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Viewing revision 113. There is a more recent version of this deck.
STARTING HAND - - -
Your starting hand, should contain at least 1 of your chain 1 or 2, so you can kickstart your early game. 2 lands are keepable as long as you also have a manarock.
WIN CONS - - -
I hate infinite win cons, as it ruins the deck, because all you do is tutor up your wincons and win, so instead i have found some pretty fun and wonky wincons.
you can also use this combo to make myr battlesphere ping your opponents to death. (takes longer).
if you have alot of big artifact creatures, you can pump them up real good with steel overseer, and if you also control something like losheel, you should be able to wear down your opponents pretty good. Sacrifice scavenged brawler, and then choose the strongest creature and give that dude alot of counters and flying, and see if you cant oneshot your opponents that way.
if you have gandalf or shimmer myr, unwinding clock alot of manarocks and maybe a urzas blueprint or mystic forge, you should be able to draw alot of cards and play all your artifacts on your opponents turn, so when its your turn again, you should win.
liquimetal torque and unwinding clock, or simply patriars seal should make you able to activate oswalds ability alot of times, so you can get as much value as possible.
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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