Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{U}
Aegis Turtle
Creature - Turtle
0 / 5
{U}
Aegis Turtle
Creature - Turtle
0 / 5
{U}
Aegis Turtle
Creature - Turtle
0 / 5
{U}
Aegis Turtle
Creature - Turtle
0 / 5
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{3}{W}{W}
Boon of the Spirit Realm
Enchantment
Constellation -- Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.

Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
{3}{W}{W}
Boon of the Spirit Realm
Enchantment
Constellation -- Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.

Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
{3}{W}{W}
Boon of the Spirit Realm
Enchantment
Constellation -- Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.

Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
{3}{W}{W}
Boon of the Spirit Realm
Enchantment
Constellation -- Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.

Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
{3}
Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
{3}
Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
{3}
Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
{3}
Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{0}
Mox Amber
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{0}
Mox Amber
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{0}
Mox Amber
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{0}
Mox Amber
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.