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Select Main Deck Cards

{W}
Acrobatic Leap
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{B}
Aggressive Sabotage
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
{1}{R}
Akki Ronin
Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
1 / 3
{1}{W}
Ancestral Katana
Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+1.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{U}
Ancestral Reminiscence
Sorcery
Draw three cards, then discard a card.
{5}{W}
Angelic Observer
Creature - Angel Advisor
This spell costs {1} less to cast for each Citizen you control.

Flying
3 / 3
{1}{R}
Antagonize
Instant
Target creature gets +4/+3 until end of turn.
{5}{W}
Argivian Phalanx
Creature - Human Kor Soldier
This spell costs {1} less to cast for each creature you control.

Vigilance
4 / 4
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.

Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.

Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.

Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{1}{W}
Artillery Blast
Instant
Domain -- Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
{1}{W}
Artillery Blast
Instant
Domain -- Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
{U}
Aspirant's Ascent
Instant
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
{1}{U}
Atmosphere Surgeon
Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.

Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
2 / 1
{1}{G}
Attended Socialite
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
2 / 1
{3}{R}
Awaken the Sleeper
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
{1}{R}
Axiom Engraver
Creature - Phyrexian Wizard
Axiom Engraver enters the battlefield with two oil counters on it.

{T}, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card.
1 / 3
{1}{U}
Backstreet Bruiser
Creature - Cephalid Rogue
Defender

As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
3 / 3
{1}{U}
Backstreet Bruiser
Creature - Cephalid Rogue
Defender

As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
3 / 3
{2}{R}
Balduvian Berserker
Creature - Kor Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Balduvian Berserker dies, it deals damage equal to its power to any target.
1 / 3
{3}{W}{W}
Ballroom Brawlers
Creature - Human Warrior
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
3 / 5
{1}{G}
Bamboo Grove Archer
Enchantment Creature - Snake Archer
Defender, reach

Channel -- {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
3 / 3
{1}{R}
Barbed Batterfist
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +1/-1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Barkweave Crusher
Creature - Elemental Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
2 / 5
{3}{W}{W}
Basilica Shepherd
Creature - Phyrexian Angel
Flying

When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)
3 / 3
{1}
Basilica Skullbomb
Artifact
{1}, Sacrifice Basilica Skullbomb: Draw a card.

{2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
{1}{G}
Basking Capybara
Creature - Capybara
Descend 4 -- Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
1 / 3
{1}{B}
Battle-Rage Blessing
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{B}
Battlefly Swarm
Creature - Phyrexian Insect
Flying

{B}: Battlefly Swarm gains deathtouch until end of turn.
1 / 1
{B}
Battlefly Swarm
Creature - Phyrexian Insect
Flying

{B}: Battlefly Swarm gains deathtouch until end of turn.
1 / 1
{1}{U}
Battlewing Mystic
Creature - Bird Wizard
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Flying

When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
2 / 1
{2}{G}
Bearer of Memory
Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
3 / 2
{2}{G}
Bearer of Memory
Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
3 / 2
{2}{G}
Bearer of Memory
Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
3 / 2
{3}{W}
Befriending the Moths
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Target creature you control gets +1/+1 and gains flying until end of turn.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Imperial Moth
Enchantment Creature - Insect

Flying
{1}{W}
Benalish Sleeper
Creature - Phyrexian Human Soldier
Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
3 / 1
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{2}{R}
Bladegraft Aspirant
Creature - Phyrexian Warrior
Menace

Equipment spells you cast cost {1} less to cast.

Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate.
2 / 3
{1}{R}
Blazing Crescendo
Instant
Target creature gets +3/+1 until end of turn.

Exile the top card of your library. Until the end of your next turn, you may play that card.
{1}{R}
Blazing Crescendo
Instant
Target creature gets +3/+1 until end of turn.

Exile the top card of your library. Until the end of your next turn, you may play that card.
{1}{R}
Bomber Corps
Creature - Human Soldier
Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
1 / 2
{1}{R}
Bomber Corps
Creature - Human Soldier
Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
1 / 2
{1}{R}
Bomber Corps
Creature - Human Soldier
Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
1 / 2
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{2}{B}
Bonepicker Skirge
Creature - Phyrexian Imp
Flying

Corrupted -- As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.
2 / 2
{4}{B}{G}
Bortuk Bonerattle
Legendary Creature - Troll Shaman
Domain -- When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
4 / 4
{3}{G}
Boseiju Reaches Skyward
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II -- Put up to one target land card from your graveyard on top of your library.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Branch of Boseiju
Enchantment Creature - Plant

Reach

Branch of Boseiju gets +1/+1 for each land you control.
{1}{U}
Brackish Blunder
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{U}
Brokers Veteran
Creature - Human Soldier
When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
2 / 1
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{R}
Burning-Tree Vandal
Creature - Human Rogue
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
2 / 1
{4}{W}
Buy Your Silence
Sorcery
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{G}
Cabaretti Initiate
Creature - Raccoon Citizen
{2}{R/W}: Cabaretti Initiate gains double strike until end of turn.
1 / 2
{3}
Cartographer's Companion
Artifact Creature - Gnome
When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 1
{3}
Cartographer's Companion
Artifact Creature - Gnome
When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 1
{3}
Cartographer's Companion
Artifact Creature - Gnome
When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 1
{3}{U}
Case the Joint
Instant
Draw two cards, then look at the top card of each player's library.
{3}{W}
Celebrity Fencer
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
3 / 2
{1}
Cement Shoes
Artifact - Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."

