When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
3 /
2
{1}{B}{B}
Arterial Flow
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
{1}{B}
Blood Seeker
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dead Weight
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{2}{B}
Duskfang Mentor
Creature - Human Cleric
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.
{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
1 /
3
{2}{R}{R}
Gaze of Adamaro
Instant - Arcane
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
{1}{R}{R}
Markov Blademaster
Creature - Vampire Warrior
Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
{1}{B}
Unexpected Fangs
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
{B}
Vampire Cutthroat
Creature - Vampire Rogue
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 /
4
{3}{B}{B}
Vampire Sovereign
Creature - Vampire Noble
Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
3 /
4
{2}{B}
Vampire Spawn
Creature - Vampire
When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
2 /
3
{B}
Vampire of the Dire Moon
Creature - Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{1}{B}
Vampire's Kiss
Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 /
3
{1}{B}{B}
Arrogant Bloodlord
Creature - Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
4 /
4
{4}{B}{B}
Ascendant Evincar
Legendary Creature - Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
3 /
3
{2}{B}
Barony Vampire
Creature - Vampire
3 /
2
{3}{B}
Bat Whisperer
Creature - Vampire
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
4 /
2
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 /
1
{1}{B}{B}
Blood Operative
Creature - Vampire Assassin
Lifelink
When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
3 /
1
{2}{B}
Vampire Aristocrat
Creature - Vampire Rogue Noble
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2 /
2
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 /
1
{3}{B}
Vampire Champion
Creature - Vampire Soldier
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 /
3
{2}{B}
Vampire Hounds
Creature - Vampire Dog
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2 /
2
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 /
2
{B}
Vampire Neonate
Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
0 /
3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{2}{B}{B}
Vampire Outcasts
Creature - Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{4}{B}
Vampire Scrivener
Creature - Vampire Warlock
Flying
Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.
Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
2 /
2
{2}{R}
Vampires' Vengeance
Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")