As long as enchanted permanent is a creature, it gets +2/+1.
{R}
Akki War Paint
Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
{R}
Akki War Paint
Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
{R}
Akki War Paint
Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 /
1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 /
1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 /
1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 /
1
{R}
Consuming Fervor
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
{R}
Consuming Fervor
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
{R}
Consuming Fervor
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
{R}
Consuming Fervor
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
{R}
Furor of the Bitten
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
{R}
Furor of the Bitten
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
{R}
Furor of the Bitten
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
{R}
Furor of the Bitten
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
{R}
Hammerhand
Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{R}
Hammerhand
Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{R}
Hammerhand
Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{R}
Hammerhand
Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike
Equipped creature has double strike.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 /
1
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike
Equipped creature has double strike.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 /
1
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike
Equipped creature has double strike.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 /
1
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike
Equipped creature has double strike.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 /
1
{R}
Mirran Banesplitter
Artifact - Equipment
Flash
When Mirran Banesplitter enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Mirran Banesplitter
Artifact - Equipment
Flash
When Mirran Banesplitter enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Mirran Banesplitter
Artifact - Equipment
Flash
When Mirran Banesplitter enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Mirran Banesplitter
Artifact - Equipment
Flash
When Mirran Banesplitter enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Rebel Salvo
Instant
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)
Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{2}{R}
Rebel Salvo
Instant
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)
Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{2}{R}
Rebel Salvo
Instant
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)
Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{2}{R}
Rebel Salvo
Instant
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)
Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{R}
Raze the Effigy
Instant
Choose one --
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
{R}
Raze the Effigy
Instant
Choose one --
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
{R}
Raze the Effigy
Instant
Choose one --
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.