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Select Main Deck Cards

{1}{G}{G}{W}
Advent of the Wurm
Instant
Create a 5/5 green Wurm creature token with trample.
{4}{W}
Ardent Militia
Creature - Human Soldier
Vigilance
2 / 5
{5}
Basalt Golem
Artifact Creature - Golem
Basalt Golem can't be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
2 / 4
{2}
Baton of Morale
Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{1}{G}{G}
Cat Warriors
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 2
{3}
Chimeric Sphere
Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
{2}{G}
Chub Toad
Creature - Frog
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
1 / 1
{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
{G}
Crossbow Ambush
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
{G}
Crossbow Ambush
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
{1}{G}
Crosswinds
Enchantment
Creatures with flying get -2/-0.
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{W}
Devoted Hero
Creature - Elf Soldier
1 / 2
{7}
Diabolic Machine
Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
4 / 4
{2}{G}
Elite Cat Warrior
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 3
{2}{G}{G}
Elven Cache
Sorcery
Return target card from your graveyard to your hand.
{3}{G}{G}
Elven Riders
Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
3 / 3
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{2}{G}{G}
Endangered Armodon
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
4 / 5
{1}{W}{W}
Farrel's Zealot
Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
2 / 2
{1}{W}
Femeref Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{2}{W}
Femeref Knight
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}: Femeref Knight gains vigilance until end of turn.
2 / 2
{1}{G}
Feral Instinct
Instant
Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{G}
Feral Instinct
Instant
Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Foratog
Creature - Atog
{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
1 / 2
{3}{G}
Giant Caterpillar
Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3 / 3
{3}{G}
Giant Mantis
Creature - Insect
Reach (This creature can block creatures with flying.)
2 / 4
{3}{G}
Giant Mantis
Creature - Insect
Reach (This creature can block creatures with flying.)
2 / 4
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{4}
Grapeshot Catapult
Artifact Creature - Construct
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
2 / 3
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{1}{G}
Harvest Wurm
Creature - Wurm
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
3 / 2
{1}{G}
Harvest Wurm
Creature - Wurm
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
3 / 2
{1}{G}
Heartwood Dryad
Creature - Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
2 / 1
{1}{G}
Heartwood Dryad
Creature - Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
2 / 1
{1}{G}
Heartwood Dryad
Creature - Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
2 / 1
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{G}{G}
Multani's Acolyte
Creature - Elf
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Multani's Acolyte enters the battlefield, draw a card.
2 / 1
{3}{G}
Nettletooth Djinn
Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
4 / 4
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{2}{G}
Pradesh Gypsies
Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{R}{G}
Sawback Manticore
Creature - Manticore
{4}: Sawback Manticore gains flying until end of turn.

{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
2 / 4
{G}
Shrink
Instant
Target creature gets -5/-0 until end of turn.
{B}{R}
Spike Jester
Creature - Goblin Warrior
Haste
3 / 1
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
{3}{W}
Spotted Griffin
Creature - Griffin
Flying
2 / 3
{3}{W}
Spotted Griffin
Creature - Griffin
Flying
2 / 3
{3}{G}
Striped Bears
Creature - Bear
When Striped Bears enters the battlefield, draw a card.
2 / 2
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{1}{G}{G}
Thorn Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.
2 / 2
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{1}{G}
Tranquil Domain
Instant
Destroy all non-Aura enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{1}
Triangle of War
Artifact
{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{G}
Vitalize
Instant
Untap all creatures you control.
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 2
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 2
{1}
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.