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{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{1}{B}{B}
Choking Sands
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
{4}
Clay Statue
Artifact Creature - Golem
{2}: Regenerate Clay Statue.
3 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{1}{B}
Cruel Edict
Sorcery
Target opponent sacrifices a creature.
{2}{B}
Crypt Rats
Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
1 / 1
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{3}{B}
Darkling Stalker
Creature - Shade Spirit
{B}: Regenerate Darkling Stalker.

{B}: Darkling Stalker gets +1/+1 until end of turn.
1 / 1
{B}{B}
Death Stroke
Sorcery
Destroy target tapped creature.
{3}{B}
Despoil
Sorcery
Destroy target land. Its controller loses 2 life.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{2}{B}
Dirge of Dread
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duskwalker
Creature - Human Minion
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)

If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{2}{B}{B}
Evincar's Justice
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}{B}
Faceless Butcher
Creature - Nightmare Horror
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 3
{B}{B}
Fog of Gnats
Creature - Insect
Flying

{B}: Regenerate Fog of Gnats.
1 / 1
{B}
Funeral Charm
Instant
Choose one --

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{B}
Haunted Cadaver
Creature - Zombie
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{1}{B}
Imperial Edict
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{1}{B}
Lingering Death
Enchantment - Aura
Enchant creature

At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{1}{B}
Mind Knives
Sorcery
Target opponent discards a card at random.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{B}
Phyrexian Battleflies
Creature - Phyrexian Insect
Flying

{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{2}{B}
Phyrexian Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{B}
Pit Imp
Creature - Imp
Flying

{B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{1}{B}{B}
Rancid Earth
Sorcery
Destroy target land.

Threshold -- If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{1}{B}
Restless Dead
Creature - Skeleton
{B}: Regenerate Restless Dead.
1 / 1
{1}{B}
Scent of Nightshade
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{1}{B}{B}
Shade's Form
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{B}{B}
Sinkhole
Sorcery
Destroy target land.
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 / 1
{2}{B}
Skulking Fugitive
Creature - Horror Mercenary
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
3 / 4
{2}{B}
Sleeper's Guile
Enchantment - Aura
Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Soul Kiss
Enchantment - Aura
Enchant creature

{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
{1}{B}
Specter's Wail
Sorcery
Target player discards a card at random.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{5}{B}
Twisted Abomination
Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 3
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{2}{B}
Urborg Mindsucker
Creature - Horror
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
2 / 2
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{1}{B}{B}
Wall of Shadows
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0 / 1

{2}{B}{B}
Korlash, Heir to Blackblade
Legendary Creature - Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.

{1}{B}: Regenerate Korlash.

Grandeur -- Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
* / *