When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 /
2
{1}{W}
Boros Mastiff
Creature - Dog
Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2 /
2
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both --
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
{3}
Brute Suit
Artifact - Vehicle
Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 /
3
{3}
Brute Suit
Artifact - Vehicle
Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 /
3
{0}
Cathar's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}{U}
Consuming Tide
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
{2}{U}
Courtly Provocateur
Creature - Human Wizard
{T}: Target creature attacks this turn if able.
{T}: Target creature blocks this turn if able.
1 /
1
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.
Draw a card.
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{3}{U}
Disorient
Instant
Target creature gets -7/-0 until end of turn.
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one --
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3 /
1
{2}{W}
Extraction Specialist
Creature - Human Rogue
Lifelink
When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
3 /
2
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{2}{U}
Hover Barrier
Creature - Illusion Wall
Defender, flying
0 /
6
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one --
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7 /
8
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 /
1
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{3}{W}
Knight of the New Coalition
Creature - Human Knight
Vigilance
When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
2 /
2
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{4}{W}
Nebelgast Beguiler
Creature - Spirit
{W}, {T}: Tap target creature.
2 /
5
{1}{U}
Negate
Instant
Counter target noncreature spell.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{U}
Protocol Knight
Creature - Human Knight
When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3 /
4
{1}{U}
Serpentine Ambush
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
{1}{U}
Serpentine Ambush
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
{3}{W}
Seven-Tail Mentor
Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
2 /
3
{3}{W}
Seven-Tail Mentor
Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
2 /
3
{5}{U}{U}{ // }{1}{U}
Sword Coast Serpent // Capsizing Wave
Creature - Serpent Dragon // Instant - Adventure
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
6 /
6
--
Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
{2}{W}
Welcoming Vampire
Creature - Vampire
Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 /
3
{3}{U}
Wicked Slumber
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{1}{U}
Wretched Throng
Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
2 /
1
{1}{U}
Wretched Throng
Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
2 /
1
{1}{U}
Wretched Throng
Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
2 /
1
{1}{U}
Wretched Throng
Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.