Wall
Creature - Illusion Wall
Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
1 /
4
{4}
Patagia Golem
Artifact Creature - Golem
{3}: Patagia Golem gains flying until end of turn.
2 /
3
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 /
1
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 /
1
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 /
1
{5}
Pewter Golem
Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
4 /
2
{1}{U}
Phantasmal Mount
Creature - Illusion Horse
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1 /
1
{1}{U}
Phantom Wings
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
{4}
Power Armor
Artifact
Domain -- {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{5}
Puffer Extract
Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
{4}
Rackling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
2 /
2
{4}
Rackling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
2 /
2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 /
2
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.
{T}: Add {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Rethink
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 /
3
{2}{W}{W}
Rhystic Circle
Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
{2}{W}{W}
Rhystic Circle
Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Rhystic Shield
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
{1}{W}
Rhystic Shield
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 /
3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 /
3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 /
3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 /
3
--
Rishadan Port
Land
{T}: Add {C}.
{1}, {T}: Tap target land.
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 /
2
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 /
5
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 /
5
{4}{U}
Sandbar Crocodile
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6 /
5
--
Saprazzan Cove
Land
Saprazzan Cove enters the battlefield tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
{2}{U}
Saprazzan Raider
Creature - Merfolk
When Saprazzan Raider becomes blocked, return it to its owner's hand.
1 /
2
{3}
Scrapheap
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
{3}
Scrapheap
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 /
3
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 /
3
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 /
3
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 /
3
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 /
3
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 /
3
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 /
3
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 /
5
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 /
5
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 /
5
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 /
1
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 /
1
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 /
1
{W}{ // }{2}{U}
Stand // Deliver
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Return target permanent to its owner's hand.
{W}{ // }{2}{U}
Stand // Deliver
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Return target permanent to its owner's hand.
{1}{U}
Stormscape Familiar
Creature - Bird
Flying
White spells and black spells you cast cost {1} less to cast.
1 /
1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying
White spells and black spells you cast cost {1} less to cast.
1 /
1
{2}{U}
Stronghold Machinist
Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
1 /
1
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
{1}{U}
Svyelunite Priest
Creature - Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
1 /
1
{1}{U}
Sway of Illusion
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
{1}{W}
Sword Dancer
Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1 /
2
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{3}
Ticking Gnomes
Artifact Creature - Gnome
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: It deals 1 damage to any target.
3 /
3
{3}
Ticking Gnomes
Artifact Creature - Gnome
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: It deals 1 damage to any target.
3 /
3
{U}
Tidal Warrior
Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
1 /
1
{3}
Tigereye Cameo
Artifact
{T}: Add {G} or {W}.
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}
Touchstone
Artifact
{T}: Tap target artifact you don't control.
{2}{W}{W}
Trap Runner
Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
2 /
3
{2}{W}{W}
Trap Runner
Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
2 /
3
{5}
Treva's Attendant
Artifact Creature - Golem
{1}, Sacrifice Treva's Attendant: Add {G}{W}{U}.
3 /
3
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{U}
Veiled Serpent
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling {2} ({2}, Discard this card: Draw a card.)
{4}
Viseling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
2 /
2
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 /
1
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 /
1
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 /
1
{1}{U}
Vodalian Soldiers
Creature - Merfolk Soldier
1 /
2
{1}{U}
Vodalian Soldiers
Creature - Merfolk Soldier
1 /
2
{4}
Walking Wall
Artifact Creature - Wall
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 /
6
{4}
Walking Wall
Artifact Creature - Wall
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 /
6
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 /
5
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 /
1
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 /
1
{1}
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 /
4
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
{1}{U}
Zephyr Falcon
Creature - Bird
Flying, vigilance
1 /
1
{3}{B}
Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.