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Select Main Deck Cards

{X}{1}{G}
Aberrant
Creature - Tyranid Mutant
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer -- Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
0 / 0
{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{3}{W}
Abzan Battle Priest
Creature - Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.
3 / 2
{2}{W}
Abzan Falconer
Creature - Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.
2 / 3
{1}{W}
Ainok Bond-Kin
Creature - Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.
2 / 1
{2}{G}{W}
Ajani, the Greathearted
Legendary Planeswalker - Ajani
Creatures you control have vigilance.

+1: You gain 3 life.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
L: 5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{G}
Armorcraft Judge
Creature - Elf Artificer
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
3 / 3
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{G}{W}
Conclave Mentor
Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.
2 / 2
{1}{G}{G}
Court of Garenbrig
Enchantment
When Court of Garenbrig enters the battlefield, you become the monarch.

At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{5}{G}
Death's Presence
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{1}{G}
Duskshell Crawler
Creature - Insect
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample.
0 / 3
{4}{G}{W}
Enduring Scalelord
Creature - Dragon
Flying

Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
4 / 4
{2}{G}
Evolution Sage
Creature - Elf Druid
Landfall -- Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{W}{W}
Flowering of the White Tree
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}.

Nonlegendary creatures you control get +1/+1.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{G}{G}
Glorious Sunrise
Enchantment
At the beginning of combat on your turn, choose one --

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "{T}: Add {G}{G}{G}" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{4}{G}{W}
Hamza, Guardian of Arashin
Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.

Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
5 / 5
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{3}{G}{G}
Herd Baloth
Creature - Beast
Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
4 / 4
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{4}{G}
Iridescent Hornbeetle
Creature - Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
3 / 4
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{2}{G}
Jiang Yanggu, Wildcrafter
Legendary Planeswalker - Yanggu
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."

-1: Put a +1/+1 counter on target creature.
L: 3
{3}{G}{W}
Juniper Order Ranger
Creature - Human Knight Ranger
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
2 / 4
{2}{G}
Kami of Whispered Hopes
Creature - Spirit
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.

{T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.
1 / 1
{4}{G}{G}
Kodama of the East Tree
Legendary Creature - Spirit
Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)
6 / 6
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{1}{G}{W}
Kutzil, Malamet Exemplar
Legendary Creature - Cat Warrior
Your opponents can't cast spells during your turn.

Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
3 / 3
{2}{G}{W}
Leinore, Autumn Sovereign
Legendary Creature - Human Noble
Coven -- At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
0 / 4
--
Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.

{T}: Add {G}.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
{4}{G}
Loyal Guardian
Creature - Rhino
Trample

Lieutenant -- At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4 / 4
{1}{W}
Luminarch Aspirant
Creature - Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
1 / 1
{2}{G}
Master Chef
Legendary Enchantment - Background
Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{2}{G}{G}
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
{2}{W}
Moon-Blessed Cleric
Creature - Human Elf Cleric
Divine Intervention -- When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
3 / 2
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{G}{G}{G}
Praetor's Counsel
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* / 3
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{2}{G}
Rishkar, Peema Renegade
Legendary Creature - Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "{T}: Add {G}."
2 / 2
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{W}
Rosie Cotton of South Lane
Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1 / 1
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
{2}{G}
Scurry Oak
Creature - Treefolk
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
1 / 2
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 / 4
{4}{W}{W}
Sigarda's Summons
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
{2}{G}{W}{W}
Sigarda, Host of Herons
Legendary Creature - Angel
Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.
5 / 5
{4}{G}
Sigardian Zealot
Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
3 / 3
{3}
Skyclave Relic
Artifact
Kicker {3}

Indestructible

When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.

{T}: Add one mana of any color.
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{G}{G}
Spike Feeder
Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0 / 0
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{G}{G}{G}
Tribute to the World Tree
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{3}{W}{W}
Victory's Envoy
Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
3 / 3
{X}{G}
Wildwood Scourge
Creature - Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0 / 0
{2}{G}{W}
Yenna, Redtooth Regent
Legendary Creature - Elf Noble
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
4 / 4