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Select Main Deck Cards

{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{3}{R}
Afflicted Deserter
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
3 / 2
--
Werewolf Ransacker
Creature - Werewolf

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
3 / 2
{3}{R}
Akki Lavarunner
Creature - Goblin Warrior
Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.
1 / 1
--
Tok-Tok, Volcano Born
Legendary Creature - Goblin Shaman

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
1 / 1
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.
3 / 2
{R}{R}
Ash Zealot
Creature - Human Warrior
First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
2 / 2
{4}{R}
Atarka Pummeler
Creature - Ogre Warrior
Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)
4 / 5
{3}{R}
Balduvian Warlord
Creature - Human Barbarian
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
3 / 2
{1}{R}{R}
Balthor the Stout
Legendary Creature - Dwarf Barbarian
Other Barbarian creatures get +1/+1.

{R}: Another target Barbarian creature gets +1/+0 until end of turn.
2 / 2
{2}{R}{R}
Beetleback Chief
Creature - Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
2 / 2
{3}{R}{R}
Berserkers' Onslaught
Enchantment
Attacking creatures you control have double strike.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{1}{R}
Bloodmark Mentor
Creature - Goblin Warrior
Red creatures you control have first strike.
1 / 1
{5}{R}{R}
Boldwyr Intimidator
Creature - Giant Warrior
Cowards can't block Warriors.

{R}: Target creature becomes a Coward until end of turn.

{2}{R}: Target creature becomes a Warrior until end of turn.
5 / 5
{1}{R}
Brighthearth Banneret
Creature - Elemental Warrior
Elemental spells and Warrior spells you cast cost {1} less to cast.

Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
1 / 1
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{3}{R}{R}
Caldera Hellion
Creature - Hellion
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
3 / 3
{3}{R}{R}
Chandra's Ignition
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
{1}{R}{R}{R}
Cyclops Gladiator
Creature - Cyclops Warrior
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
4 / 4
{3}{R}{R}
Falkenrath Marauders
Creature - Vampire Warrior
Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2 / 2
{4}{R}
Flamerush Rider
Creature - Human Warrior
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 3
{3}{R}{R}
Furystoke Giant
Creature - Giant Warrior
When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{1}{R}
Goblin Kaboomist
Creature - Goblin Warrior
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
1 / 2
{2}{R}{R}
Goblin Razerunners
Creature - Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.

At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
3 / 4
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{5}{R}
Godo, Bandit Warlord
Legendary Creature - Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3 / 3
{3}
Hall of Triumph
Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.
--
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
{6}{R}
Hamletback Goliath
Creature - Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
6 / 6
{2}{R}
Hardened Berserker
Creature - Human Berserker
Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast.
3 / 2
--
Hellion Crucible
Land
{T}: Add {C}.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)
{5}{R}{R}
Ignition Team
Creature - Goblin Warrior
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

{2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
0 / 0
{4}{R}{R}
Inferno Titan
Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6 / 6
{2}{R}
Inner-Flame Igniter
Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
2 / 2
{3}{R}
Instigator Gang
Creature - Human Werewolf
Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
2 / 3
--
Wildblood Pack
Creature - Werewolf

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
2 / 3
{R}{R}
Kargan Dragonlord
Creature - Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

{R}: Kargan Dragonlord gets +1/+0 until end of turn.
2 / 2
{3}{R}{R}
Kazuul, Tyrant of the Cliffs
Legendary Creature - Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
5 / 4
{2}{R}{R}
Keldon Warlord
Creature - Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
* / *
--
Kher Keep
Legendary Land
{T}: Add {C}.

{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
{2}{R}{R}
Koth of the Hammer
Legendary Planeswalker - Koth
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.

-2: Add {R} for each Mountain you control.

-5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"
L: 3
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 / 3
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}{R}{R}
Lovisa Coldeyes
Legendary Creature - Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
3 / 3
{2}{R}
Manic Vandal
Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
2 / 2
{1}{R}{R}
Markov Blademaster
Creature - Vampire Warrior
Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}
Obsidian Battle-Axe
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.

Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.

Equip {3}
{1}{R}{R}{R}
Obsidian Fireheart
Creature - Elemental
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
4 / 4
{3}{R}
Paragon of Fierce Defiance
Creature - Human Warrior
Other red creatures you control get +1/+1.

{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
2 / 2
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{2}
Ruby Medallion
Artifact
Red spells you cast cost {1} less to cast.
{1}{R}{R}
Scab-Clan Berserker
Creature - Human Berserker
Haste

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
2 / 2
{4}
Seer's Sundial
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
--
Shivan Gorge
Legendary Land
{T}: Add {C}.

{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}
Strata Scythe
Artifact - Equipment
Imprint -- When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip {3}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{3}{R}{R}
Tahngarth, Talruum Hero
Legendary Creature - Minotaur Warrior
Vigilance

{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4 / 4
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}
Tenza, Godo's Maul
Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}{R}
Urabrask the Hidden
Legendary Creature - Phyrexian Praetor
Creatures you control have haste.

Creatures your opponents control enter the battlefield tapped.
4 / 4
--
Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

{T}: Add {R}.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Winding Canyons
Land
{T}: Add {C}.

{2}, {T}: You may cast creature spells this turn as though they had flash.
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
{1}{R}{R}
Zo-Zu the Punisher
Legendary Creature - Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
2 / 2