Equipped creature doesn't untap during its controller's untap step.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}
Child of the Volcano
Creature - Elemental
Trample

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)
3 / 3
{3}{R}
Chimney Rabble
Creature - Phyrexian Goblin Warrior
Haste

When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.
3 / 3
{3}
Chrome Cat
Artifact Creature - Cat
When Chrome Cat enters the battlefield, scry 1.
3 / 2
{3}
Chrome Cat
Artifact Creature - Cat
When Chrome Cat enters the battlefield, scry 1.
3 / 2
{1}{G}
Civic Gardener
Creature - Human Citizen
Whenever Civic Gardener attacks, untap target creature or land.
2 / 2
{1}{G}
Civic Gardener
Creature - Human Citizen
Whenever Civic Gardener attacks, untap target creature or land.
2 / 2
{G}{W}
Civil Servant
Creature - Cat Citizen
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
2 / 3
{G}{W}
Civil Servant
Creature - Cat Citizen
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
2 / 3
{G}{W}
Civil Servant
Creature - Cat Citizen
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
2 / 3
{G}{W}
Civil Servant
Creature - Cat Citizen
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
2 / 3
{B}
Clawing Torment
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -1/-1 and can't block.

Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
{W}
Clockwork Drawbridge
Artifact Creature - Wall
Defender

{2}{W}, {T}: Tap target creature.
0 / 3
{W}
Clockwork Drawbridge
Artifact Creature - Wall
Defender

{2}{W}, {T}: Tap target creature.
0 / 3
{3}{R}
Coalition Warbrute
Creature - Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Trample
3 / 4
{U}
Cogwork Wrestler
Artifact Creature - Gnome
Flash

When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 / 2
{U}
Cogwork Wrestler
Artifact Creature - Gnome
Flash

When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 / 2
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{1}{G}
Coiling Stalker
Creature - Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2 / 1
{1}{G}
Coiling Stalker
Creature - Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2 / 1
{2}
Compass Gnome
Artifact Creature - Gnome
When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
2 / 1
{2}
Compass Gnome
Artifact Creature - Gnome
When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
2 / 1
{1}{W}
Compleat Devotion
Instant
Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
{4}{W}{W}
Conclave Equenaut
Creature - Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying
3 / 3
{1}{G}
Copper Longlegs
Creature - Phyrexian Spider
Reach

{1}{G}, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 3
{1}{U}{B}{R}
Cormela, Glamour Thief
Legendary Creature - Vampire Rogue
Haste

{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.

When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
2 / 4
{1}{W}
Cosmium Blast
Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
{1}{R}
Crackling Emergence
Enchantment - Aura
Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
{1}{B}
Crooked Custodian
Creature - Ogre Rogue
Crooked Custodian enters the battlefield tapped.
3 / 2
{5}{B}
Cruel Grimnarch
Creature - Phyrexian Cleric
Deathtouch

When Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life.
5 / 5
{2}{B}
Cutthroat Centurion
Artifact Creature - Phyrexian Warrior
Sacrifice another artifact or creature: Cutthroat Centurion gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{3}{W}
Dapper Shieldmate
Creature - Human Soldier
Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

As long as it's your turn, Dapper Shieldmate gets +2/+0.
2 / 2
{R}
Daring Escape
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
{2}{G}{W}
Darling of the Masses
Creature - Elf Citizen
Other Citizens you control get +1/+0.

Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
2 / 4
{2}{G}{W}
Darling of the Masses
Creature - Elf Citizen
Other Citizens you control get +1/+0.

Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
2 / 4
{3}{B}
Deal Gone Bad
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
{3}{B}
Deal Gone Bad
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
{2}{G}
Deathbloom Gardener
Creature - Elf Druid
Deathtouch

{T}: Add one mana of any color.
1 / 1
{2}{G}
Deathbloom Gardener
Creature - Elf Druid
Deathtouch

{T}: Add one mana of any color.
1 / 1
{W}
Deconstruction Hammer
Artifact - Equipment
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Deconstruction Hammer
Artifact - Equipment
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Deep Goblin Skulltaker
Creature - Goblin Warrior
Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)
2 / 2
{2}{B}
Dig Up the Body
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{2}{B}
Dig Up the Body
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{2}{B}
Dig Up the Body
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{4}
Disruptor Wanderglyph
Artifact Creature - Golem
Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard.
3 / 4
{3}{R}
Dogpile
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
{3}{R}
Dogpile
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
{4}{B}{B}
Dokuchi Shadow-Walker
Creature - Ogre Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
5 / 5
{4}{B}{B}
Dokuchi Shadow-Walker
Creature - Ogre Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
5 / 5
{2}{R}{R}
Dragon Whelp
Creature - Dragon
Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2 / 3
{2}{W}
Dragonfly Suit
Artifact - Vehicle
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 2
{4}
Dramatist's Puppet
Artifact Creature - Construct
When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
2 / 4
{1}
Dross Skullbomb
Artifact
{1}, Sacrifice Dross Skullbomb: Draw a card.

