Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{1}{B}
Agent of the Shadow Thieves
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
{3}{B}
Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
{W}
Alseid of Life's Bounty
Enchantment Creature - Nymph
Lifelink

{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
1 / 1
{W}{B}
Amalia Benavides Aguirre
Legendary Creature - Vampire Scout
Ward--Pay 3 life.

Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{2}
Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
{1}{B}
Arguel's Blood Fast
Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
--
Temple of Aclazotz
Legendary Land

(Transforms from Arguel's Blood Fast.)

{T}: Add {B}.

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{1}{B}
Ayara's Oathsworn
Creature - Human Knight
Menace

Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2 / 2
{W}{B}
Bartolomé del Presidio
Legendary Creature - Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
2 / 1
{2}
Batterbone
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 and has vigilance and lifelink.

Equip {5}
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}
{1}{B}
Blood Burglar
Creature - Vampire Rogue
As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{B}
Bloodcrazed Paladin
Creature - Vampire Knight
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
1 / 1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{W}{B}
Cleric of Life's Bond
Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
2 / 2
{4}{B}
Coveted Prize
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
{W}{B}
Cruel Celebrant
Creature - Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 / 2
{B}
Cruel Feeding
Instant
Strive -- This spell costs {2}{B} more to cast for each target beyond the first.

Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{B}
Crypt Incursion
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
{B}
Cult Conscript
Creature - Skeleton Warrior
Cult Conscript enters the battlefield tapped.

{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
2 / 1
{1}{W}
Dawn of Hope
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.

{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2 / *
{1}{B}
Deep-Cavern Bat
Creature - Bat
Flying, lifelink

When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
1 / 1
{2}
Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{1}{B}
Echo of Dusk
Creature - Vampire Spirit
Descend 4 -- As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
2 / 2
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.

{1}: Target spell or permanent becomes white until end of turn.
2 / 2
{W}{B}
Elas il-Kor, Sadistic Pilgrim
Legendary Creature - Phyrexian Kor Cleric
Deathtouch

Whenever another creature enters the battlefield under your control, you gain 1 life.

Whenever another creature you control dies, each opponent loses 1 life.
2 / 2
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{W}{B}
Fleshtaker
Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
2 / 2
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 / 3
{1}{W}
Gleam of Authority
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.

Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{W}
God-Pharaoh's Faithful
Creature - Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
0 / 4
{1}{W}
Griffin Aerie
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
{1}{B}
Grotesque Mutation
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{1}{B}
Malakir Blood-Priest
Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 1
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
{1}{B}
Mire Triton
Creature - Zombie Merfolk
Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
2 / 1
{1}{B}
Necrosynthesis
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."

When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
{1}{B}
Oathsworn Vampire
Creature - Vampire Knight
Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
2 / 2
{W}
Paladin Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost {1} more to cast.

{2}{W}: Level 2

Creatures you control get +1/+1.

{4}{W}: Level 3

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
{1}{W}
Panicked Bystander
Creature - Human Peasant
Whenever Panicked Bystander or another creature you control dies, you gain 1 life.

At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.
2 / 2
--
Cackling Culprit
Creature - Human Rogue

Whenever Cackling Culprit or another creature you control dies, you gain 1 life.

{1}{B}: Cackling Culprit gains deathtouch until end of turn.
2 / 2
{2}{W}
Patch Up
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
{1}{W}
Phyrexian Missionary
Creature - Phyrexian Human Cleric
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Lifelink

When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.
2 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}
Profane Memento
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{W}
Reprobation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
{W}
Sacred Cat
Creature - Cat
Lifelink

Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
1 / 1
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{1}{W}
Serene Steward
Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
2 / 2
{1}{W}
Silent-Chant Zubera
Creature - Zubera Spirit
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
1 / 2
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{2}
Sun Droplet
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{B}
Thirsting Shade
Creature - Shade
Lifelink

{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
1 / 1
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{W}{W}
Together Forever
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
{W}
Traveling Minister
Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
1 / 1
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{3}{W}
Triumphant Surge
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{B}
Vampire Neonate
Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
0 / 3
{B}
Vampiric Rites
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{1}{B}
Vermin Gorger
Creature - Vampire
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
2 / 2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
1 / 1
{2}{W}
Your Temple Is Under Attack
Instant
Choose one --

• Pray for Protection -- Creatures you control gain indestructible until end of turn.

• Strike a Deal -- You and target opponent each draw two cards.

{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2