• Return target creature card with mana value 1 from your graveyard to the battlefield.
{2}{W}{W}
Altar's Light
Instant
Exile target artifact or enchantment.
{1}{W}
Araba Mothrider
Creature - Human Samurai
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1 /
1
{3}{W}
Befriending the Moths
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Target creature you control gets +1/+1 and gains flying until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Imperial Moth
Enchantment Creature - Insect
Flying
{1}{W}
Candles' Glow
Instant - Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Candletrap
Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven -- {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
{1}{W}
Curtain of Light
Instant
Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 /
1
{3}{W}
Eiganjo Free-Riders
Creature - Human Soldier
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
3 /
4
{1}{W}{W}
Flickerwisp
Creature - Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 /
1
{1}{W}{W}
Flickerwisp
Creature - Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 /
1
{W}
Goldenglow Moth
Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0 /
1
{W}
Goldenglow Moth
Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0 /
1
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
{2}{W}
Imperial Subduer
Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3 /
2
{2}{W}
Imperial Subduer
Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3 /
2
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 /
1
{2}{W}
Inspiring Overseer
Creature - Angel Cleric
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
2 /
1
{2}{W}
Kabuto Moth
Creature - Spirit
Flying
{T}: Target creature gets +1/+2 until end of turn.
1 /
2
{2}{W}{W}
Luminous Broodmoth
Creature - Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
3 /
4
{1}{W}{W}
Moonwing Moth
Creature - Insect
Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
2 /
1
{W}
Mothrider Patrol
Creature - Fox Warrior
Flying
{3}{W}, {T}: Tap target creature.
1 /
1
{W}
Mothrider Patrol
Creature - Fox Warrior
Flying
{3}{W}, {T}: Tap target creature.
1 /
1
{3}{W}
Mothrider Samurai
Creature - Human Samurai
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 /
2
{2}{W}
Norika Yamazaki, the Poet
Legendary Creature - Human Samurai
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
3 /
2
{2}{W}
Norika Yamazaki, the Poet
Legendary Creature - Human Samurai
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
3 /
2
{2}{W}
Paraselene
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Pull from Eternity
Instant
Put target face-up exiled card into its owner's graveyard.
{W}
Pure Intentions
Instant - Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
{6}{W}
Sky-Blessed Samurai
Enchantment Creature - Human Samurai
This spell costs {1} less to cast for each enchantment you control.
Flying
4 /
4
{3}{W}{W}
Solitude
Creature - Elemental Incarnation
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke--Exile a white card from your hand.
3 /
2
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 /
6
--
Swarmyard
Land
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
{4}{W}{W}
The Eternal Wanderer
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
-4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
L:
5
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash
As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
-1: Create a 2/2 white Samurai creature token with vigilance.
-2: Exile target tapped creature. You gain 2 life.