{2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
{2}
Dune Mover
Artifact Creature - Phyrexian Golem
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Dune Mover enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
2 / 1
{5}{B}{B}
Dusk Mangler
Creature - Horror
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.

When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.
5 / 4
{2}
Ecologist's Terrarium
Artifact
When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
{2}{B}
Eerie Soultender
Creature - Spirit Cleric
When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.)

{4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.
3 / 1
{2}{G}
Elvish Hydromancer
Creature - Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)

When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.
3 / 2
{1}{W}
Era of Enlightenment
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Scry 2.

II -- You gain 2 life.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Hand of Enlightenment
Enchantment Creature - Human Monk

First strike
{1}{W}
Era of Enlightenment
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Scry 2.

II -- You gain 2 life.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Hand of Enlightenment
Enchantment Creature - Human Monk

First strike
{1}{U}
Escaped Experiment
Artifact Creature - Phyrexian Beast
Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
2 / 1
{2}{R}
Etali's Favor
Enchantment - Aura
Enchant creature you control

When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchanted creature gets +1/+1 and has trample.
{2}{R}
Exhibition Magician
Creature - Human Wizard
When Exhibition Magician enters the battlefield, choose one --

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 1
{2}{R}
Exhibition Magician
Creature - Human Wizard
When Exhibition Magician enters the battlefield, choose one --

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 1
{2}{R}
Exhibition Magician
Creature - Human Wizard
When Exhibition Magician enters the battlefield, choose one --

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 1
{2}{W}
Expel
Instant
Exile target tapped creature.
{1}{R}
Explosive Entry
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
{2}{B}{B}
Extinguish the Light
Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
{2}{B}{B}
Extinguish the Light
Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
{R}
Exuberant Fuseling
Creature - Phyrexian Goblin Warrior
Trample

Exuberant Fuseling gets +1/+0 for each oil counter on it.

When Exuberant Fuseling enters the battlefield and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling.
0 / 1
{2}{U}
Eye of Malcator
Artifact
When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
{1}{B}
Fake Your Own Death
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}
Fake Your Own Death
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{W}
Family Reunion
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
{3}{G}
Favor of Jukai
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +3/+3 and has reach.

Channel -- {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
{3}{G}
Favor of Jukai
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +3/+3 and has reach.

Channel -- {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
{3}{G}
Favor of Jukai
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +3/+3 and has reach.

Channel -- {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
{2}{G}
Finishing Move
Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
{1}{B}
Fleshless Gladiator
Creature - Phyrexian Skeleton
Corrupted -- {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
2 / 2
{G}
For the Family
Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
{G}
For the Family
Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
{G}
For the Family
Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
{2}{B}{R}
Forge Boss
Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
3 / 4
{2}{R}
Forgehammer Centurion
Creature - Phyrexian Warrior
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion.

Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
3 / 2
{4}{G}
Freelance Muscle
Creature - Rhino Warrior
Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
4 / 4
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 / 1
{1}{B}
Fungal Fortitude
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +2/+0.

When enchanted creature dies, return it to the battlefield tapped under its owner's control.
{1}
Furnace Skullbomb
Artifact
{1}, Sacrifice Furnace Skullbomb: Draw a card.

{1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
{3}{U}
Futurist Operative
Creature - Human Ninja
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.

{2}{U}: Untap Futurist Operative.
3 / 4
{2}{W}
Gathering Throng
Creature - Human Citizen
When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
3 / 1
{1}{R}
Ghitu Amplifier
Creature - Human Wizard
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.

Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
1 / 2
{2}{B}
Gibbering Barricade
Creature - Nightmare Wall
Defender

{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
2 / 4
{4}{B}
Girder Goons
Creature - Ogre Warrior
When Girder Goons dies, create a tapped 2/2 black Rogue creature token.

Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
4 / 4
{4}{B}
Girder Goons
Creature - Ogre Warrior
When Girder Goons dies, create a tapped 2/2 black Rogue creature token.

Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
4 / 4
{U}
Glistener Seer
Creature - Phyrexian Advisor
Glistener Seer enters the battlefield with three oil counters on it.

