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Select Main Deck Cards

{1}{B}
Abyssal Gatekeeper
Creature - Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
1 / 1
{1}{G}{G}{W}
Advent of the Wurm
Instant
Create a 5/5 green Wurm creature token with trample.
{W}
Alms
Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
{1}{W}
Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
{4}{W}
Ardent Militia
Creature - Human Soldier
Vigilance
2 / 5
{1}{B}
Assassin's Blade
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target nonblack attacking creature.
{5}
Basalt Golem
Artifact Creature - Golem
Basalt Golem can't be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
2 / 4
{2}
Baton of Morale
Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{1}{G}{G}
Cat Warriors
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 2
{3}
Chimeric Sphere
Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
{2}{G}
Chub Toad
Creature - Frog
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
1 / 1
{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
{G}
Crossbow Ambush
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
{G}
Crossbow Ambush
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
{1}{G}
Crosswinds
Enchantment
Creatures with flying get -2/-0.
{2}{W}
Dazzling Beauty
Instant
Cast this spell only during the declare blockers step.

Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)

Draw a card at the beginning of the next turn's upkeep.
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{1}{W}
Defiant Stand
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Target creature gets +1/+3 until end of turn. Untap that creature.
{W}
Devoted Hero
Creature - Elf Soldier
1 / 2
{7}
Diabolic Machine
Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
4 / 4
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{B}{B}{B}
Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
{2}{G}
Elite Cat Warrior
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 3
{2}{G}{G}
Elven Cache
Sorcery
Return target card from your graveyard to your hand.
{3}{G}{G}
Elven Riders
Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
3 / 3
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{W}
False Peace
Sorcery
Target player skips all combat phases of their next turn.
{1}{W}{W}
Farrel's Zealot
Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
2 / 2
{1}{W}
Femeref Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{2}{W}
Femeref Knight
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}: Femeref Knight gains vigilance until end of turn.
2 / 2
{1}{G}
Feral Instinct
Instant
Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{G}
Feral Instinct
Instant
Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{2}{G}
Foratog
Creature - Atog
{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
1 / 2
{2}{W}{W}
Gerrard's Wisdom
Sorcery
You gain 2 life for each card in your hand.
{3}{G}
Giant Caterpillar
Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3 / 3
{3}{G}
Giant Mantis
Creature - Insect
Reach (This creature can block creatures with flying.)
2 / 4
{3}{G}
Giant Mantis
Creature - Insect
Reach (This creature can block creatures with flying.)
2 / 4
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{4}
Grapeshot Catapult
Artifact Creature - Construct
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
2 / 3
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Harvest Wurm
Creature - Wurm
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
3 / 2
{1}{G}
Harvest Wurm
Creature - Wurm
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
3 / 2
{1}{B}{B}
Haunting Misery
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player or planeswalker.
{1}{G}
Heartwood Dryad
Creature - Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
2 / 1
{1}{G}
Heartwood Dryad
Creature - Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
2 / 1
{1}{G}
Heartwood Dryad
Creature - Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
2 / 1
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{7}{B}
Infernal Denizen
Creature - Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.

{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
5 / 7
{W}
Ivory Charm
Instant
Choose one --

• All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to any target this turn.
{B}{B}
Krovikan Elementalist
Creature - Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn.

{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
1 / 1
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{B}
Mind Knives
Sorcery
Target opponent discards a card at random.
{B}
Muck Rats
Creature - Rat
1 / 1
{G}{G}
Multani's Acolyte
Creature - Elf
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.
2 / 1
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{1}{B}{B}
Necrite
Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2 / 2
{3}{G}
Nettletooth Djinn
Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
4 / 4
{3}{W}
Noble Elephant
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
{2}{G}
Pradesh Gypsies
Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{1}{B}{B}
Python
Creature - Snake
3 / 2
{1}{B}{B}
Python
Creature - Snake
3 / 2
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{W}{W}
Rashka the Slayer
Legendary Creature - Human Archer
Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
3 / 3
{2}{B}
Razortooth Rats
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{2}{B}
Razortooth Rats
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 1
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{3}{R}{G}
Sawback Manticore
Creature - Manticore
{4}: Sawback Manticore gains flying until end of turn.

{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
2 / 4
{2}{B}
Scathe Zombies
Creature - Zombie
2 / 2
{B}
Sewer Rats
Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
1 / 1
{G}
Shrink
Instant
Target creature gets -5/-0 until end of turn.
{B}{R}
Spike Jester
Creature - Goblin Warrior
Haste
3 / 1
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
{3}{W}
Spotted Griffin
Creature - Griffin
Flying
2 / 3
{3}{W}
Spotted Griffin
Creature - Griffin
Flying
2 / 3
{1}{W}
Starlight
Sorcery
You gain 3 life for each black creature target opponent controls.
{3}{G}
Striped Bears
Creature - Bear
When Striped Bears enters the battlefield, draw a card.
2 / 2
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{1}{G}
Tranquil Domain
Instant
Destroy all non-Aura enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{1}
Triangle of War
Artifact
{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{3}{B}
Undying Beast
Creature - Beast
When Undying Beast dies, put it on top of its owner's library.
3 / 2
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
{2}{B}
Urborg Mindsucker
Creature - Horror
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
2 / 2
{2}{B}
Urborg Panther
Creature - Nightstalker Cat
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.

Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
2 / 2
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{G}
Vitalize
Instant
Untap all creatures you control.
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{2}{W}
Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
{2}{W}
Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 2
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 2
{1}
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
{2}{B}
Zombie Scavengers
Creature - Zombie
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
3 / 1