Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
{2}{U}
Aether Barrier
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
{2}{U}
Aether Barrier
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
{2}{U}
Aether Barrier
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
{2}
Anvil of Bogardan
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
{2}
Anvil of Bogardan
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
{1}
Black Vise
Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters tapped.
{T}: Add {B}.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters tapped.
{T}: Add {B}.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters tapped.
{T}: Add {B}.
{2}{B}{B}
Dark Suspicions
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
{2}{B}{B}
Dark Suspicions
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
{2}{B}{B}
Dark Suspicions
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
{2}{B}{B}
Dark Suspicions
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{4}
Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
{4}
Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
{4}
Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
{3}
Iron Maiden
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
{3}
Iron Maiden
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
{3}{U}
Pendrell Mists
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
{3}{U}
Pendrell Mists
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
{3}{U}
Pendrell Mists
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
{3}{U}
Pendrell Mists
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{U}
Rising Waters
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
{3}{U}
Rising Waters
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
{T}: Add {U}.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
{T}: Add {U}.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
{T}: Add {U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.