{T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
0 / 3
{2}{W}
Glorifier of Suffering
Creature - Vampire Soldier
When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
3 / 2
{1}{G}
Gnoll Hunter
Creature - Gnoll
Pack tactics -- Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
2 / 2
{1}{G}
Go-Shintai of Boundless Vigor
Legendary Enchantment Creature - Shrine
Trample

At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
1 / 1
{1}{G}
Go-Shintai of Boundless Vigor
Legendary Enchantment Creature - Shrine
Trample

At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
1 / 1
{3}{B}
Go-Shintai of Hidden Cruelty
Legendary Enchantment Creature - Shrine
Deathtouch

At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
2 / 2
{R}
Goblin Maskmaker
Creature - Goblin Citizen
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.
1 / 2
{1}{R}
Goblin Picker
Creature - Goblin
{R}, {T}, Discard a card: Draw a card.
2 / 2
{2}{W}
Golden-Tail Disciple
Enchantment Creature - Fox Monk
Lifelink
2 / 3
{2}{W}
Goldwarden's Helm
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +0/+1.

Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Grafted Growth
Enchantment - Aura
Enchant land

When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{B}
Gravelighter
Creature - Spirit
Flying

When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.
2 / 2
{2}{B}
Gravelighter
Creature - Spirit
Flying

When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.
2 / 2
{3}{G}
Greater Mossdog
Creature - Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 / 3
{3}{W}
Griffin Protector
Creature - Griffin
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
2 / 3
{B}
Grisly Sigil
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
{3}{G}
Harmonious Emergence
Enchantment - Aura
Enchant land you control

Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
{3}{G}
Harmonious Emergence
Enchantment - Aura
Enchant land you control

Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
{3}{R}
Hazardous Blast
Sorcery
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
{2}{R}
Heated Debate
Instant
This spell can't be countered. (This includes by the ward ability.)

Heated Debate deals 4 damage to target creature or planeswalker.
{1}{U}
Hermitic Nautilus
Artifact Creature - Nautilus
Vigilance

{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.
1 / 4
{2}{W}{W}
Heroic Charge
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
{3}{W}
Hexgold Hoverwings
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature has flying.

Creatures you control that are equipped get +1/+0.

Equip {2}{W}
{R}
Hexgold Slash
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
{R}
Hexgold Slash
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
{1}{W}
Hold for Ransom
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
{1}{W}
Hold for Ransom
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
{1}{W}
Hold for Ransom
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
{1}{W}
Hold for Ransom
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
{2}{R}
Hotfoot Gnome
Artifact Creature - Gnome
Haste

{T}: Another target creature gains haste until end of turn.
3 / 1
{2}{R}
Hotfoot Gnome
Artifact Creature - Gnome
Haste

{T}: Another target creature gains haste until end of turn.
3 / 1
{5}
Hoverstone Pilgrim
Artifact Creature - Golem
Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

{2}: Put target card from a graveyard on the bottom of its owner's library.
2 / 5
{5}
Hoverstone Pilgrim
Artifact Creature - Golem
Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

{2}: Put target card from a graveyard on the bottom of its owner's library.
2 / 5
{2}{G}
Huatli's Final Strike
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{2}{G}
Huatli's Final Strike
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{3}{R}{R}
Hurler Cyclops
Creature - Cyclops
{1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.
5 / 4
{2}{G}
Ichorspit Basilisk
Creature - Phyrexian Basilisk
Deathtouch

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
1 / 3
{2}{R}
Idol of the Deep King
Artifact
Flash

When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.

Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Sovereign's Macuahuitl
Artifact - Equipment

When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Impede Momentum
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{5}{W}
Imperial Oath
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
{5}{W}
Imperial Oath
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
{3}{R}
In Thrall to the Pit
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
{2}{G}
In the Presence of Ages
Instant
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
{1}{B}
Inkrise Infiltrator
Creature - Human Ninja
Flying

{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn.
1 / 2
{1}{R}
Innocent Bystander
Creature - Goblin Citizen
Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 1
{2}{W}
Intercessor's Arrest
Enchantment - Aura
Enchant permanent

Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
{1}{U}
Inverted Iceberg
Artifact
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Iceberg Titan
Artifact Creature - Golem

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
{1}{U}
Inverted Iceberg
Artifact
When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Iceberg Titan
Artifact Creature - Golem

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
{4}{R}
Jaya's Firenado
Sorcery
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}{G}
Jetmir's Fixer
Creature - Cat Warrior
{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.
2 / 2
{2}{W}
Join Forces
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
{1}{B}{B}
Join the Dead
Instant
Target creature gets -5/-5 until end of turn.

Descend 4 -- That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
{1}{W}
Juniper Order Rootweaver
Creature - Human Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.)

When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.
2 / 2
{2}{B}
Kaito's Pursuit
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
{2}{B}
Kaito's Pursuit
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
{2}{B}
Kaito's Pursuit
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
{4}{B}
Kami of Restless Shadows
Creature - Spirit
When Kami of Restless Shadows enters the battlefield, choose one --

• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.

• Put target creature card from your graveyard on top of your library.
3 / 3
{3}{B}
Kami of Terrible Secrets
Creature - Spirit
When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
3 / 4
{3}{B}
Kami of Terrible Secrets
Creature - Spirit
When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
3 / 4
{2}{R}
Keldon Strike Team
Creature - Human Warrior
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
3 / 1
{5}{W}
Kjeldoran Gargoyle
Creature - Gargoyle
Flying, first strike

Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
3 / 3
{3}{G}
Lattice-Blade Mantis
Creature - Phyrexian Insect
Lattice-Blade Mantis enters the battlefield with two oil counters on it.

