Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
Autres
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Révision affichée: 140. There is a more recent version of this deck.
WAYS TO WIN WITH THIS DECK:
1. Graaz, Unstoppable Juggernaut / Mishra's Self-Replicators.
Here you need to have alot of artifact creatures, most likely alot of tokens of Mishras Self-Replicators or constructs from Digsite Engineer, and then drop a Graaz to make them all beefy bois. If you have had steel overseer on the battlefield to pump up your creatures, then remember that Graaz does not remove those counters, he only changes the base stats of your creatures. Lets say you have 2 mishra's Self-Replicators, which both have base stats of 2/2, but one of them has +2/+2 and the other has +1/+1 from steel overseer. If you would drop a Graaz now, the Self-Replicators would be respectivly; 7/5 and 6/4.
2. Millenium Calendar.
With this wincon you will need to have alot of artifacts on the battlefield, before casting Millenium Calendar. As soon as you get a couple of counters on Millenium Calendar, use Clock of omens to tap two artifacts to untap Millenium Calendar, so that you can keep paying two colorless mana and then double the amount of counters on Millenium Calendar. This should work pretty good with Unwinding Clock, because if you dont win on your turn, you will untap all your mana rocks and artifacts, and then you can use them to double the counters on the Calendar, and win, before its your opponents draw step.
3. Karn, Living Legacy
This method requires you to ping your opponents to death. With Karn you will need to -7 him, and then tap all your artifacts (works good with Mycosynth Lattice) to deal 1 dmg to your opponents face, or each artifact you tap.
GAMEPLAN:
You need to find out, using the cards in your hand, which WinCon you will focus on, (sometimes the Wincons will overlap). Use the chain to figure out, how you can work your way up to an expensive artifact, while getting as much value as possible. The reason for why you need either a chain 1 or 2 in your starting hand, is so that you can start chainging upwards already at turn 3. if you dont have a chain 1 or 2 in your starting hand, you will be set way to far behind your opponents and you will get bullied until you loose the game.
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Score | Nom de Carte | Catégorie | Mana | Rareté | Salt |
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