Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

--
Ancient Spring
Land
Ancient Spring enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Ancient Spring: Add {W}{B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Argoth, Sanctum of Nature
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.

{T}: Add {G}.

{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

(Melds with Titania, Voice of Gaea.)
{G}{W}{U}{B}
Atraxa, Praetors' Voice
Legendary Creature - Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
--
Blinkmoth Nexus
Land
{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}{W}{B}
Brimaz, Blight of Oreskos
Legendary Creature - Phyrexian Cat
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
3 / 4
{2}{G}{W}{U}
Brokers Confluence
Instant
Choose three. You may choose the same mode more than once.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

• Counter target activated or triggered ability.
{2}{G}
Carnivorous Canopy
Sorcery
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Castle Ardenvale
Land
Castle Ardenvale enters tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
--
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.

{T}: Add {W}.

{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
--
Cavernous Maw
Land - Cave
{T}: Add {C}.

{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
--
Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.

{T}: Add {W} or {U}.

{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
{4}{G}
Contaminant Grafter
Creature - Phyrexian Druid
Trample, toxic 1

Whenever one or more creatures you control deal combat damage to one or more players, proliferate.

Corrupted -- At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
5 / 5
--
Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B}.

{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{1}{W}{B}
Daxos the Returned
Legendary Creature - Zombie Soldier
Whenever you cast an enchantment spell, you get an experience counter.

{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
2 / 2
--
Den of the Bugbear
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.

{T}: Add {R}.

{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
{3}{G}
Expand the Sphere
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{U}
Experimental Augury
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}{U}
Ezuri, Claw of Progress
Legendary Creature - Phyrexian Elf Warrior
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
3 / 3
{2}{U}{U}
Fuel for the Cause
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Geothermal Crevice
Land
Geothermal Crevice enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Geothermal Crevice: Add {B}{G}.
{3}
Glistening Sphere
Artifact
Glistening Sphere enters the battlefield tapped.

When Glistening Sphere enters the battlefield, proliferate.

{T}: Add one mana of any color.

Corrupted -- {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
--
Hall of Storm Giants
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.

{T}: Add {U}.

{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
--
Hive of the Eye Tyrant
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

{T}: Add {B}.

{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
--
Irrigation Ditch
Land
Irrigation Ditch enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}{R}{W}
Kalemne, Disciple of Iroas
Legendary Creature - Giant Soldier
Double strike, vigilance

Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.

Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
3 / 3
--
Karn's Bastion
Land
{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{R}{W}{B}
Kelsien, the Plague
Legendary Creature - Human Assassin
Vigilance, haste

Kelsien, the Plague gets +1/+1 for each experience counter you have.

{T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
2 / 2
--
Kher Keep
Legendary Land
{T}: Add {C}.

{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
--
Lair of the Hydra
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

{T}: Add {G}.

{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
--
Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{2}{B}{G}
Meren of Clan Nel Toth
Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3 / 4
{G}{U}
Merfolk Skydiver
Creature - Merfolk Mutant
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.

{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{2}{W}{B}
Minthara, Merciless Soul
Legendary Creature - Elf Cleric
Ward {X}, where X is the number of experience counters you have.

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.

Creatures you control get +1/+0 for each experience counter you have.
2 / 2
--
Mirrex
Land - Sphere
{T}: Add {C}.

{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.

{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mishra's Foundry
Land
{T}: Add {C}.

{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
{2}{U}{R}
Mizzix of the Izmagnus
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2 / 2
--
Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Nantuko Monastery
Land
{T}: Add {C}.

Threshold -- {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
--
Needle Spires
Land
Needle Spires enters the battlefield tapped.

{T}: Add {R} or {W}.

{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{3}{R}{W}
Otharri, Suns' Glory
Legendary Creature - Phoenix
Flying, lifelink, haste

Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.

{2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped.
3 / 3
{5}{G}{G}
Planewide Celebration
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.

• Return target permanent card from your graveyard to your hand.

• Proliferate.

• You gain 4 life.
--
Raging Ravine
Land
Raging Ravine enters tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{1}{U}{U}
Reject Imperfection
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Restless Anchorage
Land
Restless Anchorage enters the battlefield tapped.

{T}: Add {W} or {U}.

{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.

Whenever Restless Anchorage attacks, create a Map token.
--
Restless Bivouac
Land
Restless Bivouac enters the battlefield tapped.

{T}: Add {R} or {W}.

{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.

Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
--
Restless Cottage
Land
Restless Cottage enters the battlefield tapped.

{T}: Add {B} or {G}.

{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.

Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
--
Restless Fortress
Land
Restless Fortress enters the battlefield tapped.

{T}: Add {W} or {B}.

{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.

Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
--
Restless Prairie
Land
Restless Prairie enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.

Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
--
Restless Reef
Land
Restless Reef enters the battlefield tapped.

{T}: Add {U} or {B}.

{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.

Whenever Restless Reef attacks, target player mills four cards.
--
Restless Ridgeline
Land
Restless Ridgeline enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.

Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
--
Restless Spire
Land
Restless Spire enters the battlefield tapped.

{T}: Add {U} or {R}.

{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.

Whenever Restless Spire attacks, scry 1.
--
Restless Vents
Land
Restless Vents enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
--
Restless Vinestalk
Land
Restless Vinestalk enters the battlefield tapped.

{T}: Add {G} or {U}.

{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.

Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{1}{U}
Serum Snare
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Shadowblood Ridge
Land
{1}, {T}: Add {B}{R}.
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B}.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{1}{G}
Smell Fear
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Target creature you control fights up to one target creature you don't control.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
{3}
Staff of Compleation
Artifact
{T}, Pay 1 life: Destroy target permanent you own.

{T}, Pay 2 life: Add one mana of any color.

{T}, Pay 3 life: Proliferate.

{T}, Pay 4 life: Draw a card.

{5}: Untap Staff of Compleation.
--
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}
Talisman of Curiosity
Artifact
{T}: Add {C}.

{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.

{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
{2}
Talisman of Impulse
Artifact
{T}: Add {C}.

{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}
Talisman of Resilience
Artifact
{T}: Add {C}.

{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
{2}
Talisman of Unity
Artifact
{T}: Add {C}.

{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
{G}
Thirsting Roots
Sorcery
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Tinder Farm
Land
Tinder Farm enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Tinder Farm: Add {R}{W}.
{1}{G}
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}{B}
Vat Emergence
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{U}
Viral Drake
Creature - Phyrexian Drake
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 4
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
{4}{B}{B/P}
Vraska, Betrayal's Sting
Legendary Planeswalker - Vraska
Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

0: You draw a card and you lose 1 life. Proliferate.

-2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.

-9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
L: 6
{4}{W}
Wanderer's Strike
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.