Whenever Lattice-Blade Mantis attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn.
4 / 3
{1}{B}
Leech Gauntlet
Artifact Creature - Equipment Leech
Lifelink

Equipped creature has lifelink.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{1}{B}
Lethal Exploit
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
{W}
Light the Way
Instant
Choose one --

• Put a +1/+1 counter on target creature or Vehicle. Untap it.

• Return target permanent you control to its owner's hand.
{W}
Lucky Offering
Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
{2}{B}
Maestros Initiate
Creature - Human Citizen
{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
3 / 1
{3}{G}
Magnigoth Sentry
Creature - Treefolk
Reach
4 / 4
{3}{G}
Magnigoth Sentry
Creature - Treefolk
Reach
4 / 4
{2}{W}
Makeshift Battalion
Creature - Human Soldier
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3 / 2
{1}{G}
Malamet Brawler
Creature - Cat Warrior
Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
2 / 2
{2}{G}
Malamet Scythe
Artifact - Equipment
Flash

When Malamet Scythe enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}
Malamet Veteran
Creature - Cat Warrior
Trample

Descend 4 -- Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
5 / 4
{3}{B}{R}{G}
Masked Bandits
Creature - Raccoon Rogue
Vigilance

Menace (This creature can't be blocked except by two or more creatures.)

{2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
5 / 5
{3}{W}{U}
Master's Guide-Mural
Artifact
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.

Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Master's Manufactory
Artifact

{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
{1}{R}
Mayhem Patrol
Creature - Devil Warrior
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.

Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
1 / 2
{2}{G}
Maze's Mantle
Enchantment - Aura
Flash

Enchant creature

When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.

Enchanted creature gets +2/+2.
{4}{U}
Meldweb Strider
Artifact - Vehicle
Vigilance

Meldweb Strider enters the battlefield with an oil counter on it.

Remove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{5}
Meteorite
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target.

{T}: Add one mana of any color.
{2}{B}
Midnight Assassin
Creature - Vampire Assassin
Flying, deathtouch
1 / 2
{4}{W}
Mirran Bardiche
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+1 and has vigilance.

Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Mischievous Pup
Creature - Dog
Flash

When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
3 / 1
{7}{R}
Molten Monstrosity
Creature - Hellion
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

Trample
5 / 5
{7}{R}
Molten Monstrosity
Creature - Hellion
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

Trample
5 / 5
{4}{R}
Molten Rebuke
Sorcery
Choose one or both --

• Molten Rebuke deals 5 damage to target creature or planeswalker.

• Destroy target Equipment.
{3}{B}
Monstrous War-Leech
Creature - Leech Horror
Kicker {U} (You may pay an additional {U} as you cast this spell.)

As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)

Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.
* / *
{3}{B}
Monstrous War-Leech
Creature - Leech Horror
Kicker {U} (You may pay an additional {U} as you cast this spell.)

As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)

Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.
* / *
{2}{U}
Moonfolk Puzzlemaker
Artifact Creature - Moonfolk Wizard
Flying

Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.
1 / 4
{2}{G}
Most Wanted
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +2/+1.

When enchanted creature dies, create two Treasure tokens.
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)

Flying

Whenever Mourning Thrull deals damage, you gain that much life.
1 / 1
{R}
Mugging
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{3}{B}
Necrosquito
Creature - Phyrexian Insect
Flying

Necrosquito enters the battlefield with two oil counters on it.

Necrosquito gets +1/+1 for each oil counter on it.

Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.
0 / 0
{1}{U}
Oaken Siren
Artifact Creature - Siren Pirate
Flying, vigilance

{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
1 / 2
{1}{U}
Oaken Siren
Artifact Creature - Siren Pirate
Flying, vigilance

{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
1 / 2
{1}{U}
Oaken Siren
Artifact Creature - Siren Pirate
Flying, vigilance

{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
1 / 2
{1}{U}
Oaken Siren
Artifact Creature - Siren Pirate
Flying, vigilance

{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
1 / 2
{4}{R}
Offender at Large
Creature - Giant Rogue
Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn.
5 / 4
{1}{B}
Offer Immortality
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{4}{W}
Oltec Archaeologists
Creature - Human Artificer Scout
When Oltec Archaeologists enters the battlefield, choose one --

• Return target artifact card from your graveyard to your hand.

• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
4 / 4
{4}{W}
Oltec Archaeologists
Creature - Human Artificer Scout
When Oltec Archaeologists enters the battlefield, choose one --

• Return target artifact card from your graveyard to your hand.

• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
4 / 4
{3}{W}
Oltec Cloud Guard
Creature - Human Soldier
Flying

When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
3 / 2
{1}
Ominous Parcel
Artifact
{2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
{2}
Papercraft Decoy
Artifact Creature - Frog
When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card.
2 / 1
{4}
Paragon of Modernity
Artifact Creature - Angel Warrior
Flying

{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2 / 2
{3}{G}
Pathfinding Axejaw
Creature - Dinosaur
When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
4 / 3
{2}{R}
Peerless Samurai
Creature - Human Samurai
Menace (This creature can't be blocked except by two or more creatures.)

Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
2 / 3
{3}{B}
Phyrexian Warhorse
Creature - Phyrexian Horse
Kicker {W} (You may pay an additional {W} as you cast this spell.)

When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.

{1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
3 / 3
{3}{W}
Pillarfield Ox
Creature - Ox
2 / 4
{1}{U}
Pirate Hat
Artifact - Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."

Equip Pirate {1}

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{U}
Pixie Illusionist
Creature - Faerie Wizard
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)

Flying

If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.

{T}: Target land you control becomes the basic land type of your choice until end of turn.
1 / 1
{3}{R}
Plasma Jockey
Creature - Viashino Warrior
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.

Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
3 / 1
{3}{R}
Plasma Jockey
Creature - Viashino Warrior
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.

Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
3 / 1
{1}{G}
Predation Steward
Creature - Phyrexian Elf Warrior
Predation Steward enters the battlefield with two oil counters on it.

{2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
2 / 2
{4}{B}
Primordial Gnawer
Creature - Insect Horror
When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
5 / 2
{2}{U}
Psionic Snoop
Creature - Human Rogue
Flash

When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
0 / 3
{4}{U}
Psychic Pickpocket
Creature - Cephalid Rogue
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
3 / 2
{2}{R}
Pyre-Sledge Arsonist
Creature - Viashino Shaman
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
2 / 2
{5}{W}
Quicksand Whirlpool
Instant
This spell costs {3} less to cast if it targets a tapped creature.

Exile target creature.
{5}{W}
Quicksand Whirlpool
Instant
This spell costs {3} less to cast if it targets a tapped creature.

Exile target creature.
{3}{U}{U}
Quicksilver Fisher
Creature - Phyrexian Drake
Flying

When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.
4 / 3
{2}{B}
Raffine's Silencer
Creature - Human Assassin
When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.
1 / 1
{2}{B}{B}
Ravenous Necrotitan
Creature - Phyrexian Horror
Corrupted -- When Ravenous Necrotitan enters the battlefield, sacrifice a creature unless an opponent has three or more poison counters.
6 / 6
{4}{R}
Ready to Rumble
Sorcery
Choose one --

• Ready to Rumble deals 5 damage to target creature or planeswalker.

• Destroy target artifact.
{1}{W}
Refuse to Yield
Instant
Target creature gets +2/+7 until end of turn. Untap it.
{3}{R}{W}
Relic Sloth
Creature - Beast
Vigilance

Menace (This creature can't be blocked except by two or more creatures.)
4 / 4
{3}{R}{R}
Resistance Skywarden
Creature - Ogre Rebel
Menace, reach
5 / 5
{1}{B}
Return to Action
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
{1}{W}
Revelation of Power
Instant
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
{2}{G}
River Herald Guide
Creature - Merfolk Scout
Vigilance

When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3 / 1
{2}{G}
River Herald Guide
Creature - Merfolk Scout
Vigilance

When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3 / 1
{1}{R}
Rob the Archives
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Exile the top two cards of your library. You may play those cards this turn.
{1}{R}
Rob the Archives
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Exile the top two cards of your library. You may play those cards this turn.
{2}{W}
Robo-Piñata
Artifact Creature - Clown Robot
When Robo-Piñata dies, choose one --

• You get {TK}{TK}.

• You may put a sticker on a nonland permanent you own.
2 / 1
{2}{U}
Rooftop Nuisance
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{2}{U}
Rooftop Nuisance
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{3}{R}
Rumbling Rockslide
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
{3}{U}
Run Out of Town
Instant
The owner of target nonland permanent puts it on the top or bottom of their library.
{3}{U}
Run Out of Town
Instant
The owner of target nonland permanent puts it on the top or bottom of their library.
{6}
Runaway Boulder
Artifact
Flash

When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Sage of Days
Creature - Human Wizard
When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
3 / 2
{2}{U}
Sage of Days
Creature - Human Wizard
When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
3 / 2
{2}
Salvaged Manaworker
Artifact Creature - Construct
{1}: Add one mana of any color. Activate only once each turn.
1 / 3
{1}{W}
Samite Herbalist
Creature - Human Cleric
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 1
{2}{W}{U}
Sawtooth Loon
Creature - Bird
Flying

When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.

When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
2 / 2
{4}
Scampering Surveyor
Artifact Creature - Gnome
When Scampering Surveyor enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
3 / 2
{4}
Scampering Surveyor
Artifact Creature - Gnome
When Scampering Surveyor enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
3 / 2
{R}
Scorched Rusalka
Creature - Spirit
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
1 / 1
{3}{R}
Scrapyard Steelbreaker
Artifact Creature - Human Warrior
{1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.
3 / 4
{3}
Searchlight Companion
Artifact Creature - Drone
Flying

When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
1 / 1
{2}{G}
Season of Renewal
Instant
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target enchantment card from your graveyard to your hand.
{G}
Seeker of Sunlight
Creature - Merfolk Scout
{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 / 1
{4}{W}
Shalai's Acolyte
Creature - Angel
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

Flying

If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.
3 / 4
{1}{R}
Shrapnel Slinger
Artifact Creature - Phyrexian Beast
When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
2 / 2
{1}{R}
Shrapnel Slinger
Artifact Creature - Phyrexian Beast
When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
2 / 2
{5}
Shrine Steward
Artifact Creature - Construct
When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
3 / 2
{5}
Shrine Steward
Artifact Creature - Construct
When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
3 / 2
{W}
Sinew Dancer
Creature - Phyrexian Soldier
{3}{W}, {T}: Tap target creature.

Corrupted -- {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
1 / 1
{W}
Sinew Dancer
Creature - Phyrexian Soldier
{3}{W}, {T}: Tap target creature.

Corrupted -- {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
1 / 1
{1}{W}
Sky Crier
Creature - Bird Citizen
Flying, lifelink

{3}{W}: You and target opponent each draw a card.
1 / 1
{1}{W}
Sky Crier
Creature - Bird Citizen
Flying, lifelink

{3}{W}: You and target opponent each draw a card.
1 / 1
{1}{W}
Sky Crier
Creature - Bird Citizen
Flying, lifelink

{3}{W}: You and target opponent each draw a card.
1 / 1
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{5}{G}
Skyscythe Engulfer
Creature - Phyrexian Beast
Reach, trample

Skyscythe Engulfer can't be blocked by creatures with flying.
6 / 5
{2}{U}
Soaring Drake
Creature - Drake
Flying
2 / 3
{1}{U}
Song of Stupefaction
Enchantment - Aura
Enchant creature or Vehicle

When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Fathomless descent -- Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
{2}{G}{W}{U}
Spara's Adjudicators
Creature - Cat Citizen
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.

{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4 / 4
{2}{G}{W}{U}
Spara's Adjudicators
Creature - Cat Citizen
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.

{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4 / 4
{4}{W}
Speakeasy Server
Creature - Bird Citizen
Flying

When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
3 / 3
{3}{B}
Specter of the Fens
Creature - Specter
Flying

{5}{B}: Target opponent loses 2 life and you gain 2 life.
2 / 3
{X}{X}{G}{G}
Spinning Wheel Kick
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
{X}{X}{G}{G}
Spinning Wheel Kick
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
{X}{X}{G}{G}
Spinning Wheel Kick
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
{X}{X}{G}{G}
Spinning Wheel Kick
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
{2}{G}
Sprouting Renewal
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Choose one --

• Create a 2/2 green and white Elf Knight creature token with vigilance.

• Destroy target artifact or enchantment.
{1}{G}
Staggering Size
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{2}{R}{G}
Stimulus Package
Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
{2}{U}
Suit Up
Instant
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.

Draw a card.
{2}{U}
Suit Up
Instant
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.

Draw a card.
{1}{G}
Sunbathing Rootwalla
Creature - Lizard
Domain -- {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
2 / 2
{3}
Sunbird Standard
Artifact
{T}: Add one mana of any color.

Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Sunbird Effigy
Artifact Creature - Bird Construct

Flying, vigilance, haste

Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.

{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
{R}
Sunfire Torch
Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Sunhome Stalwart
Creature - Human Soldier
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 / 2
{1}
Swashbuckler's Whip
Artifact - Equipment
Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Equip {1}
{1}{G}{U}
Tainted Observer
Creature - Phyrexian Bird
Flying

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 3
{1}{G}{U}
Tainted Observer
Creature - Phyrexian Bird
Flying

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 3
{2}{U}{U}
Talas Lookout
Creature - Human Pirate
Flying

When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
3 / 2
{4}{G}
Tales of Master Seshiro
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Seshiro's Living Legacy
Enchantment Creature - Snake Warrior

Vigilance, haste
{3}{U}
Tamiyo's Compleation
Enchantment - Aura
Flash

Enchant artifact, creature, or planeswalker

When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
{3}{U}
Tamiyo's Compleation
Enchantment - Aura
Flash

Enchant artifact, creature, or planeswalker

When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
{3}{B}
Tattered Apparition
Creature - Shade
Flying

{1}{B}: Tattered Apparition gets +1/+1 until end of turn.
2 / 2
{3}{B}
Testament Bearer
Creature - Phyrexian Warrior
When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
4 / 1
{2}{W}
The Fall of Lord Konda
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Exile target creature an opponent controls with mana value 4 or greater.

II -- Each player gains control of all permanents they own.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Fragment of Konda
Enchantment Creature - Human Noble

Defender

When Fragment of Konda dies, draw a card.
{3}{B}
The Long Reach of Night
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Each opponent sacrifices a creature unless they discard a card.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Animus of Night's Reach
Enchantment Creature - Spirit

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
{3}{B}
The Long Reach of Night
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Each opponent sacrifices a creature unless they discard a card.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Animus of Night's Reach
Enchantment Creature - Spirit

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
{4}{R}
The Shattered States Era
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II -- Creatures you control get +1/+0 until end of turn.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Nameless Conqueror
Enchantment Creature - Human Samurai

Trample, haste
{1}{W}
Thousand Moons Crackshot
Creature - Human Soldier
Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature.
2 / 2
{2}{W}
Thousand Moons Infantry
Creature - Human Soldier
Untap Thousand Moons Infantry during each other player's untap step.
2 / 4
{7}
Thundersteel Colossus
Artifact - Vehicle
Trample, haste

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
7 / 7
{3}{U}
Tidepool Turtle
Creature - Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 5
{3}{U}
Tidepool Turtle
Creature - Turtle
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 5
{U}
Timely Interference
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.

Draw a card.
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste

{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 / 1
{2}{U}
Tolarian Geyser
Sorcery
Kicker {W} (You may pay an additional {W} as you cast this spell.)

Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
{2}{U}
Tolarian Geyser
Sorcery
Kicker {W} (You may pay an additional {W} as you cast this spell.)

Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
{4}
Towashi Guide-Bot
Artifact Creature - Construct
When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.

{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
2 / 1
{2}{U}
Trawler Drake
Creature - Phyrexian Drake
Flying

Trawler Drake enters the battlefield with an oil counter on it.

Trawler Drake gets +1/+1 for each oil counter on it.

Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.
0 / 0
{1}{B}
Tribute to Urborg
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
{1}{B}
Tribute to Urborg
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
{2}{B}{B}
Twisted Embrace
Enchantment - Aura
Enchant artifact or creature you control

When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.

As long as enchanted permanent is a creature, it gets +1/+1.
{2}{B}{B}
Twisted Embrace
Enchantment - Aura
Enchant artifact or creature you control

When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.

As long as enchanted permanent is a creature, it gets +1/+1.
{3}{G}{G}
Tyrranax Atrocity
Creature - Phyrexian Dinosaur
Haste

Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
4 / 4
--
Uncharted Haven
Land
Uncharted Haven enters the battlefield tapped.

As Uncharted Haven enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Uncharted Haven
Land
Uncharted Haven enters the battlefield tapped.

As Uncharted Haven enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{2}{R}
Unstoppable Ogre
Artifact Creature - Ogre Warrior
When Unstoppable Ogre enters the battlefield, target creature can't block this turn.
4 / 1
{2}{R}
Unstoppable Ogre
Artifact Creature - Ogre Warrior
When Unstoppable Ogre enters the battlefield, target creature can't block this turn.
4 / 1
{3}{R}
Urabrask's Anointer
Artifact Creature - Phyrexian Wizard
When Urabrask's Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.
4 / 2
{B}
Urborg Repossession
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
{1}{W}
Veil of Assimilation
Artifact
Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn.
{1}{G/W}
Vernadi Shieldmate
Creature - Human Soldier
Vigilance
2 / 2
{1}{G/W}
Vernadi Shieldmate
Creature - Human Soldier
Vigilance
2 / 2
{1}{G}
Vineshaper Prodigy
Creature - Elf Druid
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2 / 2
{3}{B}
Vito's Inquisitor
Creature - Vampire Knight
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.
3 / 3
{3}{U}{U}
Vivisurgeon's Insight
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{G}
Voice of the Vermin
Creature - Human Citizen
Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.
2 / 2
{3}{R}
Vulshok Splitter
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+0.

Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}
Walk with the Ancestors
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{2}{G}
Warm Welcome
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
{2}{G}
Warm Welcome
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
{2}{U}
Waterwind Scout
Creature - Merfolk Scout
Flying

When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 2
{2}{U}
Waterwind Scout
Creature - Merfolk Scout
Flying

When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 2
{2}{U}
Waterwind Scout
Creature - Merfolk Scout
Flying

When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 2
{3}{U}
Waylaying Pirates
Creature - Human Pirate
When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3 / 3
{3}{U}
Waylaying Pirates
Creature - Human Pirate
When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3 / 3
{3}{U}
Waylaying Pirates
Creature - Human Pirate
When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3 / 3
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.
3 / 3
{4}{R}
Wrecking Crew
Creature - Human Warrior
Reach, trample
4 / 5
{W}
Wrench
Artifact - Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature."

{2}, Sacrifice Wrench: Draw a card.

Equip {2}
{7}{G}
Yavimaya Sojourner
Creature - Treefolk
Domain -- This spell costs {1} less to cast for each basic land type among lands you control.
4 / 6
{1}{R}
Yavimaya Steelcrusher
Creature - Ape Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

{1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.
2 / 2
{1}{R}
You Come to the Gnoll Camp
Instant
Choose one --

• Intimidate Them -- Up to two target creatures can't block this turn.

• Fend Them Off -- Target creature gets +3/+1 until end of turn.
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1
{W}
Zealot's Conviction
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted -- As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.